This is most excellent.
Could you provide an example of how to use CreateBitmap and DrawBitmap?
Search found 14 matches
- Mon Nov 25, 2024 1:38 am
- Forum: Tricks 'n' Tips
- Topic: Direct2D Include [Windows]
- Replies: 23
- Views: 5867
- Sun Oct 16, 2016 8:48 pm
- Forum: 3D Programming
- Topic: Instancing
- Replies: 3
- Views: 2877
Re: Instancing
Excellent. Some 3x faster should be enough. :)
This is a fascinating weakness of 3d technology. We can have millions of polygons per frame, but only a few hundred objects. It is about time the graphicscard makers redesign everything from scratch. Never good to be stuck with just patching the same ...
This is a fascinating weakness of 3d technology. We can have millions of polygons per frame, but only a few hundred objects. It is about time the graphicscard makers redesign everything from scratch. Never good to be stuck with just patching the same ...
- Sat Oct 15, 2016 9:10 pm
- Forum: 3D Programming
- Topic: Instancing
- Replies: 3
- Views: 2877
Instancing
Any hope of getting this in the near future? At the moment we can not make RTS games because OGRE can not display the necessary amount of entities in realtime.
- Thu Aug 18, 2016 12:47 am
- Forum: 3D Programming
- Topic: Modulative shadow missing on part of screen
- Replies: 4
- Views: 3270
Re: Modulative shadow missing on part of screen
Updated. Image included showing what should happen and what I get.
- Wed Aug 17, 2016 1:44 am
- Forum: 3D Programming
- Topic: Modulative shadow missing on part of screen
- Replies: 4
- Views: 3270
Modulative shadow missing on part of screen
With modulative shadows and antialias on, shadows are not drawn on the top and left line of the screen. Bug or design?
Does not happen with SaveRenderTexture(). Only the edge of screen is affected, 1 pixel wide.
(Windows 10 x64, PB 5.31+5.50)
https://s25.postimg.org/ldo2fhqpr/shadow_fail_2x.png ...
Does not happen with SaveRenderTexture(). Only the edge of screen is affected, 1 pixel wide.
(Windows 10 x64, PB 5.31+5.50)
https://s25.postimg.org/ldo2fhqpr/shadow_fail_2x.png ...
- Mon Oct 19, 2015 11:08 pm
- Forum: Feature Requests and Wishlists
- Topic: CameraOrthoWindow
- Replies: 3
- Views: 2097
Re: CameraOrthoWindow
Came here today just to request this. This is massively important. The ortho resolution is fixed at 1600x (or something), so if you have 1920x then every single action in the 3d environment must be adjusted with a zoom factor, including extra scaling for every loaded object. Since monitors nowadays ...
- Tue Dec 31, 2013 6:19 am
- Forum: Announcement
- Topic: Screensaver
- Replies: 7
- Views: 3512
Re: Screensaver
Yo dige. :)
Unfortunately the code is impossible to comprehend, I can only handle it because I have been looking at it regularly for several years. :D
It is just one big chunk of horrible painful math. Virtually everything is done in 128 bit asm (SSE), including line generation, line drawing, and ...
Unfortunately the code is impossible to comprehend, I can only handle it because I have been looking at it regularly for several years. :D
It is just one big chunk of horrible painful math. Virtually everything is done in 128 bit asm (SSE), including line generation, line drawing, and ...
- Fri Dec 27, 2013 10:25 pm
- Forum: Announcement
- Topic: Screensaver
- Replies: 7
- Views: 3512
Re: Screensaver
I have to fight them off with a stick. 
And thanks to your excellent examples, a .scr is definitely an option to look at.

And thanks to your excellent examples, a .scr is definitely an option to look at.

- Thu Dec 26, 2013 11:56 pm
- Forum: Announcement
- Topic: Screensaver
- Replies: 7
- Views: 3512
Screensaver
4 bent lines wobbling over the screen, glowing on collision. Secondary monitors will (should) go all black.
Tested on XP/7/8, this is x64 only.
Uses some cpu (but no gpu), so is not a real resource-saver, mostly exists to attract girls at work, do not run all night on your servers and stuff ...
Tested on XP/7/8, this is x64 only.
Uses some cpu (but no gpu), so is not a real resource-saver, mostly exists to attract girls at work, do not run all night on your servers and stuff ...
- Tue Mar 09, 2010 4:34 am
- Forum: Mac OSX
- Topic: Inline asm on Mac PPC?
- Replies: 2
- Views: 1667
Re: Inline asm on Mac PPC?
Goodie.
Just one more thing. Do we have 64 bit on Mac PPC? Or will we ever?

Just one more thing. Do we have 64 bit on Mac PPC? Or will we ever?

- Fri Feb 26, 2010 7:14 pm
- Forum: Mac OSX
- Topic: Inline asm on Mac PPC?
- Replies: 2
- Views: 1667
Inline asm on Mac PPC?
Is it there? Does it work? Any dirty tricks needed to get it going? 

- Mon May 25, 2009 6:21 am
- Forum: Feature Requests and Wishlists
- Topic: EnableExplicit on by default.
- Replies: 40
- Views: 8359
- Sun May 24, 2009 3:22 am
- Forum: Tricks 'n' Tips
- Topic: PurePunch contest #1
- Replies: 62
- Views: 28181
- Wed May 06, 2009 5:15 am
- Forum: Game Programming
- Topic: Drawing a chessboard
- Replies: 8
- Views: 3913