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FullScreen GUI

Verfasst: 04.09.2008 12:35
von namenlos
I will make a GUI for Purebasic. now , it's very easy to make app's in the fullscreen mode.

Bild

more infos are available in the link :

http://www.assembla.com/wiki/show/bCYeo ... 7hab7jnrAJ

Enjoy! :D

Verfasst: 04.09.2008 12:39
von STARGÅTE
Der Link kommt mir seltsam vor ...

kann mal jemand anderes Prüfen ^^

EDIT: ist doch OK ^^

@Cpl.Bator
plz post n ScreenShot ...

@Cpl.Bator
Your GUI is verry laggy .... i have only 10 FPS on my PC, (P4 1,8GHz)
why ?

Verfasst: 04.09.2008 12:50
von RSBasic
@Cpl.Bator
:allright:

Verfasst: 04.09.2008 13:14
von namenlos
Der Link kommt mir seltsam vor ...

kann mal jemand anderes Prüfen ^^
The link is clean , i'm not a stupid "hacker" /:->


STARGÅTE hat geschrieben: @Cpl.Bator
Your GUI is verry laggy .... i have only 10 FPS on my PC, (P4 1,8GHz)
why ?
This is strange , you run with the debbuger ? what example ?
Can you post your code here plz ?

Verfasst: 04.09.2008 13:30
von STARGÅTE
i use your example in GUI_Example.rar

if i run it in my notebook (I-Celeron 1,6Ghz) it runs ok (60FPS)

is the problem with RADEON Grafic-Cards?

Verfasst: 04.09.2008 13:32
von Dostej
Wow, sieht super gut aus
Habs mal gezogen, mal sehn, vlcht schaffe ich es es nächste Woche mal zu testen

Verfasst: 04.09.2008 13:43
von namenlos
is the problem with RADEON Grafic-Cards?
Possible , i use only 2D drawing command & sprite for rendering the gui.
The example.exe use an image for the background , if you change the image by an other small image , the fps is up ?

Verfasst: 04.09.2008 13:54
von STARGÅTE
yes !
thx.

if without background it runs good

Verfasst: 04.09.2008 14:15
von namenlos
:mrgreen: Thx for the test

Verfasst: 04.09.2008 14:48
von gnasen
I tested it, looks very good.

But there seems to be a problem with resizing the gadgets:

http://www.abload.de/image.php?img=error99c.jpg

Some thing I noticed is that, if I use the vertical scroller, the selection scrolls with it. It's a little bit unusually. Another thing is the change off the gadget focus, if I hold down a mouse button (to move or whatever) and enter the area of another gadget.

All in all it looks very fine, especially I like the StringGadgets and the ContainerGadgets.

PS: If I try to get the current pressed keys (like in the StringGadget) with KeyboardInkey() it returns sometimes bad values. What is your method, would you share it?