@Fred
I didn't want many bugs fixed by you, just one in itself.
I ask for almost two years in vain.
Is that too much to ask ?
Search found 803 matches
- Fri Jun 01, 2018 2:13 pm
- Forum: Announcement
- Topic: PureBasic 5.70 LTS is out !
- Replies: 252
- Views: 157230
- Fri Jun 01, 2018 1:46 pm
- Forum: Announcement
- Topic: PureBasic 5.70 LTS is out !
- Replies: 252
- Views: 157230
Re: PureBasic 5.70 LTS beta 1 is out !
@DontTalk...
I think you're being sarcastic about this, or you don't know much about it.
Complicated things are based on simple.
You can't build a stable and good house with bad foundations.
Try yourself to realize a big complicated project for all three OS.
Then you will quickly realize what it ...
I think you're being sarcastic about this, or you don't know much about it.
Complicated things are based on simple.
You can't build a stable and good house with bad foundations.
Try yourself to realize a big complicated project for all three OS.
Then you will quickly realize what it ...
- Fri Jun 01, 2018 7:44 am
- Forum: Announcement
- Topic: PureBasic 5.70 LTS is out !
- Replies: 252
- Views: 157230
Re: PureBasic 5.70 LTS beta 1 is out !
Well, the innovations are important.
3D has also become indispensable.
But I was a little surprised that old, intensively discussed ugly bugs were not fixed.
But maybe it is too early to complain about this with the 570b1.
It would be helpful if some bug fixes were added to the final !?
Otherwise I ...
3D has also become indispensable.
But I was a little surprised that old, intensively discussed ugly bugs were not fixed.
But maybe it is too early to complain about this with the 570b1.
It would be helpful if some bug fixes were added to the final !?
Otherwise I ...
- Thu May 31, 2018 1:01 pm
- Forum: Tricks 'n' Tips
- Topic: GFX_Wizzard_BF - [Modules - All OS]
- Replies: 182
- Views: 150744
Re: GFX_Wizzard_BF - [Modules - All OS]
d31 m05 y2018
Well, a first beta of PB570 is released.
What changes for BF ?
Nothing !
The PB570 could have incompatibilities to BF was not expected.
There are no improvements which could be added to BF.
But, everything works as it should.
Tested at the moment only with Win x64.
For a final ...
Well, a first beta of PB570 is released.
What changes for BF ?
Nothing !
The PB570 could have incompatibilities to BF was not expected.
There are no improvements which could be added to BF.
But, everything works as it should.
Tested at the moment only with Win x64.
For a final ...
- Wed May 30, 2018 11:33 pm
- Forum: Announcement
- Topic: PureBasic 5.70 LTS is out !
- Replies: 252
- Views: 157230
Re: PureBasic 5.70 LTS beta 1 is out !
A first test on Win x64 looks, it run fine with the GFX_Wizzard_BF
Tested with 170 different demo codes, no bugs or problems found to time
The GIF invisible color bug is apparently not fixed
So the post processing of the GIF frames will remain difficult because the invisible color cannot be ...
Tested with 170 different demo codes, no bugs or problems found to time
The GIF invisible color bug is apparently not fixed
So the post processing of the GIF frames will remain difficult because the invisible color cannot be ...
- Tue May 29, 2018 9:16 pm
- Forum: Tricks 'n' Tips
- Topic: GFX_Wizzard_BF - [Modules - All OS]
- Replies: 182
- Views: 150744
Re: GFX_Wizzard_BF - [Modules - All OS]
The BF Texture caching
NoCaching_BF(caching) ; Deactivate texture caching - You must activate again - Activated is presetted - This is a global function
Get_caching_state_BF() ; Check is BF caching on or off
FreeTextures_BF(mode=0) ; BF cache all used textures for highspeed sprite output ...
NoCaching_BF(caching) ; Deactivate texture caching - You must activate again - Activated is presetted - This is a global function
Get_caching_state_BF() ; Check is BF caching on or off
FreeTextures_BF(mode=0) ; BF cache all used textures for highspeed sprite output ...
- Sun May 27, 2018 9:58 pm
- Forum: 3D Programming
- Topic: Suitability for a game
- Replies: 12
- Views: 5231
Re: Suitability for a game
Well, the described project is more likely something for a professional team, including architects and graphic designers
Assembling colourful boxes is no longer possible today, I guess.
With OGRE and PB, who's gonna do that ?
Assembling colourful boxes is no longer possible today, I guess.
