
Tic Tac Toe
- ts-soft
- Beiträge: 22292
- Registriert: 08.09.2004 00:57
- Computerausstattung: Mainboard: MSI 970A-G43
CPU: AMD FX-6300 Six-Core Processor
GraKa: GeForce GTX 750 Ti, 2 GB
Memory: 16 GB DDR3-1600 - Dual Channel - Wohnort: Berlin
Ich hab trotzdem gewonnen 

PureBasic 5.73 LTS | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Nutella hat nur sehr wenig Vitamine. Deswegen muss man davon relativ viel essen.

Nutella hat nur sehr wenig Vitamine. Deswegen muss man davon relativ viel essen.

-
- Beiträge: 21
- Registriert: 17.01.2006 14:33
- freedimension
- Admin
- Beiträge: 1987
- Registriert: 08.09.2004 13:19
- Wohnort: Ludwigsburg
- Kontaktdaten:
man du Spießer Wieso muss du aus ner Fliege nen Elefanten machen verstehst du keine Jokes??? Echt man du hast es geschaft meine laune wegen dem Erfolg zu downen!
Und hier für alle mal etwas wo ich wegen nem Schreibfehller ne Stunde verbracht hab!:
Bin voll down wegen dem Spießer!!!!!
Und hier für alle mal etwas wo ich wegen nem Schreibfehller ne Stunde verbracht hab!:
Code: Alles auswählen
; PureBasic Visual Designer v3.80 build 1249
;- Window Constants
;
Enumeration
#Window_0
EndEnumeration
;- Gadget Constants
;
Enumeration
#OL
#OM
#OR
#ML
#MM
#MR
#UL
#UM
#UR
#NAchricht
#Spielende
#Neustart
#Stand
EndEnumeration
;- Fonts
;
Global FontID1
FontID1 = LoadFont(1, "Arial", 24)
Global FontID2
FontID2 = LoadFont(2, "Arial", 12)
Procedure Open_Window_0()
If OpenWindow(#Window_0, 216, 0, 190, 275, #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar , "Tic Tac Toe")
If CreateGadgetList(WindowID())
ButtonGadget(#OL, 10, 10, 50, 50, "")
SetGadgetFont(#OL, FontID1)
ButtonGadget(#OM, 70, 10, 50, 50, "")
SetGadgetFont(#OM, FontID1)
ButtonGadget(#OR, 130, 10, 50, 50, "")
SetGadgetFont(#OR, FontID1)
ButtonGadget(#ML, 10, 70, 50, 50, "")
SetGadgetFont(#ML, FontID1)
ButtonGadget(#MM, 70, 70, 50, 50, "")
SetGadgetFont(#MM, FontID1)
ButtonGadget(#MR, 130, 70, 50, 50, "")
SetGadgetFont(#MR, FontID1)
ButtonGadget(#UL, 10, 130, 50, 50, "")
SetGadgetFont(#UL, FontID1)
ButtonGadget(#UM, 70, 130, 50, 50, "")
SetGadgetFont(#UM, FontID1)
ButtonGadget(#UR, 130, 130, 50, 50, "")
SetGadgetFont(#UR, FontID1)
ButtonGadget(#Neustart, 10, 220, 80, 30, "Neues Spiel")
ButtonGadget(#Spielende, 100, 220, 80, 30, "Spiel Beenden")
TextGadget(#NAchricht, 10, 190, 170, 20, "", #PB_Text_Center)
SetGadgetFont(#NAchricht, FontID2)
TextGadget(#stand,10,255,170,20,"Spieler 0 : 0 Computer",#PB_Text_Center)
EndIf
EndIf
EndProcedure
Open_Window_0()
If ReadFile(0, "Puntestand.txt")
playerdatei$ = ReadString()
computerdatei$ = ReadString()
CloseFile(0)
PlayerDatei.l=Val(Playerdatei$)
ComputerDatei.l=Val(Computerdatei$)
Player.l = ((((Playerdatei.l + 25) / 15) + 10) / 100)
Computer.l = ((((Computerdatei.l + 25) / 15) + 10) / 100)
Player$=Str(Player.l)
Computer$=Str(Computer.l)
Else
Player$ = "0"
Computer$ = "0"
EndIf
Player.l=Val(Player$)
Computer.l=Val(Computer$)
SetGadgetText(#stand,"Spieler "+Player$+" : "+Computer$+" Computer")
SetGadgetText(#Nachricht,"X ist dran")
Repeat
Event = WaitWindowEvent()
