
Search found 97 matches
- Sat Feb 13, 2010 3:00 pm
- Forum: Off Topic
- Topic: Antivirus XP 2010 -- a gift from Flash Ads
- Replies: 41
- Views: 6468
Re: Antivirus XP 2010 -- A gift from PB Forums
Lucifer[sd]:I do think the way you put it was quite elequent 

- Thu Feb 11, 2010 10:55 pm
- Forum: Off Topic
- Topic: iSmashem Galactic (iPhone game)
- Replies: 3
- Views: 1228
Re: iSmashem Galactic (iPhone game)
Yeah I think it started on the Mac and was ported everywhere.
There isnt a lite version atm its something we are looking into.
The game itself took three months to develop using the Apple iPhone SDK only no external extras or anything. The only effort you have to put in is learning the ObjC system ...
There isnt a lite version atm its something we are looking into.
The game itself took three months to develop using the Apple iPhone SDK only no external extras or anything. The only effort you have to put in is learning the ObjC system ...
- Thu Feb 11, 2010 1:40 pm
- Forum: Off Topic
- Topic: iSmashem Galactic (iPhone game)
- Replies: 3
- Views: 1228
iSmashem Galactic (iPhone game)
We have finally released iSmashem Galactic on AppStore you can have a look over at http://itunes.apple.com/gb/app/ismashem ... 86627?mt=8
The game itself plays very much like Shufflepuck Cafe from the old Amiga days
The game itself plays very much like Shufflepuck Cafe from the old Amiga days

- Fri Aug 21, 2009 9:35 pm
- Forum: General Discussion
- Topic: 3d question
- Replies: 2
- Views: 1446
3d question
Does PB have mesh deformation and vertex, triangle, mesh creation yet? TBH this is required for loads of things that happen on the fly in some games and would be very handy for mesh editors etc.
- Tue Jun 16, 2009 6:40 pm
- Forum: Announcement
- Topic: PureBasic 4.31 released !
- Replies: 25
- Views: 15670
- Sun May 24, 2009 10:26 am
- Forum: Applications - Feedback and Discussion
- Topic: Icon-Creator 2.0
- Replies: 27
- Views: 18048
- Wed Feb 25, 2009 9:16 pm
- Forum: Feature Requests and Wishlists
- Topic: Mesh, Surface, Vertex, Triangle, Texture editting in PB3d.
- Replies: 2
- Views: 1830
- Wed Feb 25, 2009 9:13 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] OpenGL selected by default for Linux
- Replies: 10
- Views: 3461
- Sun Feb 15, 2009 9:57 pm
- Forum: Linux
- Topic: Engine3d.so problem with compiled executables.
- Replies: 10
- Views: 5302
- Sat Feb 14, 2009 10:57 am
- Forum: Linux
- Topic: Engine3d.so problem with compiled executables.
- Replies: 10
- Views: 5302
I used
Also /home/edzup/Programming/purebasic/projects/Elite_Multiplayer/
Still causes an error that it cant find engine3d.so, yes ive even tried changing to the application directory, still nothing.
Code: Select all
InitEngine3d( "./engine3d.so" )
Still causes an error that it cant find engine3d.so, yes ive even tried changing to the application directory, still nothing.
- Thu Feb 12, 2009 8:49 pm
- Forum: Off Topic
- Topic: Stonehenge to be dismantled - No building permit exists
- Replies: 10
- Views: 2500
- Thu Feb 12, 2009 8:14 pm
- Forum: Linux
- Topic: Engine3d.so problem with compiled executables.
- Replies: 10
- Views: 5302
- Thu Feb 12, 2009 7:20 pm
- Forum: Feature Requests and Wishlists
- Topic: Mesh, Surface, Vertex, Triangle, Texture editting in PB3d.
- Replies: 2
- Views: 1830
Mesh, Surface, Vertex, Triangle, Texture editting in PB3d.
I would like to be able to edit/create Meshes add surface, vertices, triangles and adjust texture information in PB's OGRE 3d system. This is required for editors and some other situations where creating a mesh on the fly is easier than creating a mesh in an external program, ship lazers for example ...
- Thu Feb 12, 2009 12:18 pm
- Forum: Linux
- Topic: Engine3d.so problem
- Replies: 6
- Views: 2983
- Wed Feb 11, 2009 5:22 pm
- Forum: Linux
- Topic: Engine3d.so problem
- Replies: 6
- Views: 2983