Search found 20 matches

by mar
Sun Apr 11, 2010 12:23 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106335

Re: N3XTD: 3D engine

Hi TMyke,

great work.

There is a blender gamekit project already running with olong, irrlicht and ogre engine using bullet. Ogre port is developed most.
I didnt want to start a new topic. -- Maybe it is interesting and can boost your project somehow.

http://code.google.com/p/gamekit/

One ...
by mar
Tue Oct 27, 2009 8:21 am
Forum: Applications - Feedback and Discussion
Topic: TSI include, new image file format
Replies: 59
Views: 22649

Re: TSI include, new image file format

Great work!

What image depth does it support?
Is it also possible to decode 16 bit gray images?

Mar
by mar
Sat May 16, 2009 3:53 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106335

Hi
I have also a mac intel :-). But a time problem :-(.

M
by mar
Sun May 10, 2009 8:46 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106335

Hi tmyke,

you are the first who really provide all the sources for your project. I tried to translate the irrlicht net cp wrapper for purebasic. But I think this way is to complicated for the end user. So your solution seems to be best. It is still possible to use this in C - great idea. This will ...
by mar
Mon May 07, 2007 11:38 am
Forum: Mac OSX
Topic: Intel iMac problem
Replies: 22
Views: 12739

Hi I have an intel MBP and Tiger OSX,

does PB work on these machines?

If it should work I'll give it a try.
mar
by mar
Mon Jan 01, 2007 4:42 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

Hi,
I have tested the beta2.

The IDE works - not crash til now.
The main examples are working also the icon-example of freak.
No changes for 3Dengine ang gtk2.

spritetest.pb: error at
If StartDrawing(nnn) ;- Invalid Memory Access nnn = 0 < is 0 for me

Happy new year :-)
mar
by mar
Sat Nov 18, 2006 10:48 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

If I start camera.pb only with 1 or without a camera the Xserver crashes totally - only ctrl-alt-backspace helps.
mar
by mar
Fri Nov 17, 2006 9:46 am
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

Hi,

sound.pb is working now - I had to configure again with alsaconf

gtk.pb has this error: gtk_signal_connect_() is not a function, array, or linked list

camera.pb has this error now: purebasic

(purebasic:12230): Gtk-WARNING **: Locale not supported by C library.
Using the fallback 'C' locale ...
by mar
Thu Nov 16, 2006 11:46 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

I have installed the testing version of debian.
mar
by mar
Thu Nov 16, 2006 6:49 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

Error message of purebasic

The program 'purebasic.exe' received an X Window System error.
This probably reflects a bug in the program.
The error was 'XF86DGANoDirectVideoMode'.
(Details: serial 145 error_code 148 request_code 137 minor_code 2)
(Note to programmers: normally, X errors are ...
by mar
Thu Nov 16, 2006 6:40 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

for engine3d.so was missing devil.
but now purebasic is looking for ogre's plugins.cfg
mar
by mar
Thu Nov 16, 2006 6:15 pm
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

I've checked this but had no luck!
:-(
mar
by mar
Thu Nov 16, 2006 10:24 am
Forum: Linux
Topic: debian
Replies: 9
Views: 3498

debian

Hi,

got purebasic running

purebasic itself is starting with warning:
(purebasic:9236): Gtk-WARNING **: Locale not supported by C library.
Using the fallback 'C' locale.

and hangs by ending of execution of some programs.

test of examples:

easy examples are working

sdl doesnt work
sprite ...
by mar
Fri Nov 10, 2006 7:41 pm
Forum: Mac OSX
Topic: PureBasic OS X users all Dead?
Replies: 31
Views: 16275

Now I have MacBook Pro with Mac, Debian and Windows XP running. Debian also has working Ati drivers .
mar
by mar
Tue Oct 10, 2006 9:46 am
Forum: General Discussion
Topic: PureBASIC Direction?
Replies: 15
Views: 4044

Hi,

My Opinion is, that it is most important to have a good programming language. Game programming is nice but needs a lot of time and testing.


By the way I found this in the ogre forum.

http://www.ogre3d.org/phpBB2/viewtopic.php?t=23419

Writing Games for Xbox through XNA Platform from ...