I know that the PureBasic Ogre implementation is limited but is there a way of manually controlling bone positions...  etc? 
Also is animation blending available? If not will these become available any time soon?
					Search found 2 matches
- Sat Jan 19, 2008 9:53 pm
 - Forum: Game Programming
 - Topic: Does engine3d support manual bone control?
 - Replies: 0
 - Views: 1488
 
- Sat Jan 19, 2008 9:12 pm
 - Forum: Game Programming
 - Topic: SpotFX Lib - Retro Sound Generator
 - Replies: 65
 - Views: 70624