Search found 22 matches
- Thu May 19, 2016 8:23 am
- Forum: Coding Questions
- Topic: RDP Remote desktop managment (start, logoff)
- Replies: 7
- Views: 3306
- Wed Mar 16, 2016 3:08 pm
- Forum: Tricks 'n' Tips
- Topic: RSA cipher module
- Replies: 40
- Views: 23695
Re: RSA cipher module
3072 and 4096 bit keys take sometimes up to 30 seconds to generate
Hello coco2,
you can make a simple Divide Test against to the first ~1000-3000 prims, before you make
a MillerRabin Test. That makes it much faster to generate random 2048 bit prims.
With 4 threads i have mostly two 2048 bit prims ...
Hello coco2,
you can make a simple Divide Test against to the first ~1000-3000 prims, before you make
a MillerRabin Test. That makes it much faster to generate random 2048 bit prims.
With 4 threads i have mostly two 2048 bit prims ...
- Wed Mar 16, 2016 8:02 am
- Forum: Tricks 'n' Tips
- Topic: BigInt module (SSE2)
- Replies: 47
- Views: 28464
Re: BigInt module (SSE2)
Great! Thanks.
I saw it already
I saw it already

- Mon May 04, 2015 8:51 am
- Forum: Tricks 'n' Tips
- Topic: BigInt module (SSE2)
- Replies: 47
- Views: 28464
Re: BigInt module (SSE2)
Thats great!!!
Does anybody know how to create such big RSA keys in PB?
Or is there any other way to create a Hex RSA key pair to use it
like in coco2's Demo code?
Greetings, grapy
Does anybody know how to create such big RSA keys in PB?
Or is there any other way to create a Hex RSA key pair to use it
like in coco2's Demo code?
Greetings, grapy
- Fri Jul 11, 2014 10:00 pm
- Forum: Bugs - 3D Engine
- Topic: PB 5.30 beta 7 - CameraRange far dont work with WorldShadows
- Replies: 0
- Views: 2924
PB 5.30 beta 7 - CameraRange far dont work with WorldShadows
CameraRange (far) parameter not working when using
WorldShadows(#PB_Shadow_Modulative).
You can test it in StaticGeometry.pb Demo.
WorldShadows(#PB_Shadow_Modulative).
You can test it in StaticGeometry.pb Demo.
- Sun May 25, 2014 8:25 am
- Forum: Announcement
- Topic: PureBasic Interface to OpenCV
- Replies: 885
- Views: 734465
Re: PureBasic Interface to OpenCV ---- 05/24/14 03:40 AM
Hi, AAT,
sorry for less information, but you got it. Great!!!
Code works now. Thank you very much.
Greetings, Grapy
sorry for less information, but you got it. Great!!!
Code works now. Thank you very much.
Greetings, Grapy
- Sun May 25, 2014 12:36 am
- Forum: Announcement
- Topic: PureBasic Interface to OpenCV
- Replies: 885
- Views: 734465
Re: PureBasic Interface to OpenCV ---- 05/24/14 03:40 AM
Hello,
I found out that when i use
more then once it doesn't release the memory.
I tried but it doesn't work.
Can anyone help?
I hope
I found out that when i use
Code: Select all
*mat.CvMat = cvEncodeImage(extension, *image, @params)
I tried
Code: Select all
cvReleaseMat(*mat)
Can anyone help?
I hope

- Fri Mar 25, 2011 6:23 pm
- Forum: Coding Questions
- Topic: InitEngine3D() failure in Windws 7 X32 - Solved
- Replies: 2
- Views: 996
- Thu Mar 03, 2011 11:59 am
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 541966
Re: MP3D Engine Alpha 28
This is all you need. Any version of DirectX 9c included.
http://www.microsoft.com/downloads/en/d ... 6652cd92a3
Install it an be happy
I don't see any problems.
greetings grapy

http://www.microsoft.com/downloads/en/d ... 6652cd92a3
Install it an be happy

greetings grapy



- Wed Mar 02, 2011 10:13 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 541966
Re: MP3D Engine Alpha 28
Most Games I play are installing the newest DirectX before installing the Game too.
But we don't have a Game here. We are programmers! Or, aren't we?
If we want to mess around with DirectX 9c, we've to install the latest version.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38 ...
But we don't have a Game here. We are programmers! Or, aren't we?
If we want to mess around with DirectX 9c, we've to install the latest version.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38 ...
- Wed Mar 02, 2011 9:28 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 541966
Re: MP3D Engine Alpha 28
Is kinda false because I needed to download D3DX9_38.dll and place it in my System32 directory.
Not a problem though!
No, i think it isn't false. Because, if you want to play with DirectX, you have to install it and not only copy a DLL.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID ...
Not a problem though!
No, i think it isn't false. Because, if you want to play with DirectX, you have to install it and not only copy a DLL.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID ...
- Wed May 10, 2006 8:34 pm
- Forum: Announcement
- Topic: PureBasic 4.00 for Windows
- Replies: 80
- Views: 33987
- Tue Jan 11, 2005 5:33 pm
- Forum: General Discussion
- Topic: OGG won't play
- Replies: 2
- Views: 1459
- Tue Oct 05, 2004 4:05 pm
- Forum: Coding Questions
- Topic: Loading Mesh failed
- Replies: 3
- Views: 1945
- Thu Sep 16, 2004 9:52 pm
- Forum: Coding Questions
- Topic: 3d how to?
- Replies: 8
- Views: 2234