Search found 12 matches

by AtomUpgrader
Fri Oct 18, 2024 11:22 pm
Forum: Windows
Topic: ImageGadget blinking
Replies: 9
Views: 5051

Re: ImageGadget blinking

@mk-soft, So I changed your code a little and the problem has shown itself.


;-TOP

Procedure UpdateWindow()
Protected dx, dy
dx = WindowWidth(0)
dy = WindowHeight(0) - StatusBarHeight(0) - MenuHeight()
; Resize Gadgets
EndProcedure

Procedure Main()
Protected dx, dy, image

#WinStyle = #PB ...
by AtomUpgrader
Fri Oct 18, 2024 5:42 pm
Forum: Windows
Topic: ImageGadget blinking
Replies: 9
Views: 5051

ImageGadget blinking

that code shows blinking:
OpenWindow(0, 0, 0, 300, 300, "test", #PB_Window_ScreenCentered)
CreateImage(0, 240, 240, 32) ; only with 32-bits depth
ImageGadget(0, 20, 20, 240, 240, 0)
Repeat
Repeat
e = WindowEvent()
If e = #PB_Event_CloseWindow
End
EndIf
Until Not e
SetGadgetState(0, ImageID(0 ...
by AtomUpgrader
Thu Aug 29, 2019 5:34 am
Forum: Coding Questions
Topic: Thread BUG?
Replies: 3
Views: 1028

Re: Thread BUG?

Sorry, ok :oops:
by AtomUpgrader
Wed Aug 28, 2019 7:33 pm
Forum: Coding Questions
Topic: Thread BUG?
Replies: 3
Views: 1028

Thread BUG?


Global test.l

Procedure AlertThread(Parameter)
Repeat
test + 1
Debug "1: " + str(test)
Delay(2000)
ForEver
EndProcedure

CreateThread(@AlertThread(), 0)
Repeat
Debug "2: " + str(test)
Delay(2000)
ForEver

Displayed

2: 0
1: 1
2: 11潳䱲瑥整ㅲ
1: 2
1: 32‱‽റ㬊䌠
2: 3
2: 1:
2: 1:
1: 52
2: 5

This is ...
by AtomUpgrader
Wed Feb 20, 2019 6:31 pm
Forum: General Discussion
Topic: The "100 < 1.1*1" problem
Replies: 5
Views: 2973

The "100 < 1.1*1" problem

Code: Select all

Global.L x
x = 100
If x < 1.0*1
    Debug "100 < 1.0*1"
Endif
If x < 1.1*1
    Debug "100 < 1.1*1"
Endif
Please give out your results!
by AtomUpgrader
Sat Sep 01, 2018 11:34 am
Forum: General Discussion
Topic: Buyed PB and can't download.
Replies: 6
Views: 2447

Re: Buyed PB and can't download.

You have purchased PB, but your online account may not yet be activated. Did you get a separate e-mail for the access data?
No, I did not. How much should I wait?
After you've paid the registration fee you will get your package in about 20 minutes as all is processed automatically. Be sure to ...
by AtomUpgrader
Sat Sep 01, 2018 8:49 am
Forum: General Discussion
Topic: Buyed PB and can't download.
Replies: 6
Views: 2447

Buyed PB and can't download.

I bought yesterday 1 license and since i can't download PB - I not see any mails with password to my login, and if I request password, then:
https://www.dropbox.com/s/s0vlgr451q91hlc/Screen%20003.PNG?dl=1
https://www.dropbox.com/s/07llxtexpu9z233/Screen%20002.PNG?dl=1
But i have e-mail:
https ...
by AtomUpgrader
Wed Dec 25, 2013 5:28 am
Forum: 3D Programming
Topic: PerPixel Shader
Replies: 9
Views: 5012

Re: PerPixel Shader

Is it possible to also use custom generated cube maps, refraction, deferred shading? :)
by AtomUpgrader
Wed Dec 25, 2013 5:19 am
Forum: Feature Requests and Wishlists
Topic: Ogre: Projective Decals
Replies: 3
Views: 3011

Re: Ogre: Projective Decals

Likely, you can do everything with shaders that support OGRE.
by AtomUpgrader
Tue Nov 19, 2013 5:15 pm
Forum: Off Topic
Topic: COMatePLUS - how to read messages in skype?
Replies: 2
Views: 1892

COMatePLUS - how to read messages in skype?

I send messages with this code:
XIncludeFile "Com\COMatePLUS.pbi"
Define.COMateObject oSkype, oCall
oSkype = COMate_CreateObject("Skype4COM.Skype")
If oSkype
For n = 1 To 10
MessageMy.s = StrF( n)
oCall = oSkype\GetObjectProperty("SendMessage('test_skyper', '" + MessageMy + "')")
If oCall ...
by AtomUpgrader
Tue Jul 09, 2013 3:48 pm
Forum: Feature Requests and Wishlists
Topic: OGRE - mesh tangents
Replies: 0
Views: 820

OGRE - mesh tangents

Now for create a mesh using it:

Code: Select all

MeshVertexColor
MeshVertexCount
MeshVertexNormal
MeshVertexPosition
MeshVertexTextureCoordinate
add like:

Code: Select all

MeshVertexTangent
This is necessary to correct the shading using the tangent space
by AtomUpgrader
Fri Jun 21, 2013 2:51 pm
Forum: 3D Programming
Topic: Good method to create Cube Map Texture
Replies: 0
Views: 1363

Good method to create Cube Map Texture

I would like to see in the new version made ​​possible such as the following:
tr_1 = CreateRenderTexture(#PB_Any, CameraID (camera), W, H, #PB_Texture_ManualUpdate)
tr_2 = CreateRenderTexture(#PB_Any, CameraID (camera), W, H, #PB_Texture_ManualUpdate)
[...]
tr_6 = CreateRenderTexture(#PB_Any ...