Search found 9 matches
- Fri Sep 23, 2005 1:50 am
- Forum: Announcement
- Topic: Open Source Game Programming Library\Engine
- Replies: 11
- Views: 20672
Reply
Oh well I guess no one wants to help. I will gradually do it in my free time as I see fit. Perhaps I can have something by the end of October, because right now Im really busy. Anyway if anyone wants to help between now and then the door is still open. But for now I will start coding away.
- Sat Sep 17, 2005 12:09 pm
- Forum: Announcement
- Topic: Open Source Game Programming Library\Engine
- Replies: 11
- Views: 20672
Reply
Well as to the section it goes in I have no idea (I barely use the forums). Anyway I did see a few other libs that looked interesting but they weren't what I had in mind. Oh and the GFXlib looked awesome, unfortunately, I do not know German.
- Sat Sep 17, 2005 1:32 am
- Forum: Announcement
- Topic: Open Source Game Programming Library\Engine
- Replies: 11
- Views: 20672
Reply
Well, in short, nothing is wrong with PB's commands. However this is not what the goal of the engine is. I wanted to create functions like:
loadTileSet(various parameters)
that do not exist in PureBASIC, and try to avoid wrappers and needless functions as much as possible.
loadTileSet(various parameters)
that do not exist in PureBASIC, and try to avoid wrappers and needless functions as much as possible.
- Sat Sep 17, 2005 12:26 am
- Forum: Announcement
- Topic: Open Source Game Programming Library\Engine
- Replies: 11
- Views: 20672
Open Source Game Programming Library\Engine
I was looking for a good 2-D game engine for my purposes but never found it (which doesn't mean there isn't one out there). Anyway I need some people to help. Any level of experience would be ok with me. I have already started and have written a few functions and would like some help with the GUI ...
- Thu Sep 01, 2005 3:06 am
- Forum: Game Programming
- Topic: Ladys Garden MOD
- Replies: 15
- Views: 4926
Reply
Great game. Perhaps you could try and increase the inteligence of the lady bugs a tad. Still much better than I could do though. 

- Tue Aug 30, 2005 4:53 am
- Forum: Game Programming
- Topic: Trumping the Games Factory
- Replies: 13
- Views: 4683
Reply
I have decided to drop the project due to lack of support, added responsibilities, and the need for more free time. I got myself into a little more than I can handle and I think I should go simpler. I have written a ton of code for the GUI so if anyone is interested in picking up the project I can ...
- Tue Aug 30, 2005 2:23 am
- Forum: Game Programming
- Topic: Trumping the Games Factory
- Replies: 13
- Views: 4683
Reply
I too dabbled with Game Maker as well as a few other tools. Many PureBASIC users have. That's why I wanted to make this thing in the first place. Becuase we know why their product stinks and because we can out do them.
- Tue Aug 30, 2005 12:36 am
- Forum: Game Programming
- Topic: Trumping the Games Factory
- Replies: 13
- Views: 4683
Reply
Well if you ever wanna help out you know who to ask
.

- Mon Aug 29, 2005 5:59 pm
- Forum: Game Programming
- Topic: Trumping the Games Factory
- Replies: 13
- Views: 4683
Trumping the Games Factory
I am writing this post to see if anyone would llike to help me with my project. It involves creating a game creation tool very similar to both Game Maker and The Games Factory (except it can generate PureBASIC code if you like). It's designed to help PureBASIC programmers skip routine task in ...