i would be pleased if this feature is in a near future release of pb, because these alphasprites are just not the same.
for my it's very important to have an alpha channel in the sprite to "import" the grafics i made with other programms in purebasic.
Search found 3 matches
- Fri May 23, 2003 2:43 pm
- Forum: Coding Questions
- Topic: alphachannel ....
- Replies: 4
- Views: 5168
- Wed May 21, 2003 3:07 pm
- Forum: Coding Questions
- Topic: alphachannel ....
- Replies: 4
- Views: 5168
- Sat May 17, 2003 6:51 pm
- Forum: Coding Questions
- Topic: alphachannel ....
- Replies: 4
- Views: 5168
alphachannel ....
i have searched the board and found a restored thread, which was opened in january, about alphablending and pb.
now i read in the help, that the alphachannel of .png:s und .tga:s are ignored by pb. will that be in the next version or is there an other way to load an alpha-channel into a sprite?
now i read in the help, that the alphachannel of .png:s und .tga:s are ignored by pb. will that be in the next version or is there an other way to load an alpha-channel into a sprite?