
Search found 14 matches
- Tue Feb 19, 2013 8:10 pm
- Forum: Linux
- Topic: Get Display resolution
- Replies: 4
- Views: 1720
Re: Get Display resolution
Yep, my bad. It only the DesktopFrequency() that doesn't support Linux. I think I've been staring at my monitor for too long. I'm going outside for fresh air. 

- Tue Feb 19, 2013 10:40 am
- Forum: Linux
- Topic: Get Display resolution
- Replies: 4
- Views: 1720
Re: Get Display resolution
It was unsupported in PB5.0, so is it in 5.1 that it works? Or do I have it wrong? The documentation says it's only for Windows & OSX.
- Tue Feb 19, 2013 9:08 am
- Forum: Linux
- Topic: Get Display resolution
- Replies: 4
- Views: 1720
Get Display resolution
Hi,
Does anyone know how to get the current display resolution under Linux? I'm guessing it's going to involve importing C and doing X11 API junk since ExamineDesktop() doesn't work.
Any help would be hugely appreciated.
Cheers,
G.
Does anyone know how to get the current display resolution under Linux? I'm guessing it's going to involve importing C and doing X11 API junk since ExamineDesktop() doesn't work.
Any help would be hugely appreciated.
Cheers,
G.
- Tue Feb 19, 2013 8:59 am
- Forum: Linux
- Topic: catch and release mouse in windowed mode
- Replies: 1
- Views: 1928
Re: catch and release mouse in windowed mode
I'd be keen to learn how to do this also so I'm giving this a bump in case someone now knows.
- Sat Feb 16, 2013 6:37 pm
- Forum: 3D Programming
- Topic: How to disable the GUI on a second camera
- Replies: 4
- Views: 1903
Re: How to disable the GUI on a second camera
Hi Again,
I thought I'd show how I also mangled your example since it's also having a strange side-affect now. I'm trying to tell it to show the mouse pointer on camera 0 only and now there is no mouse at all on either camera ...
I thought I'd show how I also mangled your example since it's also having a strange side-affect now. I'm trying to tell it to show the mouse pointer on camera 0 only and now there is no mouse at all on either camera ...
- Sat Feb 16, 2013 6:22 pm
- Forum: 3D Programming
- Topic: How to disable the GUI on a second camera
- Replies: 4
- Views: 1903
Re: How to disable the GUI on a second camera
Hey,
That's really odd. Your example works as expected and it's a very simple thing to code. SO simple, I must be overlooking something but for the life of me, I can't see why it isn't working in my code. I tried mangling your example to break it and I can't so what the hell am I overlooking ...
That's really odd. Your example works as expected and it's a very simple thing to code. SO simple, I must be overlooking something but for the life of me, I can't see why it isn't working in my code. I tried mangling your example to break it and I can't so what the hell am I overlooking ...
- Fri Feb 15, 2013 11:41 pm
- Forum: 3D Programming
- Topic: How to disable the GUI on a second camera
- Replies: 4
- Views: 1903
How to disable the GUI on a second camera
Hi all,
I'm using a 3D GUI in my little project that I only want to be displayed on Camera 0. My second camera (1) shouldn't display the GUI at all as it's used as a top-down map view of the playfield.
Currently, I have:
ShowGUI(32, #False,0,#True)
ShowGUI(255, #False,1,#False)
My understanding ...
I'm using a 3D GUI in my little project that I only want to be displayed on Camera 0. My second camera (1) shouldn't display the GUI at all as it's used as a top-down map view of the playfield.
Currently, I have:
ShowGUI(32, #False,0,#True)
ShowGUI(255, #False,1,#False)
My understanding ...
- Fri Feb 15, 2013 1:05 am
- Forum: 3D Programming
- Topic: Colour fade transitions between two 3D scenes
- Replies: 3
- Views: 1772
Re: Colour fade transitions between two 3D scenes
Awesome suggestion Comtois, thanks. I do notice that no matter what, my Text3D stays in front of the plane. This happens even if I move the text back through the Z coord.
- Thu Feb 14, 2013 9:23 pm
- Forum: Coding Questions
- Topic: PB 5.10 Final - Text3D issue since last beta
- Replies: 3
- Views: 1167
Re: [Invalid] [PB 5.10 Final] - Text3D issue since last beta
Fred may have a different approach here but I've changed the title to include [Invalid] since it's not a bug.
- Thu Feb 14, 2013 9:22 pm
- Forum: Coding Questions
- Topic: PB 5.10 Final - Text3D issue since last beta
- Replies: 3
- Views: 1167
Re: [PB 5.10 Final] - Text3D issue since last beta
Hi Comtois,
You are bang on with your answer. Ive changed my code as per your comments and it's working great.
Thanks for you help, much appreciated.
Cheers,
G.
You are bang on with your answer. Ive changed my code as per your comments and it's working great.
Thanks for you help, much appreciated.
Cheers,
G.
- Thu Feb 14, 2013 9:17 pm
- Forum: 3D Programming
- Topic: Colour fade transitions between two 3D scenes
- Replies: 3
- Views: 1772
Colour fade transitions between two 3D scenes
Hi,
I'm prototyping a game at the moments and I have two 3D scenes. The first is the title screen and the second is the game scene. When the player presses starts, I would like to fade the scene to white or black (or any other colour for that matter) but I can't think of a way to do this other than ...
I'm prototyping a game at the moments and I have two 3D scenes. The first is the title screen and the second is the game scene. When the player presses starts, I would like to fade the scene to white or black (or any other colour for that matter) but I can't think of a way to do this other than ...
- Thu Feb 14, 2013 8:17 pm
- Forum: Announcement
- Topic: PureBasic 5.10 is released !
- Replies: 50
- Views: 31552
Re: PureBasic 5.10 is released !
+1 your awesomeness! Thanks team!
- Thu Feb 14, 2013 8:15 pm
- Forum: Coding Questions
- Topic: PB 5.10 Final - Text3D issue since last beta
- Replies: 3
- Views: 1167
PB 5.10 Final - Text3D issue since last beta
I've upgraded from beta 8 to final and my code (which hasn't changed overnight) will not work. I've double-checked my include file to ensure that my constants are correct.
Upon running my code, I recieve the following error:
[05:08:28] Waiting for executable to start...
[05:08:28] Executable type ...
Upon running my code, I recieve the following error:
[05:08:28] Waiting for executable to start...
[05:08:28] Executable type ...
- Wed Feb 06, 2013 12:03 pm
- Forum: Feature Requests and Wishlists
- Topic: Deprecate words 'Dim', 'NewList', 'NewMap'
- Replies: 21
- Views: 8918
Re: Deprecate words 'Dim', 'NewList', 'NewMap'
I like your suggestion. It would bring a little more consistency to the syntax. +1