Search found 19 matches

by EdzUp
Sat Nov 11, 2017 2:26 pm
Forum: 3D Programming
Topic: Is there a way of protecting assets/media?
Replies: 3
Views: 2280

Re: Is there a way of protecting assets/media?

Thanks guys will have a look :)
by EdzUp
Thu Nov 09, 2017 7:39 pm
Forum: 3D Programming
Topic: Is there a way of protecting assets/media?
Replies: 3
Views: 2280

Is there a way of protecting assets/media?

As the title says is there a way to protect your assets/media maybe encryption or loading from memory sort of thing for images, meshes, materials etc?
by EdzUp
Tue Jan 01, 2013 9:28 pm
Forum: Feature Requests and Wishlists
Topic: Comment blocks like rem..endrem
Replies: 16
Views: 3217

Comment blocks like rem..endrem

I would like comment blocks to be added to PB yeah you have the select and adjust system but it would be more elegant if you could just call something like
rem
this is a comment line
so is this
endrem

this line is code though

Its only a small example BUT imagine if you have a hundred line piece of ...
by EdzUp
Mon Apr 04, 2011 8:59 pm
Forum: Announcement
Topic: PureBasic 4.60 Beta 1 released! (for real)
Replies: 59
Views: 46128

Re: PureBasic 4.60 Beta 1 released! (for real)

Having actually used PB after 4.1 it wasnt unified in the 3d department hence my numerous requests for Fred to unify it, he does appear to have done it this time though as the commands do seem to work the same on Windows/Mac and Linux :D
by EdzUp
Mon Apr 04, 2011 7:52 pm
Forum: Announcement
Topic: PureBasic 4.60 Beta 1 released! (for real)
Replies: 59
Views: 46128

Re: PureBasic 4.60 Beta 1 released! (for real)

Is the new update unified across ALL platforms (Window, OSX and Linux) or is it specific to one platform?
by EdzUp
Sat Sep 25, 2010 1:01 pm
Forum: General Discussion
Topic: Home page incorrect
Replies: 7
Views: 2324

Re: Home page incorrect

No I dont work for blitz im drawing parallels between the two languages, I would like to see Purebasic have a internal 3d engine rather than relying on externals to get stuff out there in 3d. Its not a good show to have to distribute a big file along with the executable when its not really required.
by EdzUp
Sat Sep 25, 2010 12:06 pm
Forum: General Discussion
Topic: Home page incorrect
Replies: 7
Views: 2324

Re: Home page incorrect

In such instances where you want to use the OGRE engine supplied WITH purebasic the statement doesnt hold true as you will have to distribute a dll or other Engine3d file along with the exe.

BlitzMax compiles straight executables WITHOUT external files required.
by EdzUp
Sat Jun 12, 2010 9:17 pm
Forum: Feature Requests and Wishlists
Topic: Multi-surface meshes using mesh creation commands
Replies: 1
Views: 882

Multi-surface meshes using mesh creation commands

Would it be possible to have a multi-surface mesh using PureBasic's SetMeshData and createmesh commands, maybe adding something like:

MyMesh = CreateMesh( 0, 100, 3 ) ;create a mesh with three surfaces
;surface 1
SetMeshData(0, 0, #PB_Mesh_Vertex | #PB_Mesh_Normal | #PB_Mesh_Color, ?CubeData2, 8 ...
by EdzUp
Sat Jun 12, 2010 9:08 pm
Forum: Coding Questions
Topic: [PB 4.45 RC1]Mesh creation question
Replies: 3
Views: 983

Re: [PB 4.45 RC1]Mesh creation question

The only reason I asked is im trying to create Elite Multiplayer using the PB Internal 3d engine and not one I have written ( I can do a 3d engine im working on one at the moment called Tombstone but thats another story), this is why I asked if it was possible.

I will have to work a workaround ...
by EdzUp
Sat Jun 12, 2010 9:08 pm
Forum: Coding Questions
Topic: [PB 4.45 RC1]Mesh creation question
Replies: 3
Views: 983

Re: [PB 4.45 RC1]Mesh creation question

The only reason I asked is im trying to create Elite Multiplayer using the PB Internal 3d engine and not one I have written ( I can do a 3d engine im working on one at the moment called Tombstone but thats another story), this is why I asked if it was possible.

I will have to work a workaround ...
by EdzUp
Thu Jun 10, 2010 12:14 pm
Forum: Coding Questions
Topic: [PB 4.45 RC1]Mesh creation question
Replies: 3
Views: 983

[PB 4.45 RC1]Mesh creation question

Hi am I to believe that the mesh creation system (as demonstrated in MeshManual.pb) is just for single surface meshes ie one texture per mesh.

I only ask as some of the stuff I have is multi-surface meshes and single surface meshes are a no-go.

Anyone have any ideas if this is possible or if there ...
by EdzUp
Sat May 08, 2010 5:48 pm
Forum: Announcement
Topic: PureBasic 4.50 Beta 4 released!
Replies: 86
Views: 46205

Re: PureBasic 4.50 Beta 4 released!

Apologies for the late testing (been super busy lately), in PB 4.5 b4 under OSX Snow leopard 10.6.3 the keyboard still does not work in windowed mode at all.
by EdzUp
Fri Feb 05, 2010 3:11 pm
Forum: Mac OSX
Topic: Mac OpenConsole problem on Mac
Replies: 2
Views: 1745

Re: Mac OpenConsole problem on Mac

In another post fred said that the OpenConsole command does nothing on OSX and Linux, its only there for cross compatibility with the Win32 system
http://www.purebasic.fr/english/viewtop ... 19&t=38981
by EdzUp
Fri Jan 08, 2010 10:36 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Unify cross platform 3d
Replies: 3
Views: 915

Re: Unify cross platform 3d

Many apologies Fred didnt see the extra commands, on OSX its arrange differently from Win32 :S

I will look at the new commands and see what I can come up with who knows if I can get the text system I designed across then we can finally get going :)
by EdzUp
Fri Jan 08, 2010 9:59 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Unify cross platform 3d
Replies: 3
Views: 915

Re: Unify cross platform 3d

Yeah strange some things dont compile here, just dies at the initialisation.

And yes I test every version of the 3d engine

On OSX with XCode 3.2.1 64bit