Search found 47 matches

by Fleath//
Sat Aug 19, 2006 6:47 am
Forum: General Discussion
Topic: Shannara, can you provide an example for these bugs plz?...
Replies: 9
Views: 3103

Negative topics are just as useful as positive ones, if I was looking to buy a product I'd want to know the bad points of it as much as the good, so I can make a judgement. And so far this seems pretty mature, I'm interested in the progress of the language.

That said I already have a license and ...
by Fleath//
Sat Jun 24, 2006 3:31 pm
Forum: Game Programming
Topic: DisplayTranslucentSprite() question
Replies: 7
Views: 2496

I have a lot of normal sprite commands under this translucent layer though, and if I put them all in the Start/StopSpecialFX it wont use the hardware accelleration (according to the documentation) and the CPU drain goes up to around 50% (from under 10%). Not in the example I posted, but my actual ...
by Fleath//
Sat Jun 24, 2006 11:25 am
Forum: Game Programming
Topic: DisplayTranslucentSprite() question
Replies: 7
Views: 2496

That does work, but with an increase in CPU drain...The documentatation says you shouldnt place normal sprite commands inside the Special Effects too. Am I missing something, or is it working unusually? I cant figure this one out...
by Fleath//
Wed Jun 21, 2006 5:31 am
Forum: Game Programming
Topic: DisplayTranslucentSprite() question
Replies: 7
Views: 2496

DisplayTranslucentSprite() question

Since I upgraded to PB4.0 I've gone about updating my code...well actually I did that months ago and just found this problem again, so I thought I'd ask about it.
When I try to use DisplayTranslucentSprite(), everything before the StartSpecialFX() is washed out in black. I want to display the ...
by Fleath//
Wed May 31, 2006 1:39 pm
Forum: Game Programming
Topic: small 2D shooter with some impressive effects
Replies: 150
Views: 66312

I know I don't post much and mostly lurk, but is anyone else slightly bugged by how people get jumped on when they say they dont like part of PB? The guy didnt say it sucked, just he was used to other environments, everyone has preferances. Clearly PB isnt suited to this sort of thing, or everyone ...
by Fleath//
Fri May 19, 2006 2:03 pm
Forum: Coding Questions
Topic: Transparent images?
Replies: 2
Views: 1289

You sir have saved my butt, works perfectly thanks!
by Fleath//
Fri May 19, 2006 1:38 am
Forum: Coding Questions
Topic: Transparent images?
Replies: 2
Views: 1289

Transparent images?

I only seem to pop up when I have a question, so here I am once again. After months playing around with my map engine and remaking it over and over, I've just decided to make a general-purpose engine for all my games. So far it's all working perfectly on the back-end side of things. My problem is ...
by Fleath//
Mon Mar 27, 2006 7:40 am
Forum: Game Programming
Topic: Game sprites
Replies: 9
Views: 3814

I've been making my own sprites for my projects for the last 4 years, roughly, and I fully endorse Graphics Gale, works like a charm.
by Fleath//
Mon Mar 13, 2006 12:41 pm
Forum: Game Programming
Topic: Mack the Miner test
Replies: 0
Views: 1340

Mack the Miner test

http://www.alastrianlampoon.com/projects/macktheminer/testing_large.zip [124kb]

http://img.photobucket.com/albums/v203/TALStore/mm_scroll.jpg

One or two people here may have seen this in annoucements a few months ago...this is the latest upgrade to it. Compiled under PB4.00 Beta 6.

I'd tested ...
by Fleath//
Sun Feb 19, 2006 2:35 pm
Forum: General Discussion
Topic: How to proove that PB doesnt suck |:
Replies: 92
Views: 24181

I prefer PB because I can get something off the ground and running quickly. In the homebrew community C/C++ is looked up to the same as anywhere else, but a bit moreso because it seems like that first step from homebrew to professional.
But if the thing runs and runs well, the first person who ...
by Fleath//
Sun Feb 12, 2006 11:26 am
Forum: Off Topic
Topic: Need good web FORWARDING recommendation
Replies: 14
Views: 2787

http://www.surpasshosting.com/hostingplans.php

Been with them for the last year on the C5 package.
Their power plan, for $6 has 3GB os space and 50GB monthly transfer, unlimited email too.
by Fleath//
Sun Dec 18, 2005 9:09 am
Forum: Game Programming
Topic: BoxPacker
Replies: 7
Views: 3053

I had a go
Dunno if you'll find them useful, but I had a go at the graphics ^^...And I couldnt get past the third level, hah.
by Fleath//
Tue Dec 13, 2005 12:53 am
Forum: Game Programming
Topic: BoxPacker
Replies: 7
Views: 3053

Plays pretty well, with some music, more refined sprites and maybe a really simple map editor it'd be one of the better PB games I've seen around the place. Well done.
by Fleath//
Thu Dec 08, 2005 12:19 pm
Forum: Off Topic
Topic: HAAF's Game Engine
Replies: 14
Views: 4145

Personally I've had no problem making games in PB. I'm looking forward to being able to choose the rendering system in PB4, but other than that I couldnt be happier. Depending on what I'm making I'll create map editors, file systems, applications and a few dozen commands, to suit. It's a lot better ...
by Fleath//
Thu Dec 08, 2005 8:19 am
Forum: Game Programming
Topic: Alpha blending without Sprite3D?
Replies: 3
Views: 1974

Hah...my own stupidity to blame there :D
I'd checked out the first two, but not noticed the third...which happens to be exactly what I need. Thanks for the pointer, good sir.