Search found 891 matches
- Tue Jan 27, 2026 7:14 am
- Forum: Announcement
- Topic: PureBasic 6.40 alpha 1 is ready, surprise inside !
- Replies: 59
- Views: 3259
Re: PureBasic 6.40 alpha 1 is ready, surprise inside !
Wow! that sounds awesome Fred, so instead of reading a string for null termination - the length is already cached?
- Mon Jan 26, 2026 2:18 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi PrinceD, congratulations on all the work you're doing with ProGUI. I was wondering if you have a general idea of when the first release will be ready. Thanks.
Thanks le_magn :) I'll release another alpha in the next few days (just sorting the Windows 11 skin and how auto skin selection will ...
- Thu Jan 22, 2026 12:55 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys!
Delays and delays! fixed a couple of rare crashes. And a bug with with how drop-shadows are calculated with full window skinning. So I'm getting the Windows 11 skin ready now
Delays and delays! fixed a couple of rare crashes. And a bug with with how drop-shadows are calculated with full window skinning. So I'm getting the Windows 11 skin ready now
- Fri Jan 16, 2026 3:25 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys, got the little exe app icon working in the top left of the Titlebar widget now (for full window skinning). There's a new LoadImgResource(Path.s, *lpName, *lpType, Flags = #Null) command in the GFX API which will load an icon into an img from an exe/dll resource (group icons working only at ...
- Tue Jan 13, 2026 6:50 pm
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi Chris,
Tested here (on Win 11 x64); Looked great, was smooth & reactive to all resizing I tried, great to see 8)
Is the UI layout logic your own, or is there some example PB code on the forum for it?
That's great to hear pjay! :) The UI layout logic is all my own. There's a basic layout ...
- Mon Jan 12, 2026 12:09 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Kind of wondering how best to solve an ease of use case. ProGUI V1xx used ToolBarImageButtonEx(ButtonID.l, Text$, *NormalImageID, *HotImageID, *DisabledImageID, Style.l). Where you would manually load in your images. Now it's all CSS .. ToolbarAddButton(name.s, text.s), Toolbar has a class and each ...
- Fri Jan 09, 2026 12:57 pm
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
That's excellent, thanks Skipper!Skipper wrote: Fri Jan 09, 2026 10:14 am Hi Chris,
this seems to work just fine on a Win11/Xeon box, and as you documented: showing the Win10 GUI emulation.
- Fri Jan 09, 2026 2:42 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys, could you give this Alpha 4 demo a test please?
https://www.progui.co.uk/downloads/Alpha4_test.zip
I'm mainly interested in what the rendering performance is like on window resizing (it should open up 2 windows, a blank window and a window with a flex layout and some nested widgets with ...
https://www.progui.co.uk/downloads/Alpha4_test.zip
I'm mainly interested in what the rendering performance is like on window resizing (it should open up 2 windows, a blank window and a window with a flex layout and some nested widgets with ...
- Wed Jan 07, 2026 2:04 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys, I've improved window resize rendering performance by roughly 2x using a dynamic DirectCompositon comit wait mode. I keep a rolling average of how long the GPU takes to render a scene and then calcaulate when the DWM (Desktop Window Manager) next present frame is due, if the average will ...
- Sat Jan 03, 2026 2:28 am
- Forum: Off Topic
- Topic: Can current AI understand PureBasic and....
- Replies: 16
- Views: 2776
Re: Can current AI understand PureBasic and....
I use Claude quite a bit (very good at PureBasic now) for small self contained procedures and for double checking logic, finding errors and finding optimization opportunities (the LLMs are good for that kind of thing). The key is to read fully all the generated output and not rely on it as gospel ...
- Thu Jan 01, 2026 4:01 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
https://www.youtube.com/shorts/jBkgW6EjDCk
Extreme skinning:
SkinSetValue("window", "", "", "border-radius", "50px")
SkinSetValue("window", "inactive", "", "border-radius", "0px")
SkinSetValue("window", "", "", "transition", "border-radius 1s")
SkinSetValue("window", "inactive", "", "transition ...
Extreme skinning:
SkinSetValue("window", "", "", "border-radius", "50px")
SkinSetValue("window", "inactive", "", "border-radius", "0px")
SkinSetValue("window", "", "", "transition", "border-radius 1s")
SkinSetValue("window", "inactive", "", "transition ...
- Thu Jan 01, 2026 2:55 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys happy new year! sorry I didn't get the new release out, I ran into some DirectWrite text rendering issues just before everything was ready. Solved now hopefully.
https://www.progui.co.uk/downloads/Clipboard_01-01-2026_01.png - spot the difference (using cleartype)
And the default with ...
https://www.progui.co.uk/downloads/Clipboard_01-01-2026_01.png - spot the difference (using cleartype)
And the default with ...
- Thu Jan 01, 2026 2:19 am
- Forum: Off Topic
- Topic: HAPPY NEW YEAR!!
- Replies: 21
- Views: 1377
Re: HAPPY NEW YEAR!!
Happy new year! everyone! 
- Fri Dec 19, 2025 1:42 am
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 249
- Views: 126930
Re: ProGUI V3 Alpha 3 Ready for testing!
Hi guys another quick update:
The Titlebar widget default CSS currently looks like this:
SkinSetValue("titlebar", "", "", "background", "var(color-titlebar-active)")
SkinSetValue("titlebar", "", "", "color", "white")
SkinSetValue("titlebar", "", "", "text-align", "center")
SkinSetValue("titlebar ...
The Titlebar widget default CSS currently looks like this:
SkinSetValue("titlebar", "", "", "background", "var(color-titlebar-active)")
SkinSetValue("titlebar", "", "", "color", "white")
SkinSetValue("titlebar", "", "", "text-align", "center")
SkinSetValue("titlebar ...
- Thu Dec 18, 2025 12:59 am
- Forum: Feature Requests and Wishlists
- Topic: IDE profiler tab with just source and line number
- Replies: 3
- Views: 1324
Re: IDE profiler tab with just source and line number
you could use this to profile functions. it just outputs the time ms and avg cycles, 0 no rollover error
lower cycles is the target
CPU Frequency 2.72 ghz
foo sum time 999 ms avg cycles 2,713,995,125 0
bar sum time 100 ms avg cycles 272,185,515 0
#ENABLE_PROFILE=1 ;Enables profiler or ...