If OL.l > 0 And OM.l > 0 And ORR.l > 0 And ML.l > 0 And MM.l > 0 And MR.l > 0 And UL.l > 0 And UM.l > 0 And UR.l > 0
SetGadgetText(#Nachricht,"keiner hat gewonnen")
EndIf
If OL.l = 1 And OM.l = 1 And ORR.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf ML.l = 1 And MM.l = 1 And MR.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf UL.l = 1 And UM.l = 1 And UR.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf OL.l = 1 And ML.l = 1 And UL.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf OM.l = 1 And MM.l = 1 And UM.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf ORR.l= 1 And MR.l = 1 And UR.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf OL.l = 1 And MM.l = 1 And UR.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
ElseIf ORR.l= 1 And MM.l = 1 And UL.l = 1
SetGadgetText(#NAchricht,"O gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
ComputerA.l = 1
EndIf
If OL.l = 2 And OM.l = 2 And ORR.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf ML.l = 2 And MM.l = 2 And MR.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf UL.l = 2 And UM.l = 2 And UR.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf OL.l = 2 And ML.l = 2 And UL.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf OM.l = 2 And MM.l = 2 And UM.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf ORR.l= 2 And MR.l = 2 And UR.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf OL.l = 2 And MM.l = 2 And UR.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
ElseIf ORR.l= 2 And MM.l = 2 And UL.l = 2
SetGadgetText(#NAchricht,"X gewinnt")
DisableGadget(#OL,1) : DisableGadget(#OM,1) : DisableGadget(#OR,1) : DisableGadget(#ML,1) : DisableGadget(#MM,1) : DisableGadget(#MR,1) : DisableGadget(#UL,1) : DisableGadget(#UM,1) : DisableGadget(#UR,1)
Pl.l = 0
PlayerA.l = 1
EndIf
If PL.l = 1
; Spielerabfrage
; OR MM UL
If ORR.l = 1 And MM.l = 1 And UL.l = 0
KI.l = 7
ElseIf ORR.l = 1 And MM.l = 0 And UL.l = 1
KI.l = 5
ElseIf ORR.l = 0 And MM.l = 1 And UL.l = 1
KI.l = 3
; OL MM UR
ElseIf OL.l = 1 And MM.l = 1 And UR.l = 0
KI.l = 9
ElseIf OL.l = 1 And MM.l = 0 And UR.l = 1
KI.l = 5
ElseIf OL.l = 0 And MM.l = 1 And UR.l = 1
KI.l = 1
; OL OM OR
ElseIf OL.l = 1 And OM.l = 1 And ORR.l = 0
KI.l = 3
ElseIf OL.l = 1 And OM.l = 0 And ORR.l = 1
KI.l = 2
ElseIf OL.l = 0 And OM.l = 1 And ORR.l = 1
KI.l = 1
; ML MM MR
ElseIf ML.l = 1 And MM.l = 1 And MR.l = 0
KI.l = 6
ElseIf ML.l = 1 And MM.l = 0 And MR.l = 1
KI.l = 5
ElseIf ML.l = 0 And MM.l = 1 And MR.l = 1
KI.l = 4
; UL UM UR
ElseIf UL.l = 1 And UM.l = 1 And UR.l = 0
KI.l = 9
ElseIf UL.l = 1 And UM.l = 0 And UR.l = 1
KI.l = 8
ElseIf UL.l = 0 And UM.l = 1 And UR.l = 1
KI.l = 7
; OL ML UL
ElseIf OL.l = 1 And ML.l = 1 And UL.l = 0
KI.l = 7
ElseIf OL.l = 1 And ML.l = 0 And UL.l = 1
KI.l = 4
ElseIf OL.l = 0 And ML.l = 1 And UL.l = 1
KI.l = 1
; OM MM UM
ElseIf OM.l = 1 And MM.l = 1 And UM.l = 0
KI.l = 8
ElseIf OM.l = 1 And MM.l = 0 And UM.l = 1
KI.l = 5
ElseIf OM.l = 0 And MM.l = 1 And UM.l = 1
KI.l = 2
; OR MR UR
ElseIf ORR.l = 1 And MR.l = 1 And UR.l = 0
KI.l = 9
ElseIf ORR.l = 1 And MR.l = 0 And UR.l = 1
KI.l = 6
