We are pleased to announce the immediate availability of PureBasic for OS X (doesn't it sounds like a PR speak ? ). Well, it's here and seems to be stable enough for a first public release. The standalone and console debugger works as expected, and we have deactivated (for now) the integrated debugger, because of some stability issues. We have added icon support and many little bugs fixes since the last beta. Grab it while it's hot and don't hesitate to spread the word !
Enjoy,
The Fantaisie Software Team.
Last edited by Fred on Thu Jan 26, 2006 5:28 pm, edited 1 time in total.
Mac OS X is well known for having the most beatuifull GUI on the Planet. And Purebasic now is part of it. I haven´t got the money for a Mac yet so how about a screenshot of the PB IDE running on Tiger. With some translucency and whatever looks nice
Here is a screenshot showing PureBasic running on Mac OS 10.4 (Tiger) on my Mac @ work. Here i'm just showing off a small utility i wrote for work to help us artists work out the stretch factor of rubber printing plates.
This progam is completely cross platform (No OS specific code) and is being executed using the 'Standalone Debugger'.
KameHameHaaa wrote:Is your utility cross compatible too?
I'm just wondering if it's really so easy to build something cross compatible
It is easy aslong as you don't use alot if different libs made by others. And offcourse you need to plan ahead before you start the work. And also keep in mind as you code...
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
Yes like said before, crossplatform can be easy if you plan your software ahead of time, with what features and commands you will use, etc. Some features arent functional or have bugs in different OS versions and I think thats something fred will work on for pb 4.0
Just curious, does this macosx release have a Sprite3d lib?