Blitz3D
Blitz3D
First, apologies for posting this on these forums. However I trust the people here and I cannot ask on the blitz boards as you have to provide your product code to register on those boards.
A long time ago I bought blitz. Someone got my money and, charitably, I ended up without blitz.
So first question is: I understand that Mark Sibley now handles blitz sales and that no 3rd party is involved in the sales. True?
2nd: Is blitz3d stable?
3: It compiles to EXE, and the exe binds pCode?
4: Does blitzMax include blitz3d, or perhaps a better Q, what is blitzMax in relation to blitz and blitz3D?
Thanks.
A long time ago I bought blitz. Someone got my money and, charitably, I ended up without blitz.
So first question is: I understand that Mark Sibley now handles blitz sales and that no 3rd party is involved in the sales. True?
2nd: Is blitz3d stable?
3: It compiles to EXE, and the exe binds pCode?
4: Does blitzMax include blitz3d, or perhaps a better Q, what is blitzMax in relation to blitz and blitz3D?
Thanks.
@}--`--,-- A rose by any other name ..
- Joakim Christiansen
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Blitz3D will be stable as far as you dont try to write an OS in it... Nor the next MMORPG client.. (hehe less the server9.
BlitzMax is just the new language this Mark guy did (I don't like him, sorry). It came with no 3D engine. He made a better compiler.. and you can write libs and compile only the ones you want (good as b3d didnt had this, it always compiled every lib inside the exe even if you didnt use one of those).
blitzmax is supossed to be faster, less bloated.. etc. In relation its just better but its still the same crap in my opinion. I've been on there, and came back to PB undoubtly
- This guy Mark Sibley has so many stereotypes in his mind... he doesnt hear much of what people wants, he just makes what he feels good and worst of all when he makes enough money he gets the hell out hence an update since every 3 months if you're lucky enough. The support is not great - in fact nor the community is. Most of blitzcoder users were very bad people (with bloated minds and more steotyped than mark himself)... lucky enough that community is gone but some remanents are on codersworkshop now. I remember blitzcoder like the place where if you were a noob, you were insulted and degraded up to a point where newbies were so offended and pissed off that posted their opinions and the "moderators" just deleted their posts and banned them. This happend about 15 times in almost an year that I was on that community. I had enough luck to follow those threads before they were either locked or deleted.
In this community that wouldnt happen - here users auto-moderates themself.. and if not, theres always a solution after every small conflict around - we aint no chimps, like blitzers are.
Now I sounded like sterotyped.. but beware of blitz-crap.
If what you want is a good 3D game engine just wait and you'll be able to keep on working in PB at its full power at godspeed.
BlitzMax is just the new language this Mark guy did (I don't like him, sorry). It came with no 3D engine. He made a better compiler.. and you can write libs and compile only the ones you want (good as b3d didnt had this, it always compiled every lib inside the exe even if you didnt use one of those).
blitzmax is supossed to be faster, less bloated.. etc. In relation its just better but its still the same crap in my opinion. I've been on there, and came back to PB undoubtly
In this community that wouldnt happen - here users auto-moderates themself.. and if not, theres always a solution after every small conflict around - we aint no chimps, like blitzers are.
Now I sounded like sterotyped.. but beware of blitz-crap.
If what you want is a good 3D game engine just wait and you'll be able to keep on working in PB at its full power at godspeed.
Blitz3D is as useful as doing this http://www.big-boys.com/articles/SLOWHUNT.html
now adays. Update yourself!
now adays. Update yourself!
Heya mate.
As mentioned before, a walkthrough or FPS without the shooting. Animated models. 3D landscape.
So what do you suggest? Remembering that I want quick and easy. My aim is to make money, not to be worshipped by geeks. In other words, I want the solution, I don't want to create the solution.

As mentioned before, a walkthrough or FPS without the shooting. Animated models. 3D landscape.
So what do you suggest? Remembering that I want quick and easy. My aim is to make money, not to be worshipped by geeks. In other words, I want the solution, I don't want to create the solution.
@}--`--,-- A rose by any other name ..
Hi Polo,
Re blitz3D - That is the impression I've gained. Thanks!
Hi dagcrack.
Yo, cobber, we've had this same conversation several times. It always ends up with your secret project and you can't talk about it. So let's stop talking about it until its done. OK?

Re blitz3D - That is the impression I've gained. Thanks!
Hi dagcrack.
Yo, cobber, we've had this same conversation several times. It always ends up with your secret project and you can't talk about it. So let's stop talking about it until its done. OK?
@}--`--,-- A rose by any other name ..
-
Brice Manuel
Idiotcon strikes again?A long time ago I bought blitz. Someone got my money and, charitably, I ended up without blitz.
True!So first question is: I understand that Mark Sibley now handles blitz sales and that no 3rd party is involved in the sales. True?
For the most part it is "stable". But there are various issues that have been there for a long time and you will likely be stuck with. The only major issue I have seen is bugs with the collision detection.2nd: Is blitz3d stable?
It does not compile to pure machine code, only partially. Most would argue it does, however it had to have a patch for issues with SP2's DEP feature and according to MS's docs this only affects JIT compiled EXEs.3: It compiles to EXE, and the exe binds pCode?
B3D was over a year late in release, and BMax was around 3 years late in release. BMax is a complete rewrite and pretty fast. It includes a limited OOP implementation. However, at this point, it is 2D only and OpenGL based. The DX support is somewhat problematic. It has no GUI features, but if you have used BlitzPlus you know that BRL's GUI implementations have a lot of shortcomings and are useless for game development tools or apps. You are better off using some of the third-party GUI systems released by community members. I like BMax, but I would probably not suggest it for most people, as they will want more than 2D and will want a decent GUI system.4: Does blitzMax include blitz3d, or perhaps a better Q, what is blitzMax in relation to blitz and blitz3D?
If I was suggesting 2D for somebody, I would suggest BlitzPlus over BMax. BlitzPlus is stable, can use OpenGL for 2D and is a lot faster than B3D. Blitz Plus was a complete rewrite of B2D and is much faster than B3D/B2D. BMax will likely improve over time, but it has been three months since the last update, which is unsettling for a relatively new product that still has many bugs. But, it was over a year waiting for some semi-major bugs to be fixed with BlitzPlus.
Gotta love it, huh? Not much different than the official BRL forums, except there you have a short-tempered BRL staff member who will jump on newbies and berate them. That BRL staff member definitely needs to be taken behind the woodshed and given an attitude adjustment. It is disgusting to treat your paying customers in such a way.I remember blitzcoder like the place where if you were a noob, you were insulted and degraded
I would recommend using PB and a third-party engine like 3Impact over B3D. 3Impact is light-years ahead of B3D in features, speed and ease of use. 3Impact 4.0 will be released in a couple of days and I will likely buy it just to mess with. PB's 3D will never be competitive as long as it is using OGRE.
