I don't know why I did 99x99...
Search found 10 matches
- Mon Mar 20, 2006 12:02 pm
- Forum: Game Programming
- Topic: how many entity do you create?
- Replies: 2
- Views: 1777
oh~
Thank you~!
I don't know why I did 99x99...
I don't know why I did 99x99...
- Sat Mar 18, 2006 1:43 pm
- Forum: Coding Questions
- Topic: How to hide mouse cursor?
- Replies: 20
- Views: 7274
Thank you Trond
It is good to me.
Thanks
Thanks
- Sat Mar 18, 2006 12:19 pm
- Forum: Coding Questions
- Topic: How to hide mouse cursor?
- Replies: 20
- Views: 7274
How to hide mouse cursor?
I want to know to hide mouse cursor.
I've found it. but I din't find.
I've found it. but I din't find.
- Sat Mar 18, 2006 1:53 am
- Forum: Game Programming
- Topic: how many entity do you create?
- Replies: 2
- Views: 1777
how many entity do you create?
I am testing CreateEntity in mesh.pb edited with...
Run the code, and there is no 100 entitys?
It's bug in purebasic?
Code: Select all
For i = 0 To 99
For j = 0 To 99
CreateEntity(i*10+j, MeshID(0), MaterialID(Random(1)), i, Random(9)*0.1, j)
Next
Next
It's bug in purebasic?
- Mon Mar 06, 2006 1:12 am
- Forum: Coding Questions
- Topic: how to reset a entity's rotation
- Replies: 2
- Views: 932
how to reset a entity's rotation
RotateEntity() is like MoveEntity().
I want to find some Rotation Function that set x,y,z like EntityLocate().
can you help me?
I want to find some Rotation Function that set x,y,z like EntityLocate().
can you help me?
- Thu Mar 02, 2006 4:45 pm
- Forum: Game Programming
- Topic: Attachment
- Replies: 5
- Views: 2341
^^thankyou again
thanks for your reply.
it is helpful to me.
it is helpful to me.
- Thu Mar 02, 2006 8:24 am
- Forum: Game Programming
- Topic: Attachment
- Replies: 5
- Views: 2341
Attachment
Can purebasic engine3D attach mesh to mesh?
i.e, guns&hands, body&head, and so on...
I really want to know.
i.e, guns&hands, body&head, and so on...
I really want to know.
- Thu Mar 02, 2006 2:51 am
- Forum: Coding Questions
- Topic: I cannot drawing sprites on 3D
- Replies: 12
- Views: 2970
thank you Fred
your code works well...
exception define.f, clearscreen(rgb(0,0,0))
thankyou
exception define.f, clearscreen(rgb(0,0,0))
thankyou
- Wed Mar 01, 2006 3:53 pm
- Forum: Coding Questions
- Topic: I cannot drawing sprites on 3D
- Replies: 12
- Views: 2970
mesh+sprite?
i tested examples, and merged examples. that is below
; mesh.pd
...
...
If InitEngine3D()
Add3DArchive("Data\" , #PB_3DArchive_FileSystem)
Add3DArchive("Data\Skybox.zip", #PB_3DArchive_Zip)
InitSprite()
InitKeyboard()
InitMouse()
...
;sprirte.pb
LoadSprite(0, "Data\PureBasic.bmp", 0 ...
; mesh.pd
...
...
If InitEngine3D()
Add3DArchive("Data\" , #PB_3DArchive_FileSystem)
Add3DArchive("Data\Skybox.zip", #PB_3DArchive_Zip)
InitSprite()
InitKeyboard()
InitMouse()
...
;sprirte.pb
LoadSprite(0, "Data\PureBasic.bmp", 0 ...
- Wed Mar 01, 2006 3:14 pm
- Forum: Coding Questions
- Topic: I cannot drawing sprites on 3D
- Replies: 12
- Views: 2970
I cannot drawing sprites on 3D
I do ... a merging mesh.pb + sprite.pb
but sprite cannot be drawed with 3d mesh
Is it impossible?
but sprite cannot be drawed with 3d mesh
Is it impossible?