I'm porting a software rendering app from windows and I can create a windowedscreen but I can only render to an image via screenoutput(imageoutput)
This is all great however it's impossible to get the image to the screen since I can't draw to the sprite, screen or window.
So windowed screen is ...
Search found 170 matches
- Sun Dec 06, 2009 9:32 pm
- Forum: Mac OSX
- Topic: Direct drawing in OS X?
- Replies: 1
- Views: 1555
- Wed Jul 01, 2009 7:24 am
- Forum: Coding Questions
- Topic: Changing color of different text items without scintilla?
- Replies: 4
- Views: 1636
- Tue Jun 30, 2009 8:18 pm
- Forum: Coding Questions
- Topic: Changing color of different text items without scintilla?
- Replies: 4
- Views: 1636
Changing color of different text items without scintilla?
Hi. It seems the build in edit gadget can only have one color for all text at a time.
Is there a cross platform way to color different text items (for syntax highlighting) without using Scintilla?
Thanks in advance
Godai
Is there a cross platform way to color different text items (for syntax highlighting) without using Scintilla?
Thanks in advance
Godai
- Sat Mar 07, 2009 8:46 am
- Forum: Coding Questions
- Topic: Mixing two audio files and saving as one?
- Replies: 7
- Views: 2321
- Fri Mar 06, 2009 3:00 pm
- Forum: Coding Questions
- Topic: Mixing two audio files and saving as one?
- Replies: 7
- Views: 2321
Mixing two audio files and saving as one?
Did anyone try this? I want to mix two audio files into one file where both original sounds are playing "on top" of each other.
It strikes me that it should be easy if they are both wavs of same sample rate?
Thanks in advance
/Godai
It strikes me that it should be easy if they are both wavs of same sample rate?
Thanks in advance
/Godai
- Sun Jan 11, 2009 10:31 am
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Fri Jan 09, 2009 3:05 pm
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Fri Jan 09, 2009 12:01 pm
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
Maybe we should move it a step back and do a raycast lib include file?
Or cleanup the source so it's similar to the first, but with walls, floors, cielings + depth fog? That way we are sure it works across all platforms and people can use this page to optimize/change the base code base?
As of now ...
Or cleanup the source so it's similar to the first, but with walls, floors, cielings + depth fog? That way we are sure it works across all platforms and people can use this page to optimize/change the base code base?
As of now ...
- Thu Jan 08, 2009 9:04 am
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
I don't understand why that line would give you an error, unless your computer can't do a 320x200 screen. Try changing it to windowed mode instead of fullscreen... or try changing screenWidth and screenHeight to 640x480 (the size you originally had)... the skybox won't work right then, because it's ...
- Wed Jan 07, 2009 10:22 pm
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Mon Jan 05, 2009 7:52 am
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Fri Jan 02, 2009 10:31 am
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Wed Dec 31, 2008 1:02 pm
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537
- Wed Dec 31, 2008 8:57 am
- Forum: Tricks 'n' Tips
- Topic: Proper raycast examples (now with textures :)
- Replies: 36
- Views: 18537