Trumping the Games Factory
Trumping the Games Factory
I am writing this post to see if anyone would llike to help me with my project. It involves creating a game creation tool very similar to both Game Maker and The Games Factory (except it can generate PureBASIC code if you like). It's designed to help PureBASIC programmers skip routine task in programming but will open up to non-programmers soon enough. Any contribution or help by people of any skill level would be warmly accepted. I can't pay anyone but with a spot in the credits and you will be first in-line if the project were to one day go commercial (this is very likely if things go as planned). I can use help with alot of different things so if you think you wanna help, even if this is your first project, please let me know.
What good is frosting when the cake is bad? - fortune cookie
- Joakim Christiansen
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I too dabbled with Game Maker as well as a few other tools. Many PureBASIC users have. That's why I wanted to make this thing in the first place. Becuase we know why their product stinks and because we can out do them.
What good is frosting when the cake is bad? - fortune cookie
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I have decided to drop the project due to lack of support, added responsibilities, and the need for more free time. I got myself into a little more than I can handle and I think I should go simpler. I have written a ton of code for the GUI so if anyone is interested in picking up the project I can give the code to them and let them take it up for me. If anyone is interested let me know. But for now, I will stick to the game engine aspects.
What good is frosting when the cake is bad? - fortune cookie
Re: Reply
??? I have both, and even have Blitz2D and 3D as well.theDan wrote:I too dabbled with Game Maker as well as a few other tools. Many PureBASIC users have. That's why I wanted to make this thing in the first place. Becuase we know why their product stinks and because we can out do them.
Isn't it binary rascism?
I'm actually doing something like that already ...
http://www.geocities.com/mycat98501/RPGArchon.html
It uses DBC as the game engine, And PB for the scripts (dll).
Sure, what you are after is more involved. Exporting an entire
game is a major job. Actually, the simplest way is to just
create multiple code libs (source) and then just have examples.
Much like they did with "Cube" which is a c++ FPS engine
with its own built in editor. I once thought of doing something
like that in PB because its all "cubes" making collision simple.
My editor is pretty crappy and the game has along way to go.
But I'm working on it. Using the scripts, you can directly
modify anything in the game. That's why it looks so .... crappy.
Its not so much WHAT it does, as to HOW it does it. Exposing all
game data to a DLL is pretty hard. Also, I chose DBC not for speed,
but for compatibility. Almost everyone can run a DBC app.
I would have prefered to use PB for everything, but was unsure of how
to support in-game mapping options .... Example: If I cast a spell that makes a mountain grow .... how to manage that? DBC I'm used to for 3D work, and PB I'm used to for windows and DLLs ....
http://www.geocities.com/mycat98501/RPGArchon.html
It uses DBC as the game engine, And PB for the scripts (dll).
Sure, what you are after is more involved. Exporting an entire
game is a major job. Actually, the simplest way is to just
create multiple code libs (source) and then just have examples.
Much like they did with "Cube" which is a c++ FPS engine
with its own built in editor. I once thought of doing something
like that in PB because its all "cubes" making collision simple.
My editor is pretty crappy and the game has along way to go.
But I'm working on it. Using the scripts, you can directly
modify anything in the game. That's why it looks so .... crappy.
Its not so much WHAT it does, as to HOW it does it. Exposing all
game data to a DLL is pretty hard. Also, I chose DBC not for speed,
but for compatibility. Almost everyone can run a DBC app.
I would have prefered to use PB for everything, but was unsure of how
to support in-game mapping options .... Example: If I cast a spell that makes a mountain grow .... how to manage that? DBC I'm used to for 3D work, and PB I'm used to for windows and DLLs ....
Code is good... Its an international language.
I am having a kind of same idea, but I am making a program to make Java games. Not sure but I'll maybe join this party 
EDIT:
.. ok, just kidding around
because I also have Game Maker, I have made very great games with it, but I didn't buy PureBasic because it's limited and stinky (well, I don't think it's stinky, it's pretty fresh
) I bought PureBasic so I can make a great 3D engine for GameMaker..
and on other hand, I use PureBasic as it has many gadgets and it's more for program making, gameMaker was designed for game making
and, I love PureBasic in all BASIC languages, I had for 2 years PowerBASIC, and believe me it sucks, it doesn't have any wonderful GUI, it is even more limited than GameMaker and it's expensive, even FreeBasic is better. It was good PowerBASIC had moneyback guarantee, ofcourse I took the money and bought PureBasic

EDIT:
Hey! Aware what you're saying!!Game Maker is such a limiting tool



and on other hand, I use PureBasic as it has many gadgets and it's more for program making, gameMaker was designed for game making

and, I love PureBasic in all BASIC languages, I had for 2 years PowerBASIC, and believe me it sucks, it doesn't have any wonderful GUI, it is even more limited than GameMaker and it's expensive, even FreeBasic is better. It was good PowerBASIC had moneyback guarantee, ofcourse I took the money and bought PureBasic
