Learning PB with DungeonMasterClone

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AJirenius
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Learning PB with DungeonMasterClone

Post by AJirenius »

:) Yes I know Num3 made a similar thing but it actually inspired me to try to make such a thing as a first project to learn PB.
Now the project growed pretty much and now I sit here coding both a GraphicsEditor, a MapEditor, an ItemEditor and of course the actual game.

Im making such progress so I thought about at least open a thread here to show you the progress and soon enough give you a playable file.
Now the most timeconsuming thing for me is of course the graphics as I really want something to be neat as well as well coded.

I hope to have something to show you at the start of this week!

Aaa.. I can at least show you a little screenie right now.



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Post by Joakim Christiansen »

Nice, are you using bumpmapping?
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Post by AJirenius »

No no.. Im doing this the oldfashioned DM-way like in the Amiga time. Just plain bitmaps (uh .png actually) which are clipped/flipped and positioned depending on visible "squares"
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Post by dagcrack »

Yep baked textures.
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Post by Num3 »

Pretty cool graphics ^_^

Keep it up, cause i really love the D'n'D fake 3d games !

Where did you render the graphics !?
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Post by AJirenius »

I am using the demoversion of 3DSMax http://www4.discreet.com/products/ but its only 30-days so I guess there will be some reinstalls before Im done :P
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Post by AJirenius »

Ok heres just a brief idea of what it might look/run like.
You can go through walls but shouldnt do that as you might walk out of the maparray :P
More than that its a closed map with one weird graphics bug (with the dynamic graphics) I need to take care of.
Just walk around with UpDownLeftRight.

http://www.set.mycaelis.co.uk/Dungeon.rar

hope it works.. not sure as the comp at work didnt like it at all!
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Post by Num3 »

Upsss...

I get a crash trying to run the executable!

I really like your idea for the "building blocks", smart way to make cool graphics!
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Post by AJirenius »

hmppff.. why oh why...

Ill look into it, and thanks :)
I did now look into the old games and checked how they were built up and discovered some big difference in their way to build up the visual world and mine.
Ill write a small post about it later.. now lets get into that crash of yours...

EDIT can it be when the program tries to load the map+ I thought that "default" path is always from where the exe is executed giving I can always refer to "\Data\TestMap.dat" as long as the Data map is in the same location as the exe file? right? wrong?
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Post by AJirenius »

I tried it on another computer and it worked well.
I altered some code though and also put in some more graphics. Try to download this new one:


http://www.set.mycaelis.co.uk/DMTest.rar

Just extract the map and start exe.

Anyone else had probems running the first one?
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Post by Num3 »

Works well now!

The graphics sure are impressive in the game!
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Post by thefool »

i cant download the file!
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Post by AJirenius »

Try the second link as I removed the first one as being corrupt.
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Post by Kale »

Very nice work! I've recently started playing Eye Of The Beholder II again and this looks very similar and reminds me of great times i had playing these types of games on the Amiga.

I might have a go myself at writing a game similar to EOBII too, as these are my faves :)
--Kale

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