Maus an den seiten schleifen lassen
Verfasst: 10.06.2008 20:41
meine frage ist: wie kann ich dafür sorgen, dass wenn man die maus bewegt sie nur an den seiten langschleift und nicht iwie in die mitte geht:
soweit hab ich das ja schon, das problem ist, wenn man die maus durch die mitte schiebt kommt si oben und so wieder raus, das soll aber so nicht sein
Code: Alles auswählen
InitSprite()
InitKeyboard()
InitMouse()
;-Konstanten
#tmapX = 58 - 1
#tmapY = 26 - 1
#tileh = 28
#tilew = 17
#Screenh = 768
#Screenw = 1024
;-Bildschrim öffnen
OpenScreen(1024, 768, 32, "Test")
;-Sprites createn+malen
CreateSprite(0, #tilew, #tileh)
StartDrawing(SpriteOutput(0))
Box(0, 0, 35, #tileh, RGB(255, 255, 255))
StopDrawing()
CreateSprite(1, #tilew, #tileh)
StartDrawing(SpriteOutput(1))
Box(0, 0, #tilew, #tileh, RGB(0, 0, 255))
StopDrawing()
CreateSprite(2, 20, 20)
StartDrawing(SpriteOutput(2))
Box(0, 0, 20, 20, RGB(255, 0, 255))
StopDrawing()
CreateSprite(3, 20, #screenh)
StartDrawing(SpriteOutput(3))
Box(0, 0, 20, #screenh, RGB(255, 0, 255))
StopDrawing()
CreateSprite(4, #screenw, 20)
StartDrawing(SpriteOutput(4))
Box(0, 0, #screenw, 20, RGB(255, 0, 255))
StopDrawing()
CreateSprite(5, #tilew, #tileh)
StartDrawing(SpriteOutput(5))
Box(0, 0, #tilew, #tileh, RGB(10, 100, 255))
StopDrawing()
;-Framerate
SetFrameRate(60)
Repeat
ExamineKeyboard()
ExamineMouse()
;beenden
If KeyboardPushed(#PB_Key_Escape)
Quit = 1
EndIf
;-Sprites anzeigen
ClearScreen(RGB(0,100,0))
mausx = MouseX()
mausy = MouseY()
If mausy > 20 And mausy < #screenh - 40 And mausx < 20
DisplaySprite(2, 0, mausy)
ElseIf mausy < 20 And mausx > 20 And mausx < #screenw - 40
DisplaySprite(2, mausx, 0)
ElseIf mausy > 20 And mausx > #screenw - 40 And mausy < #screenh - 40
DisplaySprite(2, #screenw - 20, MouseY())
ElseIf mausy > #screenh - 40 And mausx > 20 And mausx < #screenw - 40
DisplaySprite(2, MouseX(), #screenh- 20)
EndIf
;-Map anzeigen
Restore Map
For pmapY = 0 To #tmapY
For pmapX=0 To #tmapX
a.b
Read a
If a = 1
DisplaySprite(1, pmapX*#tilew + 20, pmapY*#tileh + 20 )
ElseIf a = 0
DisplaySprite(0, pmapX*#tilew + 20, pmapY*#tileh + 20 )
ElseIf a = 5
DisplaySprite(5, pmapX*#tilew + 20, pmapY*#tileh + 20 )
EndIf
Next
Next
FlipBuffers()
Until Quit = 1
End
;-Map daten
DataSection
Map:
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EndDataSection