I've manage to convert the TestBed demo in the SDK to PB. You can find it here:
http://www.jarroddavis.com/priv/gv_pb_testbed.rar
I still have a fair amount of the API to convert, but this demo should show what you can do with GV and PB. The source is included.
For info here:
http://forums ...
Search found 7 matches
- Sun May 23, 2004 10:54 pm
- Forum: Game Programming
- Topic: GameVision SDK
- Replies: 6
- Views: 3009
- Sun May 23, 2004 10:21 pm
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
- Sun May 23, 2004 2:23 pm
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
- Sun May 23, 2004 4:29 am
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
- Sat May 22, 2004 4:29 pm
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
- Sat May 22, 2004 2:35 pm
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
- Sat May 22, 2004 1:59 pm
- Forum: Coding Questions
- Topic: PB Bindings for GameVision SDK
- Replies: 8
- Views: 2863
PB Bindings for GameVision SDK
Hi,
I've been getting some requests to provide PB bindings for my 2D rendering API, GameVision SDK. I'm in the process of doing this, but I'm having some problems.
Some of the routines are recognized and some are not. For example, I can call GV_LogFile_Write_(...), but not GV_App_ProcessMessages ...
I've been getting some requests to provide PB bindings for my 2D rendering API, GameVision SDK. I'm in the process of doing this, but I'm having some problems.
Some of the routines are recognized and some are not. For example, I can call GV_LogFile_Write_(...), but not GV_App_ProcessMessages ...