3Impact 4.0 is now available

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Brice Manuel

3Impact 4.0 is now available

Post by Brice Manuel »

This is one of the best and easiest to use engines with PB now that it is available as a normal DLL

New features
Dare2
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Post by Dare2 »

Hi Brice,

You've obviously used this with PureBasic, so wondering what conversions (headers, etc) are required and any other info you can offer regarding getting it to work with PureBasic.

Thanks!

PS: Is this 3DRad in disguise? Without the front-end?
@}--`--,-- A rose by any other name ..
Num3
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Post by Num3 »

Both my balls droped !

Extremly nice engine, now you ruined my weekend....
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Post by Num3 »

I just posted in the official forums a request for PureBasic support!

Let's wait and see ! :D
Brice Manuel

Post by Brice Manuel »

1. 3D RAD was bought out several years ago, and this was worked on by Leonard of 3D RAD. New & much better engine than 3D RAD.

3D RAD's main problem was a poor language and poor editing tools. With 3Impact, you can use whatever programming language you want and whatever 3D level design/modeling tools that you want.

2. I only worked with 3Impact several months back with IB Pro. Back then the main thing stopping me from buying 3Impact was that you had to write the actual game as a DLL, instead of the engine actually being a DLL. To me that was backwards, but Leonard said 4.0 would be making the engine available as a DLL so you could easily use any programming language that uses normal DLL calling methods.

I was very impressed with the engine's performance under IBPro, but didn't like the idea of the engine not being available as a DLL.

I have not bought it yet, but now that 4.0 is out, I will be buying it as soon as the budget allows. Definitely will be fun to play with.
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Post by Kale »

2. I only worked with 3Impact several months back with IB Pro. Back then the main thing stopping me from buying 3Impact was that you had to write the actual game as a DLL, instead of the engine actually being a DLL. To me that was backwards, but Leonard said 4.0 would be making the engine available as a DLL so you could easily use any programming language that uses normal DLL calling methods.

I was very impressed with the engine's performance under IBPro, but didn't like the idea of the engine not being available as a DLL.
This always made me squirm too, writing the game as a DLL was a bit weird! But now the engine is available as a true DLL i might give it a whirl when i get some spare cash. :)
--Kale

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Num3
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Post by Num3 »

I just tested the old 3.7 (the only available for now has a demo)..

Just edited the example in c++ (which i never ever touched before) and in 5 minutes added trails to the ball !

I'm very impressed, it roles smooth here with no glitches at 1024x768

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Can't wait for the demo with the engine in a DLL !
It will be smaller than the current 800Kb of the executable for sure!
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