Hi,
Many thanks, MPZ, for taking a look on the source and answering.
I will try to get a simpler plane model with only one texture and see what happens.
I am really sorry for any additional work needed and I hope the matrix actualisation will not be too hard to implement.
Speaking of relative ...
Search found 21 matches
- Sun Dec 05, 2010 6:15 pm
- Forum: Game Programming
- Topic: MP3D problem with local rotation
- Replies: 7
- Views: 3725
- Thu Dec 02, 2010 6:57 pm
- Forum: Game Programming
- Topic: MP3D problem with local rotation
- Replies: 7
- Views: 3725
Re: MP3D problem with local rotation
Sorry, just a precision to download the archive, click on "télécharger le fichier". I did not realize the free web page was only in french.
Regards
Alban
Regards
Alban
- Thu Dec 02, 2010 6:49 pm
- Forum: Game Programming
- Topic: MP3D problem with local rotation
- Replies: 7
- Views: 3725
Re: MP3D problem with local rotation
Hello,
Thank you very much for your answers.
I tried MP_Turnentity() before posting but this did not work : in the way I use it, it seemed to rotate around global axis.
I also tried a MP_entitylookat() on the plane towards earth center (0,0,0) and that works in a incomplete way : the bottom of ...
Thank you very much for your answers.
I tried MP_Turnentity() before posting but this did not work : in the way I use it, it seemed to rotate around global axis.
I also tried a MP_entitylookat() on the plane towards earth center (0,0,0) and that works in a incomplete way : the bottom of ...
- Wed Dec 01, 2010 8:05 pm
- Forum: Game Programming
- Topic: MP3D problem with local rotation
- Replies: 7
- Views: 3725
MP3D problem with local rotation
Hi,
Does anyone around know how to make a rotation of a MP3D entity according to its local axis ? The function MP_EntityGetPitch() has a trigger to get local or global angle but I did not found the same for rotation functions, neither for the move function, which always refer to global axis.
I ...
Does anyone around know how to make a rotation of a MP3D entity according to its local axis ? The function MP_EntityGetPitch() has a trigger to get local or global angle but I did not found the same for rotation functions, neither for the move function, which always refer to global axis.
I ...
- Tue Oct 26, 2010 6:00 pm
- Forum: Game Programming
- Topic: n3xtd : Transparency and masking problem
- Replies: 2
- Views: 1889
Re: n3xtd : Transparency and masking problem
Hello again,
It seems Ogre can achieve masking between texture layers in an easier way than irrlicht. I will try this instead of begin intensive shaders study.
Anyway, thanks for people who read the previous post.
Best regards
Alban
It seems Ogre can achieve masking between texture layers in an easier way than irrlicht. I will try this instead of begin intensive shaders study.
Anyway, thanks for people who read the previous post.
Best regards
Alban
- Mon Oct 25, 2010 10:04 pm
- Forum: Game Programming
- Topic: n3xtd : Transparency and masking problem
- Replies: 2
- Views: 1889
n3xtd : Transparency and masking problem
Hello there,
I played a bit with n3xtd (many thanks to Tmyke !) and I have achieved some parts of my little hobby project, that is displaying the Earth (3d) and the great circle flight path of an airliner form one point to another.
Up to now, I can display Earth, airplane, 3d path, etc but I would ...
I played a bit with n3xtd (many thanks to Tmyke !) and I have achieved some parts of my little hobby project, that is displaying the Earth (3d) and the great circle flight path of an airliner form one point to another.
Up to now, I can display Earth, airplane, 3d path, etc but I would ...
- Thu Nov 16, 2006 1:07 pm
- Forum: Game Programming
- Topic: Where to find Mesh Structure description ?
- Replies: 2
- Views: 1585
- Wed Nov 15, 2006 10:20 am
- Forum: Game Programming
- Topic: Where to find Mesh Structure description ?
- Replies: 2
- Views: 1585
Where to find Mesh Structure description ?
Hello,
I am coding an importer for ".x" files into PB (already retrieves accurate meshes and display them) but I am stucked with UV coords parsing (code gives no error on runtime but the meshes appear plain-colored).
Is there a way to retrieve datas from an existing PB mesh to check the values, in ...
I am coding an importer for ".x" files into PB (already retrieves accurate meshes and display them) but I am stucked with UV coords parsing (code gives no error on runtime but the meshes appear plain-colored).
Is there a way to retrieve datas from an existing PB mesh to check the values, in ...
- Sun Nov 05, 2006 1:02 pm
- Forum: Coding Questions
- Topic: CreateMesh invalid memory access
- Replies: 2
- Views: 1324
- Sat Nov 04, 2006 7:29 pm
- Forum: Coding Questions
- Topic: CreateMesh invalid memory access
- Replies: 2
- Views: 1324
CreateMesh invalid memory access
Hello,
I tried to use the CreateMesh() command, but its execution returns an "invalid memory access" even in its simplest form :
If InitEngine3D()=0
End
EndIf
CreateMesh(0,10) -----> Invalid memory access
FreeMesh(0)
End
According to the doc, first parameter is mesh Id, second is max number ...
I tried to use the CreateMesh() command, but its execution returns an "invalid memory access" even in its simplest form :
If InitEngine3D()=0
End
EndIf
CreateMesh(0,10) -----> Invalid memory access
FreeMesh(0)
End
According to the doc, first parameter is mesh Id, second is max number ...
- Sun Oct 01, 2006 6:36 pm
- Forum: Coding Questions
- Topic: Has anybody ever written a binary X 3d file loader ?
- Replies: 2
- Views: 837
- Sat Sep 30, 2006 9:29 pm
- Forum: Coding Questions
- Topic: Has anybody ever written a binary X 3d file loader ?
- Replies: 2
- Views: 837
Has anybody ever written a binary X 3d file loader ?
Hello,
I wondered if some of you already achieve a piece of code to load a binary ".X" 3d file, parse it and display the resulting meshes with PB.
I tried to gather informations about this format but did not really understand what to look for in the file (templates, tokens, ...).
Can somebody ...
I wondered if some of you already achieve a piece of code to load a binary ".X" 3d file, parse it and display the resulting meshes with PB.
I tried to gather informations about this format but did not really understand what to look for in the file (templates, tokens, ...).
Can somebody ...
- Tue May 16, 2006 8:31 pm
- Forum: Announcement
- Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
- Replies: 56
- Views: 23628
Great ! It works !
The msvcrt.lib import method is the right one (on my computer at least). It works perfectly.
Thank you very much Traumatic !
Regards
Thank you very much Traumatic !
Regards
- Tue May 16, 2006 5:43 pm
- Forum: Announcement
- Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
- Replies: 56
- Views: 23628
Still not working
I inserted the workaround code in the beginnig of my code and got the same result.
To be more precise than yesterday the errors are, for the relevant ovlib version:
ovLib 0.23 : One POLINK Error : unresolved external symbol '_PB_Window_Current'
ovlib 0.26 : Two POLINK Errors : unresolved external ...
To be more precise than yesterday the errors are, for the relevant ovlib version:
ovLib 0.23 : One POLINK Error : unresolved external symbol '_PB_Window_Current'
ovlib 0.26 : Two POLINK Errors : unresolved external ...
- Tue May 16, 2006 10:10 am
- Forum: Announcement
- Topic: ov:Lib v0.27 - Stream OggVorbis in PureBasic (3.94 / 4.00)
- Replies: 56
- Views: 23628