
But seriously, folks. Here's the game: download.
3D hardware and sound required. Enjoy. And expect the next update in another three years or so!

Go buy BlitxMax if your not satisfied with PB! :roll:mp303 wrote:Thanks!
I would like to finish it, but my main problem is, I have a background of 10+ years with Pascal/Delphi, PHP, VBScript, JavaScript and a few other languages ... all of which are object-oriented ... it's very hard for me to go back to monolithic / function-oriented programming at this point, it's just too unstructured, despite my best attempts to write "neat" code.
I've been keeping my eye on PB for a good 4-5 years now, because I'm mad impressed with the speed of the language and compiler. And lately it looks like PB is finally up to speed on a few "essential" features for decent game programming, especially support for alpha-channels.
But I'm afraid this game will stay shelfed until (if ever) the PB language itself evolves into something with a little more structure. I need at least "basic" OOP features (simple objects with private/public scope and inheritance) to code something the size of a "real" game.
The only way I could code something major in PB at this point, is by coding it all without taking breaks - but with full-time job, girlfriend and two kids, that's just not going to happen.
Thats your programming and organisational skill thats lacking, not the language.it's very hard for me to go back to monolithic / function-oriented programming at this point, it's just too unstructured, despite my best attempts to write "neat" code.
here we go again! Just because PB doesn't support OOP, it doesn't make it inferior to those. :roll: and actually yes, before i started using PB i coded in HTML/PHP and Python for a living. Python is probably the most OOP'y language you will ever use.mp303 wrote:Ha ha!Kale wrote:Thats your programming and organisational skill thats lacking, not the language.
Sorry, no - it's the language... have you looked at any other programming languages? Most languages support OOP...