ElseIf ORR.l = 0 And MR.l = 1 And UR.l = 1
KI.l = 3
Else
; Gegnerabfrage
; OR MM UL
If ORR.l = 2 And MM.l = 2 And UL.l = 0
KI.l = 7
ElseIf ORR.l = 2 And MM.l = 0 And UL.l = 2
KI.l = 5
ElseIf ORR.l = 0 And MM.l = 2 And UL.l = 2
KI.l = 3
; OL MM UR
ElseIf OL.l = 2 And MM.l = 2 And UR.l = 0
KI.l = 9
ElseIf OL.l = 2 And MM.l = 0 And UR.l = 2
KI.l = 5
ElseIf OL.l = 0 And MM.l = 2 And UR.l = 2
KI.l = 1
; OL OM OR
ElseIf OL.l = 2 And OM.l = 2 And ORR.l = 0
KI.l = 3
ElseIf OL.l = 2 And OM.l = 0 And ORR.l = 2
KI.l = 2
ElseIf OL.l = 0 And OM.l = 2 And ORR.l = 2
KI.l = 1
; ML MM MR
ElseIf ML.l = 2 And MM.l = 2 And MR.l = 0
KI.l = 6
ElseIf ML.l = 2 And MM.l = 0 And MR.l = 2
KI.l = 5
ElseIf ML.l = 0 And MM.l = 2 And MR.l = 2
KI.l = 4
; UL UM UR
ElseIf UL.l = 2 And UM.l = 2 And UR.l = 0
KI.l = 9
ElseIf UL.l = 2 And UM.l = 0 And UR.l = 2
KI.l = 8
ElseIf UL.l = 0 And UM.l = 2 And UR.l = 2
KI.l = 7
; OL ML UL
ElseIf OL.l = 2 And ML.l = 2 And UL.l = 0
KI.l = 7
ElseIf OL.l = 2 And ML.l = 0 And UL.l = 2
KI.l = 4
ElseIf OL.l = 0 And ML.l = 2 And UL.l = 2
KI.l = 1
; OM MM UM
ElseIf OM.l = 2 And MM.l = 2 And UM.l = 0
KI.l = 8
ElseIf OM.l = 2 And MM.l = 0 And UM.l = 2
KI.l = 5
ElseIf OM.l = 0 And MM.l = 2 And UM.l = 2
KI.l = 2
; OR MR UR
ElseIf ORR.l = 2 And MR.l = 2 And UR.l = 0
KI.l = 9
ElseIf ORR.l = 2 And MR.l = 0 And UR.l = 2
KI.l = 6
ElseIf ORR.l = 0 And MR.l = 2 And UR.l = 2
KI.l = 3
; extra
ElseIf OL.l = 2 And MM.l = 0 And UR.l = 0 And OM.l = 0
KI.l = 2
ElseIf ORR.l = 2 And MM.l = 0 And UL.l = 0 And MR.l = 0
KI.l = 6
ElseIf UL.l = 2 And MM.l = 0 And ORR.l= 0 And ML.l = 0
KI.l = 4
ElseIf UR.l = 2 And MM.l = 0 And UL.l = 0 And UM.l = 0
KI.l = 8
; extra 2
ElseIf OM.l = 2 And MM.l = 0 And UM.l = 0
KI.l = 5
ElseIf ML.l = 2 And MM.l = 0 And MR.l = 0
KI.l = 5
ElseIf UM.l = 2 And MM.l = 0 And OM.l = 0
KI.l = 5
ElseIf MR.l = 2 And MM.l = 0 And ML.l = 0
KI.l = 5
; extra 3
Else
KI.l = Random(8)+1
EndIf
EndIf
If KI.l = 1
If OL.l = 0
DisableGadget(#OL, 1)
SetGadgetText(#OL,"O")
OL.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 2
If OM.l = 0
DisableGadget(#OM, 1)
SetGadgetText(#OM,"O")
OM.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 3
If ORR.l = 0
DisableGadget(#OR, 1)
SetGadgetText(#OR,"O")
ORR.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 4
If ML.l = 0
DisableGadget(#ML, 1)
SetGadgetText(#ML,"O")
ML.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 5
If MM.l = 0
DisableGadget(#MM, 1)
SetGadgetText(#MM,"O")
MM.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 6
If MR.l = 0
DisableGadget(#MR, 1)
SetGadgetText(#MR,"O")
MR.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 7
If UL.l = 0
DisableGadget(#UL, 1)
SetGadgetText(#UL,"O")
UL.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 8
If UM.l = 0
DisableGadget(#UM, 1)
SetGadgetText(#UM,"O")
UM.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
ElseIf KI.l = 9
If UR.l = 0
DisableGadget(#UR, 1)
SetGadgetText(#UR,"O")
UR.l = 1
Pl.l = 0
SetGadgetText(#Nachricht,"X ist dran")
EndIf
EndIf
EndIf
If Event = #PB_EventCloseWindow
If PlayerA.l = 1
Player.l + 1
ElseIf ComputerA.l = 1
Computer.l + 1
EndIf
