Search found 15 matches

by Tomcat
Fri Feb 03, 2006 4:02 pm
Forum: Tricks 'n' Tips
Topic: Small FMOD-Visualizer (little OpenGL + source)
Replies: 12
Views: 4097

Hi benny and dmoc,

thanks for your suggestion, I've now added a small delay.

I've also added a second effect (a "dancing fire" :-) and already uploaded the new version (same link as before, screenshot is also updated).

Bye,
Tomek
by Tomcat
Fri Feb 03, 2006 10:00 am
Forum: Tricks 'n' Tips
Topic: Small FMOD-Visualizer (little OpenGL + source)
Replies: 12
Views: 4097

Hi guys,

thanks again for your positive feedback :-) I've made some small modifications on the source (little speed-ups) and enabled the window to accept files (just drag & drop your file into the window).

@Fred: I've tried like you said, but then it just quits. Well, as long as it lag just a ...
by Tomcat
Thu Feb 02, 2006 1:30 pm
Forum: Tricks 'n' Tips
Topic: Small FMOD-Visualizer (little OpenGL + source)
Replies: 12
Views: 4097

Small FMOD-Visualizer (little OpenGL + source)

Hello all together,

I've coded some time ago a small visualizer for FMOD in C++ and I've thought about converting this little demo to PB, since it uses a little bit OpenGL and it just needs pure CPU-power (which is easily done by PB :-)

Click here for a screenshot ~159kb

Click here for download ...
by Tomcat
Sun Feb 22, 2004 11:54 am
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

Hello everyone,

I was able to recover my data from the crashed hardisk, so I could update the demo a little bit:
- 3 new tracks
- 3 new cars
- Fixed bugs with transparent billboards and rev-limiter
- Many other minor changes and bugfixes...
- Thanks to Danilo, I found a way to calculate rhw-values ...
by Tomcat
Tue Dec 16, 2003 12:14 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

By the way I love pressing Z and X in the game ;)

Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.

Here's another solution: change from german to a normal keyboard layout!! :lol:

Only the scan-codes are saved, so the ...
by Tomcat
Sun Dec 07, 2003 12:43 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

AND the Speedometer is transparent! So it works, but not with the Trees.
Yes, the background of the speed-meter is black, but I used another blendingmode, so the edge of the speed-meter looks smooth. This has nothing to do with transparent color.

Well, here are the new textures (~300 kb) with a ...
by Tomcat
Thu Dec 04, 2003 11:53 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

OK, I've found the program to manage the datafile on my other harddisk. The 3D-Sprites of the speed-meter were all 192x192 and I resized them to 256x256. Maybe this helps you to get rid off the white boxes.

New Datafile (~160kb)
Replace the old 'misc.aga' in the 'PureRacerDemo\Data\'-directory ...
by Tomcat
Thu Dec 04, 2003 9:57 pm
Forum: Game Programming
Topic: Pile Up (Columns-Clone)
Replies: 6
Views: 2724

I already had a copy.... with a cd.exe also ! What's the differences ?
The 'cd.exe' changes the color-depth in the config-file (my brother got a Voodoo 3 and couldn't play it with 32-Bit). I've uploaded a new zip with this file+readme. But if you have no problems, there's no need for it.

Also ...
by Tomcat
Thu Dec 04, 2003 9:50 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

Maybe this is the reason, why i have only white boxes for the "speed-meter". 3DSprites are only allowed with spezific resolutions (for example 256x256) or nothing is displayed on some cards (newer and older ones).
Hmm, this may be possible. I know about the restricted sizes, but these two sprites ...
by Tomcat
Thu Dec 04, 2003 12:44 pm
Forum: Game Programming
Topic: Pile Up (Columns-Clone)
Replies: 6
Views: 2724

Pile Up (Columns-Clone)

Hello again,

this was my first game written in PB. It's pretty big for a Tetris-like
game (~3mb, must have overdone it with the graphics ;), but you should
give it a try. It even features a simple KI in Battle-Mode, if there's
nobody around to play a match.

You can download it here . You'll also ...
by Tomcat
Thu Dec 04, 2003 10:30 am
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

Tomcat > what do you use for your 3D drawing ? Own engine ?
Yes, I wrote my own engine for this game (used only TransformSprite3D()).

Btw: any complaints about the gameplay so far? I would appreciate some
feedback about that, too. Is it fun or does the game just suck? :) What
do you think about ...
by Tomcat
Tue Dec 02, 2003 6:46 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

I think, I've messed up something with the transparent color, because I got some
problems myself in the past with the RPM-Counter (the white square) and the
minimap at the top (got a GeForce2 GTS, no problems now). Thank you guys, for
your feedback. Didn't expected, it would even run smooth on a ...
by Tomcat
Tue Dec 02, 2003 1:16 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

Thank you Fred. The loss of the sources may be bad, but I will use OGRE next
time, if I'm going to write it again. Should be looking even better then :)

Oh, I forgot: you can add some of your favourite music (mp3) to the
musicplayer. At the mainmenu, select 'Options -> Sound and Music
-> Edit ...
by Tomcat
Tue Dec 02, 2003 12:42 pm
Forum: Game Programming
Topic: Pure Racer Demo
Replies: 49
Views: 20931

Pure Racer Demo

Hi all,

maybe some of you remember the Racingtest, which I posted some months ago.
Well, soon after that I started Pure Racer. Now I don't have time to finish
it and my harddisk with all sourcecodes crashed two months ago, but I saved
a playable version on my other drive :) You can download it here ...
by Tomcat
Thu Jun 12, 2003 11:34 pm
Forum: General Discussion
Topic: Beizer Curve - Need some advice to make it interactive
Replies: 10
Views: 2889

Hello Ricardo,

if you want to know, how many points the bezier curve has, I think the easiest way is by creating the curve by yourself (so you can count the points and even set the accuracy). The hittest can also be done by yourself, since you know the coordinates of the points ;-)

I've already ...