When I attempt to compile any PB sources on my linux box I get the following error:
pbcompiler window.pb
******************************************
PureBasic Linux x86 v3.92
******************************************
Loading external modules...
Starting compilation...
40 lines processed ...
Search found 8 matches
- Fri Feb 04, 2005 5:02 pm
- Forum: Linux
- Topic: Assembler error
- Replies: 4
- Views: 2427
- Tue Jan 18, 2005 4:27 am
- Forum: Off Topic
- Topic: B-li-tz Max is out!
- Replies: 82
- Views: 26000
- Mon Jan 17, 2005 11:36 pm
- Forum: Off Topic
- Topic: B-li-tz Max is out!
- Replies: 82
- Views: 26000
- Wed Mar 03, 2004 1:05 pm
- Forum: General Discussion
- Topic: I must be doing something wrong with PokeB
- Replies: 10
- Views: 2513
- Tue Mar 02, 2004 10:36 pm
- Forum: General Discussion
- Topic: I must be doing something wrong with PokeB
- Replies: 10
- Views: 2513
- Tue Mar 02, 2004 10:31 pm
- Forum: General Discussion
- Topic: I must be doing something wrong with PokeB
- Replies: 10
- Views: 2513
I can't modify the interface -- as I mentioned, this is the only way to interface with CallDLL, so the interface itself is non-negotiable.
Seriously, PokeB can't be the problem here, can it? I've double-checked the *out addresses after creation, after being passed to the procecure and just prior to ...
Seriously, PokeB can't be the problem here, can it? I've double-checked the *out addresses after creation, after being passed to the procecure and just prior to ...
- Tue Mar 02, 2004 10:19 pm
- Forum: General Discussion
- Topic: I must be doing something wrong with PokeB
- Replies: 10
- Views: 2513
- Tue Mar 02, 2004 9:09 pm
- Forum: General Discussion
- Topic: I must be doing something wrong with PokeB
- Replies: 10
- Views: 2513
I must be doing something wrong with PokeB
I'm at wit's end -- not saying much, I know, but still, it's as far as my wit can take me. The following code works if I've commented out the PokeB line near the end (clearly marked with the rem statement), but if I put the PokeB back in the whole thing siezes terribly -- ruining inner loop counts ...