
First game demo screen render made with PureBasic. This is a rewrite of old RPG game written in Visual Basic, currently it does nothing but display custom background image and message box with text. Debug info on top shows screen redraw parameter and message box offset delta values.
For now I must say that my 2 hour coding is very pleasing with PureBasic and the result is nice. I hooked up this image to my LCD TV, but here I ran into a problem. My LCD TV is HD Ready with very big native screen size. My game is rendered at 640x480 and this makes image scaled on TV, which makes everything look very unpleasant. Can anyone recommend a good thin CRT TV or standard definition TV with composite / component video? I use NVIDIA graphics card to output to TV and project aim is to make games near arcade level, so it can be very possible that some day I build a personal cabinet and use an old CRT TV with my own games, sort of homebrew / DIY arcade.
Idea of game I currently have in mind will utilize very simple four button controller. On screen you have character, which must find gems and he is controlled via controller with four buttons. What makes challenging is that (hopefully) the AI of enemy will step towards you every time you make a step in the game, so you need to find out strategy how to collect all gems before enemy hits you. I am struggling with AI part and the RPG engine this game is based on was very incomplete as well, but if / when I progress I tell you.
That's all for now, sorry for long post, but I think it is nice to tell everyone this little success even if no game is complete yet.
Best regards, talisman.