SuperSprite3D
Verfasst: 20.10.2006 11:44
Hello German people !
I have coded supersprite3D for simulate 3D in 2D with Sprite3D
You can rotate and move Supersprite3D on all axis. you can
blur , flip , change color of the supersprite3D by vertex or not.
Change alpha by vertex, or simulate some light
A lot of examples are available with the .rar
Source of SuperSprite3D (old) With some examples :
File:1->SuperSprite3D.rar

New release of 19/09/06 (Only source):
File:1->S-Sprite3D_V2.rar

Added :
- VertexColor
- RGBA
- UV Coordinate
Commands :
SetSuperSprite3DVertexColor(SuperSprite3D_id, A, B,C,D)
For A,B,C,D use RGBA(r,g,b,a)
SetSuperSprite3DUV(SuperSprite3D_id, U,V)
for 2,2, Texture was repeated 4x
InvertColorSuperSprite3D() Replace NegatifSuperSprite3D()
Examples compiled :
Infinite grounds examples :
File:->Ground.rar

use mouse for strafe move :
File:->InfGround2D.rar

With a BumpMapping2D !
File:->SS3DBump.rar

Simple BGAMES Logo
File:->ExpSS3D.rar

Enjoy !

I have coded supersprite3D for simulate 3D in 2D with Sprite3D
You can rotate and move Supersprite3D on all axis. you can
blur , flip , change color of the supersprite3D by vertex or not.
Change alpha by vertex, or simulate some light
A lot of examples are available with the .rar
Source of SuperSprite3D (old) With some examples :
File:1->SuperSprite3D.rar

New release of 19/09/06 (Only source):
File:1->S-Sprite3D_V2.rar

Added :
- VertexColor
- RGBA
- UV Coordinate
Commands :
SetSuperSprite3DVertexColor(SuperSprite3D_id, A, B,C,D)
For A,B,C,D use RGBA(r,g,b,a)
SetSuperSprite3DUV(SuperSprite3D_id, U,V)
for 2,2, Texture was repeated 4x
InvertColorSuperSprite3D() Replace NegatifSuperSprite3D()
Examples compiled :
Infinite grounds examples :
File:->Ground.rar

use mouse for strafe move :
File:->InfGround2D.rar

With a BumpMapping2D !

File:->SS3DBump.rar

Simple BGAMES Logo

File:->ExpSS3D.rar

Enjoy !
