Purebasic 5 Finale ist raus
Verfasst: 05.11.2012 18:59
16:28:45: Creating resource group General
16:28:45: Creating resource group Internal
16:28:45: Creating resource group Autodetect
16:28:45: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:28:45: Registering ResourceManager for type Material
16:28:45: Registering ResourceManager for type Mesh
16:28:45: Registering ResourceManager for type Skeleton
16:28:45: MovableObjectFactory for type 'ParticleSystem' registered.
16:28:45: OverlayElementFactory for type Panel registered.
16:28:45: OverlayElementFactory for type BorderPanel registered.
16:28:45: OverlayElementFactory for type TextArea registered.
16:28:45: Registering ResourceManager for type Font
16:28:45: ArchiveFactory for archive type FileSystem registered.
16:28:45: ArchiveFactory for archive type Zip registered.
16:28:45: ArchiveFactory for archive type EmbeddedZip registered.
16:28:45: DDS codec registering
16:28:45: FreeImage version: 3.10.0
16:28:45: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:28:45: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
16:28:45: PVRTC codec registering
16:28:45: Registering ResourceManager for type HighLevelGpuProgram
16:28:45: Registering ResourceManager for type Compositor
16:28:45: MovableObjectFactory for type 'Entity' registered.
16:28:45: MovableObjectFactory for type 'Light' registered.
16:28:45: MovableObjectFactory for type 'BillboardSet' registered.
16:28:45: MovableObjectFactory for type 'ManualObject' registered.
16:28:45: MovableObjectFactory for type 'BillboardChain' registered.
16:28:45: MovableObjectFactory for type 'RibbonTrail' registered.
16:28:45: *-*-* OGRE Initialising
16:28:45: *-*-* Version 1.8.0 (Byatis)
16:28:45: D3D9 : Direct3D9 Rendering Subsystem created.
16:28:45: D3D9: Driver Detection Starts
16:28:45: D3D9: Driver Detection Ends
16:28:45: OpenGL Rendering Subsystem created.
16:28:45: Particle Emitter Type 'Point' registered
16:28:45: Particle Emitter Type 'Box' registered
16:28:45: Particle Emitter Type 'Ellipsoid' registered
16:28:45: Particle Emitter Type 'Cylinder' registered
16:28:45: Particle Emitter Type 'Ring' registered
16:28:45: Particle Emitter Type 'HollowEllipsoid' registered
16:28:45: Particle Affector Type 'LinearForce' registered
16:28:45: Particle Affector Type 'ColourFader' registered
16:28:45: Particle Affector Type 'ColourFader2' registered
16:28:45: Particle Affector Type 'ColourImage' registered
16:28:45: Particle Affector Type 'ColourInterpolator' registered
16:28:45: Particle Affector Type 'Scaler' registered
16:28:45: Particle Affector Type 'Rotator' registered
16:28:45: Particle Affector Type 'DirectionRandomiser' registered
16:28:45: Particle Affector Type 'DeflectorPlane' registered
16:28:45: PCZone Factory Type 'ZoneType_Default' registered
16:28:45: CPU Identifier & Features
16:28:45: -------------------------
16:28:45: * CPU ID: GenuineIntel
16:28:45: * SSE: yes
16:28:45: * SSE2: no
16:28:45: * SSE3: no
16:28:45: * MMX: yes
16:28:45: * MMXEXT: yes
16:28:45: * 3DNOW: no
16:28:45: * 3DNOWEXT: no
16:28:45: * CMOV: yes
16:28:45: * TSC: yes
16:28:45: * FPU: yes
16:28:45: * PRO: yes
16:28:45: * HT: no
16:28:45: -------------------------
16:28:45: D3D9 : Subsystem Initialising
16:28:45: Registering ResourceManager for type Texture
16:28:45: Registering ResourceManager for type GpuProgram
16:28:45: ***************************************
16:28:45: *** D3D9 : Subsystem Initialised OK ***
16:28:45: ***************************************
16:28:45: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:28:45: SceneManagerFactory for type 'BspSceneManager' registered.
16:28:45: Registering ResourceManager for type BspLevel
16:28:46: Added resource location './Data/Textures' of type 'FileSystem' to resource group 'General'
16:28:46: Added resource location './Data/Models' of type 'FileSystem' to resource group 'General'
16:28:46: Added resource location './Data/Scripts' of type 'FileSystem' to resource group 'General'
16:28:46: Added resource location './Data/Packs/Desert.zip' of type 'Zip' to resource group 'General'
16:28:46: Parsing scripts for resource group Autodetect
16:28:46: Finished parsing scripts for resource group Autodetect
16:28:46: Creating resources for group Autodetect
16:28:46: All done
16:28:46: Parsing scripts for resource group General
16:28:46: Parsing script Color.material
16:28:46: Parsing script Examples.material
16:28:46: Parsing script facial.material
16:28:46: Parsing script particle.material
16:28:46: Parsing script ReloadMaterial.material
16:28:46: Parsing script ResetMaterial.material
16:28:46: Parsing script scene.material
16:28:46: Parsing script shapekey.material
16:28:46: Parsing script smoke.material
16:28:46: Parsing script SphereMap.material
16:28:46: Finished parsing scripts for resource group General
16:28:46: Creating resources for group General
16:28:46: All done
16:28:46: Parsing scripts for resource group Internal
16:28:46: Finished parsing scripts for resource group Internal
16:28:46: Creating resources for group Internal
16:28:46: All done
16:28:59: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 0x0 fullscreen miscParams: FSAA=2 colourDepth=32 displayFrequency=60 externalWindowHandle=854162 vsync=true
16:28:59: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1280x1024, 32bpp
16:28:59: D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination
16:28:59: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at OgreD3D9Device.cpp (line 729)
Habe eine Ati Radeon 9250, aber dieser Forumseintrag hat geholfen. Einfach diese Zeilen in Screen3DRequester.pb herausnehmen oder Dokumentation wandeln mit ";"PMV hat geschrieben: Wenns ne Intel Grafikchip hast hier:
http://www.purebasic.fr/english/viewtop ... 36&t=52048
Code: Alles auswählen
Select AAMode
Case 0:
AntialiasingMode(#PB_AntialiasingMode_None)
Case 1:
AntialiasingMode(#PB_AntialiasingMode_x2)
Case 2:
AntialiasingMode(#PB_AntialiasingMode_x4)
Case 3:
AntialiasingMode(#PB_AntialiasingMode_x6)
EndSelect