Search found 21 matches

by banban73
Sun Dec 05, 2010 6:15 pm
Forum: Game Programming
Topic: MP3D problem with local rotation
Replies: 7
Views: 3725

Re: MP3D problem with local rotation

Hi,

Many thanks, MPZ, for taking a look on the source and answering.
I will try to get a simpler plane model with only one texture and see what happens.

I am really sorry for any additional work needed and I hope the matrix actualisation will not be too hard to implement.
Speaking of relative ...
by banban73
Thu Dec 02, 2010 6:57 pm
Forum: Game Programming
Topic: MP3D problem with local rotation
Replies: 7
Views: 3725

Re: MP3D problem with local rotation

Sorry, just a precision to download the archive, click on "télécharger le fichier". I did not realize the free web page was only in french.

Regards

Alban
by banban73
Thu Dec 02, 2010 6:49 pm
Forum: Game Programming
Topic: MP3D problem with local rotation
Replies: 7
Views: 3725

Re: MP3D problem with local rotation

Hello,

Thank you very much for your answers.

I tried MP_Turnentity() before posting but this did not work : in the way I use it, it seemed to rotate around global axis.

I also tried a MP_entitylookat() on the plane towards earth center (0,0,0) and that works in a incomplete way : the bottom of ...
by banban73
Wed Dec 01, 2010 8:05 pm
Forum: Game Programming
Topic: MP3D problem with local rotation
Replies: 7
Views: 3725

MP3D problem with local rotation

Hi,

Does anyone around know how to make a rotation of a MP3D entity according to its local axis ? The function MP_EntityGetPitch() has a trigger to get local or global angle but I did not found the same for rotation functions, neither for the move function, which always refer to global axis.
I ...
by banban73
Tue Oct 26, 2010 6:00 pm
Forum: Game Programming
Topic: n3xtd : Transparency and masking problem
Replies: 2
Views: 1889

Re: n3xtd : Transparency and masking problem

Hello again,

It seems Ogre can achieve masking between texture layers in an easier way than irrlicht. I will try this instead of begin intensive shaders study.

Anyway, thanks for people who read the previous post.

Best regards

Alban
by banban73
Mon Oct 25, 2010 10:04 pm
Forum: Game Programming
Topic: n3xtd : Transparency and masking problem
Replies: 2
Views: 1889

n3xtd : Transparency and masking problem

Hello there,

I played a bit with n3xtd (many thanks to Tmyke !) and I have achieved some parts of my little hobby project, that is displaying the Earth (3d) and the great circle flight path of an airliner form one point to another.
Up to now, I can display Earth, airplane, 3d path, etc but I would ...
by banban73
Thu Nov 16, 2006 1:07 pm
Forum: Game Programming
Topic: Where to find Mesh Structure description ?
Replies: 2
Views: 1585

Thanks for the help Cpl.Bator.
See You in french forums !

Regards
by banban73
Wed Nov 15, 2006 10:20 am
Forum: Game Programming
Topic: Where to find Mesh Structure description ?
Replies: 2
Views: 1585

Where to find Mesh Structure description ?

Hello,

I am coding an importer for ".x" files into PB (already retrieves accurate meshes and display them) but I am stucked with UV coords parsing (code gives no error on runtime but the meshes appear plain-colored).
Is there a way to retrieve datas from an existing PB mesh to check the values, in ...
by banban73
Sun Nov 05, 2006 1:02 pm
Forum: Coding Questions
Topic: CreateMesh invalid memory access
Replies: 2
Views: 1324

Thank You Kale for answering.
I added 3DArchive and opened a screen before calling createMesh and now, it works fine.

Best regards
by banban73
Sat Nov 04, 2006 7:29 pm
Forum: Coding Questions
Topic: CreateMesh invalid memory access
Replies: 2
Views: 1324

CreateMesh invalid memory access

Hello,

I tried to use the CreateMesh() command, but its execution returns an "invalid memory access" even in its simplest form :

If InitEngine3D()=0
End
EndIf

CreateMesh(0,10) -----> Invalid memory access

FreeMesh(0)

End

According to the doc, first parameter is mesh Id, second is max number ...
by banban73
Sun Oct 01, 2006 6:36 pm
Forum: Coding Questions
Topic: Has anybody ever written a binary X 3d file loader ?
Replies: 2
Views: 837

Thank You Fluid Byte for answering ! I will study carefully this doc and try to write some piece of code.

Regards
by banban73
Sat Sep 30, 2006 9:29 pm
Forum: Coding Questions
Topic: Has anybody ever written a binary X 3d file loader ?
Replies: 2
Views: 837

Has anybody ever written a binary X 3d file loader ?

Hello,

I wondered if some of you already achieve a piece of code to load a binary ".X" 3d file, parse it and display the resulting meshes with PB.

I tried to gather informations about this format but did not really understand what to look for in the file (templates, tokens, ...).

Can somebody ...
by banban73
Tue May 16, 2006 8:31 pm
Forum: Announcement
Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
Replies: 56
Views: 23628

Great ! It works !

The msvcrt.lib import method is the right one (on my computer at least). It works perfectly.

Thank you very much Traumatic !

Regards
by banban73
Tue May 16, 2006 5:43 pm
Forum: Announcement
Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
Replies: 56
Views: 23628

Still not working

I inserted the workaround code in the beginnig of my code and got the same result.
To be more precise than yesterday the errors are, for the relevant ovlib version:

ovLib 0.23 : One POLINK Error : unresolved external symbol '_PB_Window_Current'

ovlib 0.26 : Two POLINK Errors : unresolved external ...
by banban73
Tue May 16, 2006 10:10 am
Forum: Announcement
Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
Replies: 56
Views: 23628

Thanks Traumatic for your quick answer.
I will try the trick this evening and report the results.

Regards