Player$=Str(Player.l)
Computer$=Str(Computer.l)
SetGadgetText(#Stand,"Spieler "+Player$+" : "+Computer$+" Computer")
PlayerA.l = 0
ComputerA.l = 0
PlayerDatei.l = ((((Player.l * 100) - 10) * 15) - 25)
ComputerDatei.l = ((((Computer.l * 100) - 10) * 15) - 25)
PlayerDatei$=Str(PlayerDatei.l)
ComputerDatei$=Str(ComputerDatei.l)
CreateFile(0, "Puntestand.txt")
WriteStringN(PlayerDatei$)
WriteStringN(ComputerDatei$)
CloseFile(0)
End Quit = 1
ElseIf Event = #PB_Event_Gadget
Select EventGadgetID()
Case #OL
DisableGadget(#OL, 1)
If Pl.l = 0
SetGadgetText(#OL,"X")
OL.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #OM
DisableGadget(#OM, 1)
If Pl.l = 0
SetGadgetText(#OM,"X")
OM.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #OR
DisableGadget(#OR, 1)
If Pl.l = 0
SetGadgetText(#OR,"X")
ORR.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #ML
DisableGadget(#ML, 1)
If Pl.l = 0
SetGadgetText(#ML,"X")
ML.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #MM
DisableGadget(#MM, 1)
If Pl.l = 0
SetGadgetText(#MM,"X")
MM.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #MR
DisableGadget(#MR, 1)
If Pl.l = 0
SetGadgetText(#MR,"X")
MR.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #UL
DisableGadget(#UL, 1)
If Pl.l = 0
SetGadgetText(#UL,"X")
UL.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #UM
DisableGadget(#UM, 1)
If Pl.l = 0
SetGadgetText(#UM,"X")
UM.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #UR
DisableGadget(#UR, 1)
If Pl.l = 0
SetGadgetText(#UR,"X")
UR.l = 2
Pl.l = 1
SetGadgetText(#Nachricht,"O ist dran")
EndIf
Case #Spielende
If PlayerA.l = 1
Player.l + 1
ElseIf ComputerA.l = 1
Computer.l + 1
EndIf
Player$=Str(Player.l)
Computer$=Str(Computer.l)
SetGadgetText(#Stand,"Spieler "+Player$+" : "+Computer$+" Computer")
PlayerA.l = 0
ComputerA.l = 0
PlayerDatei.l = ((((Player.l * 100) - 10) * 15) - 25)
ComputerDatei.l = ((((Computer.l * 100) - 10) * 15) - 25)
PlayerDatei$=Str(PlayerDatei.l)
ComputerDatei$=Str(ComputerDatei.l)
CreateFile(0, "Puntestand.txt")
WriteStringN(PlayerDatei$)
WriteStringN(ComputerDatei$)
CloseFile(0)
End
Case #Neustart
DisableGadget(#OL,0) : SetGadgetText(#OL,"") : OL.l = 0
DisableGadget(#OM,0) : SetGadgetText(#OM,"") : OM.l = 0
DisableGadget(#OR,0) : SetGadgetText(#OR,"") : ORR.l = 0
DisableGadget(#ML,0) : SetGadgetText(#ML,"") : ML.l = 0
DisableGadget(#MM,0) : SetGadgetText(#MM,"") : MM.l = 0
DisableGadget(#MR,0) : SetGadgetText(#MR,"") : MR.l = 0
DisableGadget(#UL,0) : SetGadgetText(#UL,"") : UL.l = 0
DisableGadget(#UM,0) : SetGadgetText(#UM,"") : UM.l = 0
DisableGadget(#UR,0) : SetGadgetText(#UR,"") : UR.l = 0
SetGadgetText(#Nachricht,"X ist dran")
Pl.l = 0
If PlayerA.l = 1
Player.l + 1
ElseIf ComputerA.l = 1
Computer.l + 1
EndIf
Player$=Str(Player.l)
Computer$=Str(Computer.l)
SetGadgetText(#Stand,"Spieler "+Player$+" : "+Computer$+" Computer")
PlayerA.l = 0
ComputerA.l = 0
EndSelect
EndIf
Until Quit
-
- Beiträge: 21
- Registriert: 17.01.2006 14:33
-
- Beiträge: 21
- Registriert: 17.01.2006 14:33
- freedimension
- Admin
- Beiträge: 1987
- Registriert: 08.09.2004 13:19
- Wohnort: Ludwigsburg
- Kontaktdaten: