Wie von mir und Bobobo bereits bemerkt funktioniert die Lib nicht! (jedenfalls unter XP). Wenn Du die Lib mit dem DLL Importer aus dem Library SDK mit folgender pbl Datei neu erstellst geht es.
PBL:
Code: Alles auswählen
Xtreme3D.dll
X3D_AbsoluteObjectDirection 1
X3D_AbsoluteObjectPosition 1
X3D_ActorCurrentFrame 1
X3D_ActorFramecount 1
X3D_AddActorObject 2
X3D_AddLineNode 4
X3D_AddPolyVertex 4
X3D_AddSVLight 2
X3D_AddSVOccluder 2
X3D_AddSkyStars 3
X3D_BackgroundColor 1
X3D_CameraDistance2Target 1
X3D_ClearSky 1
X3D_CopyObject 2
X3D_CreateBmpFont 8
X3D_CreateFXManager 1
X3D_CreateFireFX 2
X3D_CreateFont 2
X3D_CreateMaterial 3
X3D_CreateObject 3
X3D_CreateThorFX 2
X3D_CreateWaterRipple 1
X3D_CubeVsCube 2
X3D_CubeVsFace 2
X3D_DeleteLineNode 5
X3D_DeleteObject 1
X3D_DeletePolyVertex 2
X3D_DeleteUnusedMaterials 0
X3D_EnableFog 1
X3D_EnableTexture 2
X3D_End 0
X3D_ExplodeMesh 6
X3D_FaceVsFace 2
X3D_FireExplosion 4
X3D_FlushSV 1
X3D_FogColor 1
X3D_FogDistance 2
X3D_FpsAddMap 1
X3D_FpsRemoveMap 1
X3D_FpsVelocity 1
X3D_GetLibMaterial 2
X3D_GroundCollision 1
X3D_IsObjectAtXY 3
X3D_LiftObject 2
X3D_LightShining 2
X3D_Lighting 1
X3D_LoadBmpFont 2
X3D_LoadTexture 2
X3D_MaterialName 1
X3D_MirrorSprite 3
X3D_MouseCursor 1
X3D_MoveCameraAroundTarget 3
X3D_MoveObject 2
X3D_MoveSprite 3
X3D_ObjAtXY 2
X3D_ObjectDirection 1
X3D_ObjectDistance 2
X3D_ObjectPosition 1
X3D_ObjectType 2
X3D_OctreeRaycast 2
X3D_PitchAngle 1
X3D_PixelColor 2
X3D_Point2Object 2
X3D_PolyVertexPosition 2
X3D_Raycast 2
X3D_RemoveSVLight 2
X3D_RemoveSVOccluder 2
X3D_Render 0
X3D_ResetWater 1
X3D_Resize 4
X3D_RollAngle 1
X3D_RotateMesh 5
X3D_RotateObject 4
X3D_RotateSprite 2
X3D_SVActive 2
X3D_ScaleCamera 2
X3D_ScaleObject 4
X3D_ScaleSprite 3
X3D_SceneRaycast 1
X3D_Set3DText 2
X3D_Set3DTextExtrusion 2
X3D_SetAbsoluteObjectDirection 4
X3D_SetAbsoluteObjectPosition 4
X3D_SetActorAnimationMode 2
X3D_SetActorAnimationRange 3
X3D_SetActorInterval 2
X3D_SetAmbientLight 2
X3D_SetBlendingMode 2
X3D_SetBlurOptions 6
X3D_SetBlurPreset 2
X3D_SetBlurResolution 2
X3D_SetCamera 1
X3D_SetCameraDistance2Target 2
X3D_SetCameraFocal 2
X3D_SetCameraScale 2
X3D_SetCameraStyle 2
X3D_SetCameraTarget 2
X3D_SetCameraViewDepth 2
X3D_SetDiffuseLight 2
X3D_SetDirectionOfObject 2
X3D_SetFireBurst 2
X3D_SetFireColor 5
X3D_SetFireCrown 2
X3D_SetFireDensity 2
X3D_SetFireEvaporation 2
X3D_SetFireLife 2
X3D_SetFireMaxParticles 2
X3D_SetFireParticleSize 2
