Intrigued wrote:And I have found that the book is "an easy read" (from my standpoint of actively coding for multiple years now, though).
I concur...been programming since the ol' trash-80 days and been using PB for a couple of years now, but bought the book anyway so I could have something handy to pass along should my kids show an interest in programming (they have mentioned wanting to get into the computer industry, but not any specific area yet...). I love PB, but having no physical manual or reference guide was a bit of a pain when trying to learn the specifics of the language (btw, I have also printed out one of the pdfs mentioned in another thread to have a reference guide handy, though I believe its from an earlier version).
This book does an excellent job of introducing PB and does indeed touch upon the basics of programming, but those early chapters on the basics were fairly quick and brief (IMHO). Not sure how much a newbie will be able to pick up on just from this book alone, but for someone with even just a little background in programming and who is interested in programming 2D games, I think this book is a
MUST HAVE in their library!
I'm actually interested in hearing about comparisons to Krylar's earlier game programming book (for Blitz)...is it worth buying also? Or does it touch upon the same subjects as this book (IIRC, the sample game was a network space shooter instead of a platformer).