Search found 12 matches

by SirCus
Fri Aug 27, 2004 1:15 pm
Forum: Coding Questions
Topic: problems with UseOGGSoundDecoder()
Replies: 5
Views: 1713

I can confirm that

using your code I get 395 Erros saing: Attemted divisipn by zero , Main Module

the sound plays now, but very very ugly. unusable.
Guess Fred should verify that..

(wondering why nobody else found out that before..)
by SirCus
Fri Aug 27, 2004 12:19 pm
Forum: Coding Questions
Topic: problems with UseOGGSoundDecoder()
Replies: 5
Views: 1713

I tryied the onErrorlib:

this is the output"

"Attempting Division by zero
Total number of errors:1"

and this happens at LoadSound


----
btw:
is it possible to play mp3 as playsound and not as playmovie?
and do I need to send the oggvorbis dll withmy program if the targetcomputer does not have ...
by SirCus
Fri Aug 27, 2004 11:15 am
Forum: Coding Questions
Topic: problems with UseOGGSoundDecoder()
Replies: 5
Views: 1713

problems with UseOGGSoundDecoder()

hi everybody

Using UseOGGSoundDecoder() kills my application.
I justhave UseOGGSoundDecoder() and LoadSound(x,name)
as well as playsound.

If I click at "debug" the debugger starts and ends immidiately without an error msg.
If I remove "UseOggSoundDecoder()" and change the filename to an wav file ...
by SirCus
Sat Jul 03, 2004 10:47 pm
Forum: Game Programming
Topic: Render #Sprite2D to #Sprite2D?
Replies: 31
Views: 8843

download this and tell me if it's slow

it has 20,000 snow flakes and a translucent logo

http://www.3dcurrman.com/3DSnow.zip

This progam gave me absolutly no lag at all, but for some reason, they all have a pink background, why?


I think it may be your graphics card. the pink is the ...
by SirCus
Thu Jul 01, 2004 2:07 pm
Forum: Game Programming
Topic: D3D Blending mode problems
Replies: 2
Views: 1388

yep thx. I saw this already a few days ago, this was the reason to upload my tool. :)
My tool shows the effects directly at the sprites u use within your game.

Check the screenshot in your thread and play around with my program watching this screenshot, you see many different effects you dont see ...
by SirCus
Thu Jul 01, 2004 12:56 pm
Forum: Game Programming
Topic: D3D Blending mode problems
Replies: 2
Views: 1388

D3D Blending mode problems

hello,

I saw some of you seem to run into the same problem as I do:

at some graphic cards some modes are shown differently.
For example: input 6, output 14
At radeon 9500 and newer (couldnt test older ones) a black/yellow 3Dsprite (fire) is shown correctly transparaent at black, semi transparent ...
by SirCus
Sun May 18, 2003 9:32 pm
Forum: Coding Questions
Topic: spritecollision by "touch" instd overlap? doku err
Replies: 1
Views: 1103

spritecollision by "touch" instd overlap? doku err

Hi everyone...

I think there is an error in the doc. ..or I misunderstand something (or I am unable to detect my mistakes...)

In the documentation you can read SpriteCollision() shows a collision of the sprites that OVERLAP.
This seems to be wrong. Just check my little Bomberman "pre"-code ...
by SirCus
Mon May 12, 2003 3:03 pm
Forum: Game Programming
Topic: Ogre 3d & 2D game command examples
Replies: 5
Views: 4380

hello,

are there any links for an ogre on PB tutorial?
could not find any yet.

thx
by SirCus
Sun May 11, 2003 10:09 pm
Forum: Coding Questions
Topic: need help with sprite collision and field location
Replies: 6
Views: 2696

I know I have to check sprites :)

but let me explain how I (mis)understand this thing:

Lets say my first wall sprite is on coordinates x=0, y=0
the bitmap is 50x50 pixels.

our players coordinates (left upper coordinates) are at 50,70 so it does not yet collide since the wall ends at its right ...
by SirCus
Sun May 11, 2003 10:47 am
Forum: Coding Questions
Topic: need help with sprite collision and field location
Replies: 6
Views: 2696

Hi Paul,
thanks a lot for your answer. This makes sense and is what I've assumed.

Then my Problem is: I have to write a routine to check 8 fields. (A player can collidate 8 fields at one point maximum)
8 Fields have 8x50x50=20000*2(for x and y)=40000 possible coordinates to test for every player ...
by SirCus
Sun May 11, 2003 2:10 am
Forum: Coding Questions
Topic: need help with sprite collision and field location
Replies: 6
Views: 2696

just a short part of my code, feel free to check the whole one by clicking the above posted link. :wink:

this is how I detect if player collides with left upper wall.
PlayerSprite ID is 30
Wall ID is 10
the Sprites are all 50x50 pixels, so the coordinates of the left upper Wall are x-50, y-50 of ...
by SirCus
Sat May 10, 2003 7:40 pm
Forum: Coding Questions
Topic: need help with sprite collision and field location
Replies: 6
Views: 2696

need help with sprite collision and field location

hello everone

I got PB 2 days ago and currently writing a Bomberman Clone

check this
for screenshot and code download if you want
http://de.geocities.com/mfurt2002/

my problem is as follows
at the moment the players can run trough walls
I need to code a collision detection.
At the moment I test ...