Restored from previous forum. Originally posted by DarkUni.
Obviously I am included here.
I've released two shareware titles (vs.Ball and Kablooey Redux) in BB2D (no 3D for me please). There are three more titles in development (Dino Eggs 2100AD, Meteor Blaster, and Psycho Squares Remix) - hopefully PB will be ready for game programming by the time they are over.
My retro gaming radio show (
http://www.retrogamingradio.com) is also coming out with a Year Three archive CD, and I'm using BB to write the user interface for this.
I don't like to split my allegience between two languages - this is why I'm hoping PB gets more gaming stuff in soon. I don't like "use one for this, one for that" ... I prefer to be master of one, not a jack of all trades. If that makes sense.
Since I don't care for the direction BB is going (nor where there management has been and will probably continue to go), PB is a reasonable path to take.
I'm already porting many of my gaming type samples from BB to PB for the opening of the PB Basement. My time has just been crunched lately, which is why the site isn't yet open.
I still love Blitz 2D and wish it would have continued to grow instead of being broadsided with the 3d/pro stuff.
Anyway, that's my take!
Shane R. Monroe
Dark Unicorn Productions