PureBasic 2.90 release (Windows)
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by fred.
Go to http://www.purebasic.com for more informations . If you found any bugs, please send me a mail (or post on the forum) quickly. Thanks for your help !
BTW: PureBasic can create DLL now... Hehe...
An early version of v2.90 has sprite lib broken. New version is online.
Edited by - fred on 28 January 2002 00:44:45
Go to http://www.purebasic.com for more informations . If you found any bugs, please send me a mail (or post on the forum) quickly. Thanks for your help !
BTW: PureBasic can create DLL now... Hehe...
An early version of v2.90 has sprite lib broken. New version is online.
Edited by - fred on 28 January 2002 00:44:45
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by PB.
Good to see my Debug Window request added!
For those unfamiliar with the Debug command, it's the equivalent of Visual
Basic's Debug.Print command. I notice the docs don't explain how to use it,
so here's both an example (for others) and a possible bug report (for you):
PB - Registered PureBasic Coder
Edited by - PB on 28 January 2002 01:16:33
Good to see my Debug Window request added!
For those unfamiliar with the Debug command, it's the equivalent of Visual
Basic's Debug.Print command. I notice the docs don't explain how to use it,
so here's both an example (for others) and a possible bug report (for you):
Code: Select all
Debug "Entering main loop..."
a=136
Debug Str(a) ; This doesn't work.
Debug "'a' should be 136: "+Str(a) ; But this does.
Delay(9999)
PB - Registered PureBasic Coder
Edited by - PB on 28 January 2002 01:16:33
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by morduun.
Perhaps I'm just being thick (which I probably am), but I can't seem to get the compiler to output a compiled DLL when I select DLL as my output in compiler options. I've written a single function, the syntax checks out ok, but when I try to create the file... nothing happens. Is this me (likely), or something funny with the update?
~m
Three may keep a secret, if two of them are dead.
Perhaps I'm just being thick (which I probably am), but I can't seem to get the compiler to output a compiled DLL when I select DLL as my output in compiler options. I've written a single function, the syntax checks out ok, but when I try to create the file... nothing happens. Is this me (likely), or something funny with the update?
~m
Three may keep a secret, if two of them are dead.
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Kanati.
not just the sprite library was broken fred... at LEAST the network library and misc libraries are broken as well. I suggest recompiling ALL libraries and TESTING them. Right now I'm broken because I don't have any of my old updates. :/
Kanati
not just the sprite library was broken fred... at LEAST the network library and misc libraries are broken as well. I suggest recompiling ALL libraries and TESTING them. Right now I'm broken because I don't have any of my old updates. :/
Kanati
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Danilo.
The Sprite stuff still doesnt work here (win2k-SP2).
I got v2.90 after Fred said the new version is online.
InitSprite() -> not a function
OpenScreen() -> not a function
LoadSprite() -> not a function
...
Try the PB-Examples:
Sprite.pb, Sprite_SpecialFX.pb, Sprite3D.pb
The PB-Example "2DDrawing.pb" also
doesnt work here. It does nothing.
cya,
...Danilo
(registered PureBasic user)
The Sprite stuff still doesnt work here (win2k-SP2).
I got v2.90 after Fred said the new version is online.
InitSprite() -> not a function
OpenScreen() -> not a function
LoadSprite() -> not a function
...
Try the PB-Examples:
Sprite.pb, Sprite_SpecialFX.pb, Sprite3D.pb
The PB-Example "2DDrawing.pb" also
doesnt work here. It does nothing.
cya,
...Danilo
(registered PureBasic user)
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Fangbeast.
Fangles
I tried all three, same result as you. Even turning the debugger on and calling it did nothing. StrangeThe Sprite stuff still doesnt work here (win2k-SP2).
I got v2.90 after Fred said the new version is online.
InitSprite() -> not a function
OpenScreen() -> not a function
LoadSprite() -> not a function
...
Try the PB-Examples:
Sprite.pb, Sprite_SpecialFX.pb, Sprite3D.pb
The PB-Example "2DDrawing.pb" also
doesnt work here. It does nothing.
cya,
...Danilo
(registered PureBasic user)
Fangles
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by fred.
Fred - AlphaSND
Purebasic allows even more by introducing DebugLevel. This means you can assign a debug level to every Debug you do and then display only the debug which are below a given level.For those unfamiliar with the Debug command, it's the equivalent of Visual
Basic's Debug.Print command. I notice the docs don't explain how to use it,
so here's both an example (for others) and a possible bug report (for you):
Code: Select all
DebugLevel 3 ; only debug with values of 0,1,2,3 will be displayed
Debug "Error 1", 4 ; This one willn't be displayed (debuglevel of 4)
Debug "Error 2", 1 ; This one will be displayed
Debug "Error 3" ; This one will be displayed (debuglevel of 0)
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by fred.
Fred - AlphaSND
Have you use the 'DLLSample.pb' source file ? The dll is created in the compiler directory.Perhaps I'm just being thick (which I probably am), but I can't seem to get the compiler to output a compiled DLL when I select DLL as my output in compiler options. I've written a single function, the syntax checks out ok, but when I try to create the file... nothing happens. Is this me (likely), or something funny with the update?
Fred - AlphaSND
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Danilo.
OK, the new fixed v2.90 works now, but:
1.) Sprite3D.pb Sprites are not Transparent anymore
> (worked before)
2.) Procedures in a DLL put a "_" before the name
> (DLL-procedure "fred" becomes "_fred")
Can you look at this 2 things, Fred ??
Thanks,
...Danilo
(registered PureBasic user)
OK, the new fixed v2.90 works now, but:
1.) Sprite3D.pb Sprites are not Transparent anymore
> (worked before)
2.) Procedures in a DLL put a "_" before the name
> (DLL-procedure "fred" becomes "_fred")
Can you look at this 2 things, Fred ??
Thanks,
...Danilo
(registered PureBasic user)
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
-
- PureBasic Guru
- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Shagwana.
I just posted about that transparancy thing in the bug section (_8(I) Doh!
http://www.sublimegames.com
I just posted about that transparancy thing in the bug section (_8(I) Doh!
http://www.sublimegames.com