Search found 22 matches

by Revolver
Wed Jun 18, 2003 4:03 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] PureBasic For MAC OS ?
Replies: 17
Views: 10831

I'd rather Fred work on improving PB for the 3 platforms it already supports...

Unless he dropped the Amiga version and traded it for Mac OS
by Revolver
Tue Jun 17, 2003 7:32 pm
Forum: Tricks 'n' Tips
Topic: retrieve harddisk`s modell,serial,firmware (Windows only)
Replies: 118
Views: 81471

Windows 95/98/ME doesn't allow that kind of access to the drives. Thats why in my dll users with those platforms need to copy the .vxd file to the system folder. Its a virtual device driver that allows the dll to talk to the ide drives. Windows NT/2000/XP doesn't need to do this. Also, I believe ...
by Revolver
Tue Jun 17, 2003 7:11 pm
Forum: General Discussion
Topic: Harddisk manufacturing information library
Replies: 21
Views: 8950

Inner wrote:Does it work on Cdrom drivers too ?
nope
by Revolver
Tue Jun 17, 2003 12:42 am
Forum: General Discussion
Topic: Harddisk manufacturing information library
Replies: 21
Views: 8950

ricardo: hmm, you could somehow find out which ide controller the virtual drive is using that your software is on, then cycle through the drives given by the dll until you find one that's ControllerID matches. I don't know how to get the ide controller id for a virtual drive though..
by Revolver
Sun Jun 15, 2003 8:51 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Very long statements
Replies: 44
Views: 15199

talk about ugly code
by Revolver
Sun Jun 15, 2003 8:38 am
Forum: General Discussion
Topic: Black copys
Replies: 62
Views: 17905

That's because it's specific to BlitzBasic. I believe it stands for "Blitz User Identification"
by Revolver
Sun Jun 15, 2003 7:05 am
Forum: General Discussion
Topic: Harddisk manufacturing information library
Replies: 21
Views: 8950

Also, don't be fooled. This is not the same thing as you can get with the API command GetVolumeInformation. That command only works for logical drive partitions. This will return the actual serial number for the hard disk itself, as issued by the company that manufactured it. Volume serial numbers ...
by Revolver
Sun Jun 15, 2003 6:59 am
Forum: General Discussion
Topic: Harddisk manufacturing information library
Replies: 21
Views: 8950

Harddisk manufacturing information library

I just finished version 1.0 of my DiskInfo library. This dll will give you details about hard disk drives attached to the IDE controllers of your pc. You can get it here:

http://diskinfo.nakatome.org/diskinfo.rar
or http://diskinfo.nakatome.org/diskinfo.zip
Don't forget to read readme.txt!

Here ...
by Revolver
Wed Jun 04, 2003 2:50 am
Forum: General Discussion
Topic: Tutorial Introduction
Replies: 7
Views: 2506

Hopefully it won't be drenched in mistakes, typos, and bad source code examples like the Blitz book I bought :\

Oh, and the guy who wrote the Blitz book was named "Krylar"

Also, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge of how to ...
by Revolver
Wed Jun 04, 2003 2:36 am
Forum: Coding Questions
Topic: PureBasic for Blitz programmer
Replies: 40
Views: 9708

I am a registered owner of Blitz2D, and praised it religiously for about a year, until I really got comfortable with what PB could do. It took me a while to get used to the quirks (the object pre-numbering was new to me, but I hear its going to be optional soon), and when I first got my copy I was ...
by Revolver
Mon Jun 02, 2003 7:20 pm
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14136

I would but I'm not willing to shell out another $60 for BlitzPlus when all it adds is that questionable DX1 'speed', and some gadget commands that will take years to catch up to PB's excellent command set
by Revolver
Mon Jun 02, 2003 7:06 pm
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14136

I took Codemonger's advise and tried a test that would probably be a bit more accurate:

PureBasic
InitSprite()
OpenScreen(640, 480, 32, "Sprite Test")
LoadSprite(0, "Data\nebula3.bmp", 0)

ChangeGamma(0,0,0,1)

starttime = GetTickCount_()

For I = 1 To 100000
FlipBuffers()
DisplaySprite(0, 0 ...
by Revolver
Mon Jun 02, 2003 6:32 pm
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14136

About V-Sync, I completely disabled it in my video card's hardware setup dialog, so even if PB uses it by default, since the setting is disabled in hardware it will be ignored and run as fast as possible. If it was on, I would max out at 85 FPS in PB, which as you can see, is not the case. Yes ...
by Revolver
Mon Jun 02, 2003 6:15 am
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14136

By the way I used BlitzBasic 2D version 1.68, which is quite old. It relies on DirectX 7 like PureBasic. The new BlitzPlus uses only DirectX 1 (!), and supposedly has increased drawing speed because of this backwards step. I don't know how this Mark Sibly character does it, but he must be doing ...
by Revolver
Mon Jun 02, 2003 6:09 am
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14136

BlitzBasic NOT 4X faster drawing!!

I'm debating whether or not to do my 2D game in BlitzBasic or PureBasic. Blitz attracts me because of its ease of use and speed, Pure attracts me because of its small exe size, built-in alpha effects, and more advanced language constructs like pointers, structures, and linked lists(all bb has are ...