I know that the PureBasic Ogre implementation is limited but is there a way of manually controlling bone positions... etc?
Also is animation blending available? If not will these become available any time soon?
Search found 2 matches
- Sat Jan 19, 2008 9:53 pm
- Forum: Game Programming
- Topic: Does engine3d support manual bone control?
- Replies: 0
- Views: 1474
- Sat Jan 19, 2008 9:12 pm
- Forum: Game Programming
- Topic: SpotFX Lib - Retro Sound Generator
- Replies: 63
- Views: 66397