With OGRE and PB, who's gonna do that ?
- Sun May 27, 2018 10:07 am
- Forum: Off Topic
- Topic: Hide a message in plain sight with zero-width characters
- Replies: 8
- Views: 4101
Re: Hide a message in plain sight with zero-width characters
You guys think it's too trivial.
The first thing is to hide it from the human eye.
Then it's about transferring the message from a to b unnoticed.
You also cannot analyze such text with any OCR app.
Such a message will always be additionally (AES) encrypted.
A change refers then to the complete ...
The first thing is to hide it from the human eye.
Then it's about transferring the message from a to b unnoticed.
You also cannot analyze such text with any OCR app.
Such a message will always be additionally (AES) encrypted.
A change refers then to the complete ...
- Sat May 26, 2018 9:13 am
- Forum: Off Topic
- Topic: Hide a message in plain sight with zero-width characters
- Replies: 8
- Views: 4101
Re: Hide a message in plain sight with zero-width characters
The approach is completely different
You can evaluate a bacon cipher with a table, a pencil and a sheet of paper.
For the new approach you need the font and an AI
You can evaluate a bacon cipher with a table, a pencil and a sheet of paper.
For the new approach you need the font and an AI
- Fri May 25, 2018 9:32 pm
- Forum: Off Topic
- Topic: Hide a message in plain sight with zero-width characters
- Replies: 8
- Views: 4101
Re: Hide a message in plain sight with zero-width characters
Yep, correct !
- Fri May 25, 2018 8:36 pm
- Forum: Off Topic
- Topic: Hide a message in plain sight with zero-width characters
- Replies: 8
- Views: 4101
Re: Hide a message in plain sight with zero-width characters
The newest are special fonts, into which smallest changes are inserted.
This method is extremely robust and also works on paper prints.
Without the appropriate OCR and font, the data cannot be extracted.
The use of invisible characters offers virtually no protection and is immediately noticeable in ...
This method is extremely robust and also works on paper prints.
Without the appropriate OCR and font, the data cannot be extracted.
The use of invisible characters offers virtually no protection and is immediately noticeable in ...
- Fri May 25, 2018 9:22 am
- Forum: Tricks 'n' Tips
- Topic: GFX_Wizzard_BF - [Modules - All OS]
- Replies: 182
- Views: 150744
Re: GFX_Wizzard_BF - [Modules - All OS]
Codes updated d25 m05 y2018
SpriteTool enhanced again
BucketFill for add adjustable transparence added, also for additional textures with adjustable transparence
The SpriteTool is now complete
Now, we wait for PB570, for testing compatibility, enhancements and maybe adding new things.....
SpriteTool enhanced again
BucketFill for add adjustable transparence added, also for additional textures with adjustable transparence
The SpriteTool is now complete
Now, we wait for PB570, for testing compatibility, enhancements and maybe adding new things.....
- Fri May 25, 2018 8:17 am
- Forum: Feature Requests and Wishlists
- Topic: PB 6.0 - ideas
- Replies: 82
- Views: 40915
Re: PB 6.0 - ideas
I myself think the development time for SpiderBasic would have been better invested in PureBasic.
But that's just my personal subjective opinion.
There's no point in discussing the same thing, and it doesn't change anything.
It's just the way it is.
There's probably no reason at this time to assume ...
But that's just my personal subjective opinion.
There's no point in discussing the same thing, and it doesn't change anything.
It's just the way it is.
There's probably no reason at this time to assume ...
- Thu May 24, 2018 8:38 pm
- Forum: General Discussion
- Topic: Suitability for a game
- Replies: 2
- Views: 1616
Re: Suitability for a game
You might want to ask this question in the 3D Programming Thread...
- Wed May 23, 2018 12:25 pm
- Forum: General Discussion
- Topic: PureAreaDotNet Blocked by Google Chrome
- Replies: 16
- Views: 4225
Re: PureAreaDotNet Blocked by Google Chrome
Yep, this link is blocked :
http://www.purearea.net/pb/download/use ... toitx3.zip
My own link to the BF packet is not blocked :
http://www.purearea.net/pb/download/mod ... ard_BF.zip
It seems the content was scanned.
The name autoit and userlibs suggests that
http://www.purearea.net/pb/download/use ... toitx3.zip
My own link to the BF packet is not blocked :
http://www.purearea.net/pb/download/mod ... ard_BF.zip
It seems the content was scanned.
The name autoit and userlibs suggests that