Search found 14 matches

by Prod
Mon Nov 25, 2024 1:38 am
Forum: Tricks 'n' Tips
Topic: Direct2D Include [Windows]
Replies: 23
Views: 5867

Re: Direct2D Include [Windows]

This is most excellent.
Could you provide an example of how to use CreateBitmap and DrawBitmap?
by Prod
Sun Oct 16, 2016 8:48 pm
Forum: 3D Programming
Topic: Instancing
Replies: 3
Views: 2877

Re: Instancing

Excellent. Some 3x faster should be enough. :)
This is a fascinating weakness of 3d technology. We can have millions of polygons per frame, but only a few hundred objects. It is about time the graphicscard makers redesign everything from scratch. Never good to be stuck with just patching the same ...
by Prod
Sat Oct 15, 2016 9:10 pm
Forum: 3D Programming
Topic: Instancing
Replies: 3
Views: 2877

Instancing

Any hope of getting this in the near future? At the moment we can not make RTS games because OGRE can not display the necessary amount of entities in realtime.
by Prod
Thu Aug 18, 2016 12:47 am
Forum: 3D Programming
Topic: Modulative shadow missing on part of screen
Replies: 4
Views: 3270

Re: Modulative shadow missing on part of screen

Updated. Image included showing what should happen and what I get.
by Prod
Wed Aug 17, 2016 1:44 am
Forum: 3D Programming
Topic: Modulative shadow missing on part of screen
Replies: 4
Views: 3270

Modulative shadow missing on part of screen

With modulative shadows and antialias on, shadows are not drawn on the top and left line of the screen. Bug or design?
Does not happen with SaveRenderTexture(). Only the edge of screen is affected, 1 pixel wide.
(Windows 10 x64, PB 5.31+5.50)
https://s25.postimg.org/ldo2fhqpr/shadow_fail_2x.png ...
by Prod
Mon Oct 19, 2015 11:08 pm
Forum: Feature Requests and Wishlists
Topic: CameraOrthoWindow
Replies: 3
Views: 2097

Re: CameraOrthoWindow

Came here today just to request this. This is massively important. The ortho resolution is fixed at 1600x (or something), so if you have 1920x then every single action in the 3d environment must be adjusted with a zoom factor, including extra scaling for every loaded object. Since monitors nowadays ...
by Prod
Tue Dec 31, 2013 6:19 am
Forum: Announcement
Topic: Screensaver
Replies: 7
Views: 3512

Re: Screensaver

Yo dige. :)
Unfortunately the code is impossible to comprehend, I can only handle it because I have been looking at it regularly for several years. :D
It is just one big chunk of horrible painful math. Virtually everything is done in 128 bit asm (SSE), including line generation, line drawing, and ...
by Prod
Fri Dec 27, 2013 10:25 pm
Forum: Announcement
Topic: Screensaver
Replies: 7
Views: 3512

Re: Screensaver

I have to fight them off with a stick. :P
And thanks to your excellent examples, a .scr is definitely an option to look at. :)
by Prod
Thu Dec 26, 2013 11:56 pm
Forum: Announcement
Topic: Screensaver
Replies: 7
Views: 3512

Screensaver

4 bent lines wobbling over the screen, glowing on collision. Secondary monitors will (should) go all black.
Tested on XP/7/8, this is x64 only.
Uses some cpu (but no gpu), so is not a real resource-saver, mostly exists to attract girls at work, do not run all night on your servers and stuff ...
by Prod
Tue Mar 09, 2010 4:34 am
Forum: Mac OSX
Topic: Inline asm on Mac PPC?
Replies: 2
Views: 1667

Re: Inline asm on Mac PPC?

Goodie. :)
Just one more thing. Do we have 64 bit on Mac PPC? Or will we ever? :?
by Prod
Fri Feb 26, 2010 7:14 pm
Forum: Mac OSX
Topic: Inline asm on Mac PPC?
Replies: 2
Views: 1667

Inline asm on Mac PPC?

Is it there? Does it work? Any dirty tricks needed to get it going? :?
by Prod
Mon May 25, 2009 6:21 am
Forum: Feature Requests and Wishlists
Topic: EnableExplicit on by default.
Replies: 40
Views: 8359

Totally love it, make it an option in Preferences.
by Prod
Sun May 24, 2009 3:22 am
Forum: Tricks 'n' Tips
Topic: PurePunch contest #1
Replies: 62
Views: 28181

This be the micro version of my proper screensaver (ready soon, yeah, really). :roll:
Comes properly formatted, and even if counting comment, indents (in tabs), spaces, double chars for linefeeds, and ofcourse the cute and pointless 'End' at the end, it counts for only 2556 bytes. :o
Needs a ...
by Prod
Wed May 06, 2009 5:15 am
Forum: Game Programming
Topic: Drawing a chessboard
Replies: 8
Views: 3913

As a rabid chessfan I have made hundreds of these. :roll:
Here is a pretty minimalistic method, so to speak. :P
For y=0 To 7
For x=0 To 7
a=((x+y+1)&1)*255
Plot(x,y,RGB(a,a,a))
Next
Next
This one uses only bit-ops for a much better compile, tho it looks utterly insane to the human eye.
For ...