Search found 17 matches
- Thu Apr 18, 2019 11:05 am
- Forum: 3D Programming
- Topic: Self Shadows
- Replies: 4
- Views: 2697
Re: Self Shadows
Ok cheers I thought I would give it ago considering I own a copy but I shell move on.
- Thu Apr 18, 2019 4:22 am
- Forum: 3D Programming
- Topic: Self Shadows
- Replies: 4
- Views: 2697
Re: Self Shadows
So a custom shadow shader is out the question aswell?
If that's the case is there any 3d engine libraries that are still supported by there creator worth using?
Thanks.
If that's the case is there any 3d engine libraries that are still supported by there creator worth using?
Thanks.
- Wed Apr 17, 2019 11:51 pm
- Forum: 3D Programming
- Topic: Self Shadows
- Replies: 4
- Views: 2697
Self Shadows
Hi all
I haven't used purebasic in while and never used the 3D side of it. So I was wonder how self shadowing is done using a texture map not stencils.
Or is it possible to use stencil shadows with alpha objects like trees?
Thanks.
I haven't used purebasic in while and never used the 3D side of it. So I was wonder how self shadowing is done using a texture map not stencils.
Or is it possible to use stencil shadows with alpha objects like trees?
Thanks.
- Sun Jan 08, 2012 8:16 pm
- Forum: Game Programming
- Topic: Light Angle
- Replies: 3
- Views: 2710
Re: Light Angle
yeah just found that out
Thank you.

Thank you.
- Sun Jan 08, 2012 5:09 pm
- Forum: Game Programming
- Topic: Light Angle
- Replies: 3
- Views: 2710
Light Angle
Hi
Ive been trying to rotate a light. but there is no function for that only LightLookAt but i don't want it to look at anything just turn. so how can this be done?
Cheers
Ive been trying to rotate a light. but there is no function for that only LightLookAt but i don't want it to look at anything just turn. so how can this be done?
Cheers
- Thu Apr 17, 2008 7:54 pm
- Forum: Coding Questions
- Topic: D3DXSaveMeshToX Little Help
- Replies: 1
- Views: 807
- Thu Apr 10, 2008 11:24 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
- Thu Apr 10, 2008 6:23 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
- Thu Apr 10, 2008 2:22 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
- Wed Apr 09, 2008 10:22 pm
- Forum: Coding Questions
- Topic: UseJPEG2000ImageDecoder() ?
- Replies: 16
- Views: 9237
- Wed Apr 09, 2008 10:19 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
- Wed Apr 09, 2008 10:08 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
MYVERTEX is a structure
and this is the structure layout
I think the problem lies with-in "*pVertices" as it only adds vertices(0) to the mesh.
and this is the structure layout
Code: Select all
Structure MYVERTEX
x.f
y.f
z.f
color.l
EndStructure
- Wed Apr 09, 2008 4:12 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
- Wed Apr 09, 2008 12:52 pm
- Forum: Coding Questions
- Topic: dx9 help [SOLVED]
- Replies: 12
- Views: 4375
dx9 help [SOLVED]
Hi all
im trying to use Dx9 to create a Mesh but i can seem to get this peace of code to work. ( :( ive been at this peace of code four 2 days now :( :( )
LocalMesh.ID3DXMesh
Dim vertices.MYVERTEX(3)
vertices(0)\x = 0.0
vertices(0)\y = 10.0
vertices(0)\z = 50
vertices(0)\color = D3DCOLOR ...
im trying to use Dx9 to create a Mesh but i can seem to get this peace of code to work. ( :( ive been at this peace of code four 2 days now :( :( )
LocalMesh.ID3DXMesh
Dim vertices.MYVERTEX(3)
vertices(0)\x = 0.0
vertices(0)\y = 10.0
vertices(0)\z = 50
vertices(0)\color = D3DCOLOR ...
- Tue Oct 30, 2007 2:04 pm
- Forum: Coding Questions
- Topic: How do you use DirectSound to create 3D Audio??
- Replies: 3
- Views: 1584