Hi benny and dmoc,
thanks for your suggestion, I've now added a small delay.
I've also added a second effect (a "dancing fire" :-) and already uploaded the new version (same link as before, screenshot is also updated).
Bye,
Tomek
Search found 15 matches
- Fri Feb 03, 2006 4:02 pm
- Forum: Tricks 'n' Tips
- Topic: Small FMOD-Visualizer (little OpenGL + source)
- Replies: 12
- Views: 4097
- Fri Feb 03, 2006 10:00 am
- Forum: Tricks 'n' Tips
- Topic: Small FMOD-Visualizer (little OpenGL + source)
- Replies: 12
- Views: 4097
- Thu Feb 02, 2006 1:30 pm
- Forum: Tricks 'n' Tips
- Topic: Small FMOD-Visualizer (little OpenGL + source)
- Replies: 12
- Views: 4097
Small FMOD-Visualizer (little OpenGL + source)
Hello all together,
I've coded some time ago a small visualizer for FMOD in C++ and I've thought about converting this little demo to PB, since it uses a little bit OpenGL and it just needs pure CPU-power (which is easily done by PB :-)
Click here for a screenshot ~159kb
Click here for download ...
I've coded some time ago a small visualizer for FMOD in C++ and I've thought about converting this little demo to PB, since it uses a little bit OpenGL and it just needs pure CPU-power (which is easily done by PB :-)
Click here for a screenshot ~159kb
Click here for download ...
- Sun Feb 22, 2004 11:54 am
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Tue Dec 16, 2003 12:14 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Sun Dec 07, 2003 12:43 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Thu Dec 04, 2003 11:53 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Thu Dec 04, 2003 9:57 pm
- Forum: Game Programming
- Topic: Pile Up (Columns-Clone)
- Replies: 6
- Views: 2724
- Thu Dec 04, 2003 9:50 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
Maybe this is the reason, why i have only white boxes for the "speed-meter". 3DSprites are only allowed with spezific resolutions (for example 256x256) or nothing is displayed on some cards (newer and older ones).
Hmm, this may be possible. I know about the restricted sizes, but these two sprites ...
Hmm, this may be possible. I know about the restricted sizes, but these two sprites ...
- Thu Dec 04, 2003 12:44 pm
- Forum: Game Programming
- Topic: Pile Up (Columns-Clone)
- Replies: 6
- Views: 2724
Pile Up (Columns-Clone)
Hello again,
this was my first game written in PB. It's pretty big for a Tetris-like
game (~3mb, must have overdone it with the graphics ;), but you should
give it a try. It even features a simple KI in Battle-Mode, if there's
nobody around to play a match.
You can download it here . You'll also ...
this was my first game written in PB. It's pretty big for a Tetris-like
game (~3mb, must have overdone it with the graphics ;), but you should
give it a try. It even features a simple KI in Battle-Mode, if there's
nobody around to play a match.
You can download it here . You'll also ...
- Thu Dec 04, 2003 10:30 am
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Tue Dec 02, 2003 6:46 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Tue Dec 02, 2003 1:16 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
- Tue Dec 02, 2003 12:42 pm
- Forum: Game Programming
- Topic: Pure Racer Demo
- Replies: 49
- Views: 20931
Pure Racer Demo
Hi all,
maybe some of you remember the Racingtest, which I posted some months ago.
Well, soon after that I started Pure Racer. Now I don't have time to finish
it and my harddisk with all sourcecodes crashed two months ago, but I saved
a playable version on my other drive :) You can download it here ...
maybe some of you remember the Racingtest, which I posted some months ago.
Well, soon after that I started Pure Racer. Now I don't have time to finish
it and my harddisk with all sourcecodes crashed two months ago, but I saved
a playable version on my other drive :) You can download it here ...
- Thu Jun 12, 2003 11:34 pm
- Forum: General Discussion
- Topic: Beizer Curve - Need some advice to make it interactive
- Replies: 10
- Views: 2889