Seite 7 von 11

Verfasst: 04.03.2009 16:56
von ts-soft
[b][size=167]404 Not Found[/size][/b] hat geschrieben:The requested URL /tl_files/games/PureMemoryDeluxe_Debug.zip was not found on this server.

Verfasst: 04.03.2009 16:56
von Fluid Byte
gefixt

Verfasst: 04.03.2009 16:58
von ts-soft
debug.log hat geschrieben:15:57:21 = init: graphics
15:57:21 = init: 3D acceleration
15:57:21 = init: keyboard
15:57:21 = init: mouse
15:57:21 = init: sound
15:57:21 = extrn: minizip
15:57:21 = extrn: animsprite
15:57:21 = extrn: imagefont
15:57:21 = extrn: highscore
15:57:21 = extrn: zip access
15:57:21 = extrn: interface
15:57:21 = read settings
15:57:21 = open screen
15:57:22 = prepare resources
15:57:22 = zip: find -> tile.wav (0)
15:57:22 = zip: catch -> tile.wav (0)
15:57:22 = sfx: catch -> tile.wav (0)
15:57:22 = zip: find -> score.wav (0)
15:57:22 = zip: catch -> score.wav (0)
15:57:22 = sfx: catch -> score.wav (0)
15:57:22 = zip: find -> hover.wav (0)
15:57:22 = zip: catch -> hover.wav (0)
15:57:22 = sfx: catch -> hover.wav (0)
15:57:22 = zip: find -> select.wav (0)
15:57:22 = zip: catch -> select.wav (0)
15:57:22 = sfx: catch -> select.wav (0)
15:57:22 = zip: find -> buzz.wav (0)
15:57:22 = zip: catch -> buzz.wav (0)
15:57:22 = sfx: catch -> buzz.wav (0)
15:57:22 = zip: find -> applause.wav (0)
15:57:22 = zip: catch -> applause.wav (0)
15:57:22 = sfx: catch -> applause.wav (0)
15:57:22 = zip: find -> combo.wav (0)
15:57:22 = zip: catch -> combo.wav (0)
15:57:22 = sfx: catch -> combo.wav (0)
15:57:22 = zip: find -> gameover.wav (0)
15:57:22 = zip: catch -> gameover.wav (0)
15:57:22 = sfx: catch -> gameover.wav (0)
15:57:22 = zip: find -> about.ogg (0)
15:57:22 = zip: catch -> about.ogg (0)
15:57:22 = sfx: catch -> about.ogg (0)
15:57:22 = zip: find -> game.ogg (0)
15:57:22 = zip: catch -> game.ogg (0)
15:57:22 = sfx: catch -> game.ogg (0)
15:57:22 = zip: find -> menu.ogg (0)
15:57:22 = zip: catch -> menu.ogg (0)
15:57:22 = sfx: catch -> menu.ogg (0)
15:57:22 = set volume
15:57:22 = gfx: transparent color
15:57:22 = zip: find -> checkerbox.png (0)
15:57:22 = zip: catch -> checkerbox.png (0)
15:57:22 = gfx: catch -> checkerbox.png

Verfasst: 04.03.2009 17:05
von Fluid Byte
Ja ok, dann ist klar. Keine einzige Datei im Archiv wird geladen bzw. überhaupt gefunden. Bin jetzt aber wirklich überfragt woran das liegen könnte ... :?

Verfasst: 04.03.2009 17:18
von RSBasic
16:17:26 = init: graphics
16:17:26 = init: 3D acceleration
16:17:26 = init: keyboard
16:17:26 = init: mouse

Verfasst: 04.03.2009 17:18
von ts-soft
Versuch es doch mit Nummern, statt Namen, kannst ja Konstanten erstellen.
Mit Nummer ist auch schneller!

Verfasst: 04.03.2009 17:34
von Fluid Byte
Versuch noch mal, diese Version ist ohne Packer:

