I can confirm that
using your code I get 395 Erros saing: Attemted divisipn by zero , Main Module
the sound plays now, but very very ugly. unusable.
Guess Fred should verify that..
(wondering why nobody else found out that before..)
Search found 12 matches
- Fri Aug 27, 2004 1:15 pm
- Forum: Coding Questions
- Topic: problems with UseOGGSoundDecoder()
- Replies: 5
- Views: 1713
- Fri Aug 27, 2004 12:19 pm
- Forum: Coding Questions
- Topic: problems with UseOGGSoundDecoder()
- Replies: 5
- Views: 1713
- Fri Aug 27, 2004 11:15 am
- Forum: Coding Questions
- Topic: problems with UseOGGSoundDecoder()
- Replies: 5
- Views: 1713
problems with UseOGGSoundDecoder()
hi everybody
Using UseOGGSoundDecoder() kills my application.
I justhave UseOGGSoundDecoder() and LoadSound(x,name)
as well as playsound.
If I click at "debug" the debugger starts and ends immidiately without an error msg.
If I remove "UseOggSoundDecoder()" and change the filename to an wav file ...
Using UseOGGSoundDecoder() kills my application.
I justhave UseOGGSoundDecoder() and LoadSound(x,name)
as well as playsound.
If I click at "debug" the debugger starts and ends immidiately without an error msg.
If I remove "UseOggSoundDecoder()" and change the filename to an wav file ...
- Sat Jul 03, 2004 10:47 pm
- Forum: Game Programming
- Topic: Render #Sprite2D to #Sprite2D?
- Replies: 31
- Views: 8843
- Thu Jul 01, 2004 2:07 pm
- Forum: Game Programming
- Topic: D3D Blending mode problems
- Replies: 2
- Views: 1388
- Thu Jul 01, 2004 12:56 pm
- Forum: Game Programming
- Topic: D3D Blending mode problems
- Replies: 2
- Views: 1388
D3D Blending mode problems
hello,
I saw some of you seem to run into the same problem as I do:
at some graphic cards some modes are shown differently.
For example: input 6, output 14
At radeon 9500 and newer (couldnt test older ones) a black/yellow 3Dsprite (fire) is shown correctly transparaent at black, semi transparent ...
I saw some of you seem to run into the same problem as I do:
at some graphic cards some modes are shown differently.
For example: input 6, output 14
At radeon 9500 and newer (couldnt test older ones) a black/yellow 3Dsprite (fire) is shown correctly transparaent at black, semi transparent ...
- Sun May 18, 2003 9:32 pm
- Forum: Coding Questions
- Topic: spritecollision by "touch" instd overlap? doku err
- Replies: 1
- Views: 1103
spritecollision by "touch" instd overlap? doku err
Hi everyone...
I think there is an error in the doc. ..or I misunderstand something (or I am unable to detect my mistakes...)
In the documentation you can read SpriteCollision() shows a collision of the sprites that OVERLAP.
This seems to be wrong. Just check my little Bomberman "pre"-code ...
I think there is an error in the doc. ..or I misunderstand something (or I am unable to detect my mistakes...)
In the documentation you can read SpriteCollision() shows a collision of the sprites that OVERLAP.
This seems to be wrong. Just check my little Bomberman "pre"-code ...
- Mon May 12, 2003 3:03 pm
- Forum: Game Programming
- Topic: Ogre 3d & 2D game command examples
- Replies: 5
- Views: 4380
- Sun May 11, 2003 10:09 pm
- Forum: Coding Questions
- Topic: need help with sprite collision and field location
- Replies: 6
- Views: 2696
- Sun May 11, 2003 10:47 am
- Forum: Coding Questions
- Topic: need help with sprite collision and field location
- Replies: 6
- Views: 2696
- Sun May 11, 2003 2:10 am
- Forum: Coding Questions
- Topic: need help with sprite collision and field location
- Replies: 6
- Views: 2696
- Sat May 10, 2003 7:40 pm
- Forum: Coding Questions
- Topic: need help with sprite collision and field location
- Replies: 6
- Views: 2696
need help with sprite collision and field location
hello everone
I got PB 2 days ago and currently writing a Bomberman Clone
check this
for screenshot and code download if you want
http://de.geocities.com/mfurt2002/
my problem is as follows
at the moment the players can run trough walls
I need to code a collision detection.
At the moment I test ...
I got PB 2 days ago and currently writing a Bomberman Clone
check this
for screenshot and code download if you want
http://de.geocities.com/mfurt2002/
my problem is as follows
at the moment the players can run trough walls
I need to code a collision detection.
At the moment I test ...