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[small demo] Paralax Scrolling with PureBasic
[small demo] Paralax Scrolling with PureBasic
here is just a very small example of doing paralax scrolling with purebasic... its coded like hell and not the best... but still showing people (esp newbies) whats possible 
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va!n aka Thorsten
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
- Hroudtwolf
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OT: lol, hi benny! 
Hmm... didn't I see the "Shadow Of The Beast" Intro in PureBasic
sometime before? Argh, can't remember...
Ah yes, here it is:
viewtopic.php?t=14664
Hmm... didn't I see the "Shadow Of The Beast" Intro in PureBasic
sometime before? Argh, can't remember...
Ah yes, here it is:
viewtopic.php?t=14664
Last edited by traumatic on Thu Feb 23, 2006 9:57 am, edited 1 time in total.
Good programmers don't comment their code. It was hard to write, should be hard to read.
Re: [small demo] Paralax Scrolling with PureBasic
Excellent work, va!n -- it's almost hypnotic watching it! 
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
- netmaestro
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Hatonastick
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That brings back memories.
I'd like to see more retro style games myself. Who needs this new fangled 3D stuff eh!?! (Says a guy who plays a lot of 3D games).
Hrm I really should get back to work on Starsled, which will be a bit of a TimePilot rip-off. Sort of. I was waiting till PB 4 full release, but guess I can keep using 3.94. Anyway, enough of my rambling - you going to release the source for this?
Please forgive my poor English, I'm an Australian.
thanks for all the comments!
btw, i didnt knew that someone already has released a "shadow of the beast" demo (with source as i have seen) for purebasic :roll:
I owned all three versions as original and played all versions! I never managed the level - where a stone must be on balls and moved! ? - in the 3rd version!
@benny
I wanted to release the source too, when i sorted it a bit... but seems its not longer requried!? :roll:
btw, i didnt knew that someone already has released a "shadow of the beast" demo (with source as i have seen) for purebasic :roll:
I owned all three versions as original and played all versions! I never managed the level - where a stone must be on balls and moved! ? - in the 3rd version!
@benny
I wanted to release the source too, when i sorted it a bit... but seems its not longer requried!? :roll:
va!n aka Thorsten
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
- Fangbeast
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"Who needs this new fangled 3D stuff eh!?!"Hatonastick wrote:That brings back memories.I'd like to see more retro style games myself. Who needs this new fangled 3D stuff eh!?! (Says a guy who plays a lot of 3D games).
Hrm I really should get back to work on Starsled, which will be a bit of a TimePilot rip-off. Sort of. I was waiting till PB 4 full release, but guess I can keep using 3.94. Anyway, enough of my rambling - you going to release the source for this?
Well, I never, How rude!!! Leave my name out of it!!
Fangles
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Hatonastick
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Sorry I forgot that it's your fangled 3D stuff.Fangbeast wrote:"Who needs this new fangled 3D stuff eh!?!"Hatonastick wrote:That brings back memories.I'd like to see more retro style games myself. Who needs this new fangled 3D stuff eh!?! (Says a guy who plays a lot of 3D games).
Hrm I really should get back to work on Starsled, which will be a bit of a TimePilot rip-off. Sort of. I was waiting till PB 4 full release, but guess I can keep using 3.94. Anyway, enough of my rambling - you going to release the source for this?
Well, I never, How rude!!! Leave my name out of it!!
Fangles
Please forgive my poor English, I'm an Australian.
- Psychophanta
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Well, i am not @va!n, but here is my improved version, compilable with PB4.20 and resizeable window.PB wrote:@va!n: Any chance of keeping this demo alive somewhere for newbies to see?
EDIT: If it does not work for someones it could be related to the fact that there are DisplaySprite like commands in a running thread, and i've heard it is not safe. But it works here. Please let me know if there does not work.
> i am not @va!n, but here is my improved version
I thought the demo was va!n's original work, but now I see it wasn't.
Speed-wise, his one scrolls faster and smoother than yours (on my PC).
Did you use his source as your base, or did you both use the DarkBasic
source? It's just weird that the speed difference is so vast on my system.
I thought the demo was va!n's original work, but now I see it wasn't.
Speed-wise, his one scrolls faster and smoother than yours (on my PC).
Did you use his source as your base, or did you both use the DarkBasic
source? It's just weird that the speed difference is so vast on my system.