http://www.codedreality.de/tl_files/gam ... _Debug.zip

Verfasst: 04.03.2009 17:36
von X360 Andy
16:35:44 = create logfile
16:35:44 = init: graphics
16:35:45 = init: 3D acceleration
16:35:45 = init: keyboard
16:35:45 = init: mouse
16:35:45 = init: sound
16:35:46 = extrn: minizip
16:35:46 = extrn: animsprite
16:35:46 = extrn: imagefont
16:35:46 = extrn: highscore
16:35:46 = extrn: zip access
16:35:46 = extrn: interface
16:35:46 = read settings
16:35:46 = open screen
16:35:46 = prepare resources
16:35:46 = zip: find -> tile.wav (0)
16:35:46 = zip: catch -> tile.wav (0)
16:35:46 = sfx: catch -> tile.wav (0)
16:35:46 = zip: find -> score.wav (0)
16:35:46 = zip: catch -> score.wav (0)
16:35:46 = sfx: catch -> score.wav (0)
16:35:46 = zip: find -> hover.wav (0)
16:35:46 = zip: catch -> hover.wav (0)
16:35:46 = sfx: catch -> hover.wav (0)
16:35:46 = zip: find -> select.wav (0)
16:35:46 = zip: catch -> select.wav (0)
16:35:46 = sfx: catch -> select.wav (0)
16:35:46 = zip: find -> buzz.wav (0)
16:35:46 = zip: catch -> buzz.wav (0)
16:35:46 = sfx: catch -> buzz.wav (0)
16:35:46 = zip: find -> applause.wav (0)
16:35:46 = zip: catch -> applause.wav (0)
16:35:46 = sfx: catch -> applause.wav (0)
16:35:46 = zip: find -> combo.wav (0)
16:35:46 = zip: catch -> combo.wav (0)
16:35:46 = sfx: catch -> combo.wav (0)
16:35:46 = zip: find -> gameover.wav (0)
16:35:46 = zip: catch -> gameover.wav (0)
16:35:46 = sfx: catch -> gameover.wav (0)
16:35:46 = zip: find -> about.ogg (0)
16:35:46 = zip: catch -> about.ogg (0)
16:35:46 = sfx: catch -> about.ogg (0)
16:35:46 = zip: find -> game.ogg (0)
16:35:46 = zip: catch -> game.ogg (0)
16:35:46 = sfx: catch -> game.ogg (0)
16:35:46 = zip: find -> menu.ogg (0)
16:35:46 = zip: catch -> menu.ogg (0)
16:35:46 = sfx: catch -> menu.ogg (0)
16:35:46 = set volume
16:35:46 = gfx: transparent color
16:35:46 = zip: find -> checkerbox.png (0)
16:35:46 = zip: catch -> checkerbox.png (0)
16:35:46 = gfx: catch -> checkerbox.png

Verfasst: 04.03.2009 17:37
von RSBasic
>http://www.codedreality.de/tl_files/gam ... _Debug.zip
Pure Memory Deluxe v1.0B: PureMemory Deluxe.exe - Fehler in Anwendung hat geschrieben:Die Anweisung in "0x0041641d" verweist auf Speicher in "0x00000000". Der Vorgang
"read" konnte nicht auf dem Speicher durchgeführt werden.
Klicken Sie auf "OK", um das Programm zu beenden.
16:38:53 = create logfile
16:38:53 = init: graphics
16:38:53 = init: 3D acceleration
16:38:53 = init: keyboard
16:38:53 = init: mouse
16:38:53 = init: sound
16:38:53 = extrn: minizip
16:38:53 = extrn: animsprite
16:38:53 = extrn: imagefont
16:38:53 = extrn: highscore
16:38:53 = extrn: zip access
16:38:53 = extrn: interface
16:38:53 = read settings
16:38:53 = open screen
16:38:53 = prepare resources
16:38:53 = zip: find -> tile.wav (0)
16:38:53 = zip: catch -> tile.wav (0)
16:38:53 = sfx: catch -> tile.wav (0)
16:38:53 = zip: find -> score.wav (0)
16:38:53 = zip: catch -> score.wav (0)
16:38:53 = sfx: catch -> score.wav (0)
16:38:53 = zip: find -> hover.wav (0)
16:38:53 = zip: catch -> hover.wav (0)
16:38:53 = sfx: catch -> hover.wav (0)
16:38:53 = zip: find -> select.wav (0)
16:38:53 = zip: catch -> select.wav (0)
16:38:53 = sfx: catch -> select.wav (0)
16:38:53 = zip: find -> buzz.wav (0)
16:38:53 = zip: catch -> buzz.wav (0)
16:38:53 = sfx: catch -> buzz.wav (0)
16:38:53 = zip: find -> applause.wav (0)
16:38:53 = zip: catch -> applause.wav (0)
16:38:53 = sfx: catch -> applause.wav (0)
16:38:53 = zip: find -> combo.wav (0)
16:38:53 = zip: catch -> combo.wav (0)
16:38:53 = sfx: catch -> combo.wav (0)
16:38:53 = zip: find -> gameover.wav (0)
16:38:53 = zip: catch -> gameover.wav (0)
16:38:53 = sfx: catch -> gameover.wav (0)
16:38:53 = zip: find -> about.ogg (0)
16:38:53 = zip: catch -> about.ogg (0)
16:38:53 = sfx: catch -> about.ogg (0)
16:38:53 = zip: find -> game.ogg (0)
16:38:53 = zip: catch -> game.ogg (0)
16:38:53 = sfx: catch -> game.ogg (0)
16:38:53 = zip: find -> menu.ogg (0)
16:38:53 = zip: catch -> menu.ogg (0)
16:38:53 = sfx: catch -> menu.ogg (0)
16:38:53 = set volume
16:38:53 = gfx: transparent color
16:38:53 = zip: find -> checkerbox.png (0)
16:38:53 = zip: catch -> checkerbox.png (0)
16:38:53 = gfx: catch -> checkerbox.png

Verfasst: 04.03.2009 17:49
von Fluid Byte
Pure Memory Deluxe v1.0B ???