X3D_SetFireRadius 2
X3D_SetFpsBSRadius 2
X3D_SetFpsGravity 3
X3D_SetFrustrumShape 4
X3D_SetLensflareElements 6
X3D_SetLensflareGradients 4
X3D_SetLensflareResolution 2
X3D_SetLensflareSecs 2
X3D_SetLensflareSeed 2
X3D_SetLensflareSize 2
X3D_SetLensflareSqueeze 2
X3D_SetLensflareStreakWidth 2
X3D_SetLensflareStreaks 2
X3D_SetLensflareTextures 5
X3D_SetLightAttenuation 4
X3D_SetLightSpotCutoff 2
X3D_SetLightSpotDirection 4
X3D_SetLightSpotExponent 2
X3D_SetLightStyle 2
X3D_SetLineColors 5
X3D_SetMaterial 2
X3D_SetMaterialAmbient 3
X3D_SetMaterialDiffuse 3
X3D_SetMaterialEmission 3
X3D_SetMaterialShininess 2
X3D_SetMaterialSpecular 3
X3D_SetMirrorObject 2
X3D_SetMirrorOptions 5
X3D_SetObjectCulling 2
X3D_SetObjectDirection 4
X3D_SetObjectPosition 4
X3D_SetObjectRotation 4
X3D_SetObjectScale 4
X3D_SetObjectType 3
X3D_SetOutlineShader 3
X3D_SetPolyVertexPosition 5
X3D_SetPolygonMode 2
X3D_SetPositionOfObject 2
X3D_SetSVDarkeningColor 5
X3D_SetSVMode 2
X3D_SetSVOptions 5
X3D_SetSecondTexture 2
X3D_SetShadowPlaneLight 2
X3D_SetShadowPlaneObject 2
X3D_SetSkySun 2
X3D_SetSkyTurbidity 2
X3D_SetSkyboxClouds 3
X3D_SetSkyboxMaterial 8
X3D_SetSkyboxStyle 2
X3D_SetSpecularLight 2
X3D_SetSphereResolution 3
X3D_SetSpriteRotation 2
X3D_SetSpriteSize 3
X3D_SetTexLensflareOptions 4
X3D_SetText 2
X3D_SetTextColor 3
X3D_SetTextFont 2
X3D_SetTextRotation 2
X3D_SetTextureFilter 3
X3D_SetTextureMappingMode 2
X3D_SetTextureMode 2
X3D_SetTextureOffset 3
X3D_SetTexturePaths 1
X3D_SetTextureScale 3
X3D_SetThorColor 7
X3D_SetThorGlowSize 2
X3D_SetThorMaxParticles 2
X3D_SetThorVibrate 2
X3D_SetThorWildness 2
X3D_SetTorusRadius 3
X3D_SetTorusRings 2
X3D_SetTreeBranchAngle 2
X3D_SetTreeBranchFacets 2
X3D_SetTreeBranchNoise 2
X3D_SetTreeBranchRadius 2
X3D_SetTreeBranchSize 2
X3D_SetTreeBranchTwist 2
X3D_SetTreeDepth 2
X3D_SetTreeLeafSize 2
X3D_SetTreeLeafThreshold 2
X3D_SetTreeMaterials 4
X3D_SetTreeSeed 2
X3D_SetWaterElastic 2
X3D_SetWaterMask 2
X3D_SetWaterRainForce 2
X3D_SetWaterRainTimeInterval 2
X3D_SetWaterResolution 2
X3D_SetWaterViscosity 2
X3D_SetupVector 4
X3D_ShowObject 2
X3D_ShowObjectAxes 2
X3D_SkyTwinkleStars 2
X3D_SphereVsCube 2
X3D_SphereVsSphere 2
X3D_Start 6
X3D_StrafeObject 2
X3D_SwitchToActorAnimation 2
X3D_Sync 1
X3D_SynchronizeActors 2
X3D_TextureCount 0
X3D_ThorCore 2
X3D_ThorGlow 2
X3D_TranslateObject 4
X3D_TurnAngle 1
X3D_Visible 1
X3D_WaterActive 2
Gruß
Thommy