Developed or developing a new product in PureBasic? Tell the world about it.
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Mon May 28, 2007 9:52 pm
...
Last edited by
Heathen on Tue Jul 06, 2010 5:20 am, edited 12 times in total.
I love Purebasic.
rsts
Addict
Posts: 2736 Joined: Wed Aug 24, 2005 8:39 am
Location: Southwest OH - USA
Post
by rsts » Tue May 29, 2007 12:54 am
Wow! Very impressive. Fast too.
Good work. Thanks for shring this with us.
cheers
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Tue May 29, 2007 1:05 am
I'm pretty impressed with some of the winboard compatible engines on the net (there's tons). I get beat every time.. one minute I'm there with all of my pieces, the next they're gone and I'm check mated
, I included the 2 best/fastest ones i've tried and which doesn't use a wierd dielect of the protocol.
here is the protocol:
winboard = windows version
xboard = linux version
they both use the same protocol
http://www.tim-mann.org/xboard/engine-intf.html
I love Purebasic.
rsts
Addict
Posts: 2736 Joined: Wed Aug 24, 2005 8:39 am
Location: Southwest OH - USA
Post
by rsts » Tue May 29, 2007 1:36 am
Umm - when you 'quit' the game from the debugger, it leaves a hagrid process running which uses almost all the cpu cycles untill you kill it with task manager.
cheers
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Tue May 29, 2007 1:59 am
rsts wrote: Umm - when you 'quit' the game from the debugger, it leaves a hagrid process running which uses almost all the cpu cycles untill you kill it with task manager.
cheers
yeah I noticed that
I love Purebasic.
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Tue May 29, 2007 8:08 am
Updated, no longer need the debugger to see the output and added a whole bunch more
I love Purebasic.
abc123
Enthusiast
Posts: 195 Joined: Wed Apr 18, 2007 9:27 pm
Post
by abc123 » Tue May 29, 2007 10:12 am
Wow, this is really cool! Thanks for sharing!
Derek
Addict
Posts: 2354 Joined: Wed Apr 07, 2004 12:51 am
Location: England
Post
by Derek » Tue May 29, 2007 1:09 pm
The bishop in this picture thinks it is a Queen or Rook and moved 1 square sideways and put me in check.
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Wed May 30, 2007 12:21 am
Thanks for the feedback guys!
@Derek, I'll look into it
(being black is still a new feature with probably some bugs)
edit: I see what happened. It's a bug with the castling.
I love Purebasic.
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Wed May 30, 2007 2:03 am
k updated to rev 1 to fix the castling bug
plans for next version:
- pawn promotion
- begin work on ics protocol
- redo the sprite handling
I love Purebasic.