The problem is that most mobile devices have ARM CPU's and no x86 CPU's. So the support for Windows CE is not enough, we would need a complete new compiler that generates ARM code and all the librarys must be compiled for ARM too.
It would be very nice to have it, but there are currently no plans ...
Search found 65 matches
- Sun Nov 07, 2010 8:17 am
- Forum: Windows
- Topic: Windows CE for PureBasic?
- Replies: 3
- Views: 1669
- Sat Nov 06, 2010 3:08 pm
- Forum: Windows
- Topic: Windows CE for PureBasic?
- Replies: 3
- Views: 1669
Windows CE for PureBasic?
Will PureBasic ever be available for Windows CE? Lots of hand held devices and low spec netbooks run Windows CE, yet PureBasic still supports Windows 9x, NT, ME, and 2000 which scarcely anyone would use nowadays? 

- Thu Jul 02, 2009 7:10 am
- Forum: Off Topic
- Topic: Still problems with the website?
- Replies: 12
- Views: 3075
- Thu Jun 18, 2009 3:56 am
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] Camera Follow Entity
- Replies: 1
- Views: 1146
- Thu Feb 12, 2009 8:53 am
- Forum: Off Topic
- Topic: Stonehenge to be dismantled - No building permit exists
- Replies: 10
- Views: 2415
Stonehenge to be dismantled - No building permit exists
Sorry, I just couldn't wait for April fool's day 

- Tue Dec 09, 2008 2:37 pm
- Forum: Coding Questions
- Topic: Help with scrolling image + buttons
- Replies: 8
- Views: 1562
- Tue Dec 09, 2008 12:51 pm
- Forum: Coding Questions
- Topic: Help with scrolling image + buttons
- Replies: 8
- Views: 1562
Help with scrolling image + buttons
I'd like to be able to make a simple application where a large picture is able to be scrolled in a window, with buttons on one side for changing the picture that appears in the scrolling window. I think I understand button gadgets well enough to be able to send instructions to change picture, but I ...
- Tue Nov 18, 2008 2:30 am
- Forum: Tricks 'n' Tips
- Topic: Machine-Specific Floating Point Attributes
- Replies: 2
- Views: 1986
- Mon Nov 17, 2008 10:45 am
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11249
- Mon Nov 17, 2008 4:59 am
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11249
- Fri Nov 14, 2008 9:09 am
- Forum: Coding Questions
- Topic: Dreamotion3D
- Replies: 15
- Views: 2649
- Fri Nov 14, 2008 9:07 am
- Forum: Coding Questions
- Topic: Dreamotion3D
- Replies: 15
- Views: 2649
- Thu Nov 13, 2008 2:47 pm
- Forum: Coding Questions
- Topic: Dreamotion3D
- Replies: 15
- Views: 2649
Well in terms of adding things to OGRE I would merely like to see it be able to do everything that blitz3D could do, and have the same sorta 3D command set that Blitz3D and DreamMotion3D have. I loved Blitz3D but it is so dated now, and it doesn't do all the fancy gadgets that PureBasic is able to do.
- Thu Nov 13, 2008 11:40 am
- Forum: Coding Questions
- Topic: Dreamotion3D
- Replies: 15
- Views: 2649
- Thu Nov 13, 2008 10:18 am
- Forum: Coding Questions
- Topic: Dreamotion3D
- Replies: 15
- Views: 2649
Dreamotion3D
How do I integrate a graphics window from Dreamotion3D with a regular window in PB so that I can have a Dreamotion3D in the top left taking up most of the screen, but also have PB gadgets to the right and below?
And is Dreamotion3D sufficiently stable to use until more Ogre commands are added to PB?
And is Dreamotion3D sufficiently stable to use until more Ogre commands are added to PB?