Verfasst: 04.11.2004 23:29
???KeyKon hat geschrieben:Kommt man da nicht anders ran? (Hab nähmlich Demo, und warte noch auf weihnachten)
KeyKon
Das deutsche PureBasic-Forum
https://www.purebasic.fr/german/
???KeyKon hat geschrieben:Kommt man da nicht anders ran? (Hab nähmlich Demo, und warte noch auf weihnachten)
KeyKon
Code: Alles auswählen
Procedure IsSprite(Sprite)
!extrn _PB_Sprite_ObjectsArea
!MOV Eax,[Esp]
!LEA Eax,[Eax+Eax*2];IMUL Eax,24
!SAL Eax,3
!ADD Eax,[_PB_Sprite_ObjectsArea]
ProcedureReturn
EndProcedure
Code: Alles auswählen
;Achtung:
;Nicht jede Grafikkarte unterstüzt Overlays.
Procedure IsSprite_(Sprite)
!extrn _PB_Sprite_ObjectsArea
!MOV Eax,[Esp]
!LEA Eax,[Eax+Eax*2];IMUL Eax,24
!SAL Eax,3
!ADD Eax,[_PB_Sprite_ObjectsArea]
ProcedureReturn
EndProcedure
#DDOVER_SHOW=16384
#DDSCAPS_OVERLAY=128
#DDSCAPS_VIDEOMEMORY=16384
#DDSD_PIXELFORMAT=4096
#DDSD_CAPS=1
#DDSD_HEIGHT=2
#DDSD_WIDTH=4
#DDPF_RGB=64
#DDPF_FOURCC=4
#DDLOCK_WAIT=1
Structure DDPIXELFORMAT
dwSize.l
dwFlags.l
dwFourCC.l
dwRGBBitCount.l
dwRBitMask.l
dwGBitMask.l
dwBBitMask.l
dwRGBAlphaBitMask.l
EndStructure
Structure DDCOLORKEY
dwColorSpaceLowValue.l
dwColorSpaceHighValue.l
EndStructure
Structure DDSCAPS2
dwCaps.l
dwCaps2.l
dwCaps3.l
dwCaps4.l
EndStructure
Structure DDSURFACEDESC2
dwSize.l
dwFlags.l
dwHeight.l
dwWidth.l
lPitch.l
dwBackBufferCount.l
dwRefreshRate.l
dwAlphaBitDepth.l
dwReserved.l
lpSurface.l
ddckCKDestOverlay.DDCOLORKEY
ddckCKDestBlt.DDCOLORKEY
ddckCKSrcOverlay.DDCOLORKEY
ddckCKSrcBlt.DDCOLORKEY
ddpfPixelFormat.DDPIXELFORMAT
ddsCaps.DDSCAPS2
dwTextureStage.l
EndStructure
Structure PB_Sprite
Sprite.l
Width.w
Height.w
Depth.w
Mode.w
FileName.l
RealWidth.w
RealHeight.w
ClipX.w
ClipY.w
EndStructure
Procedure CreateOverlayFromSprite(Sprite)
*Sprite.PB_Sprite=IsSprite_(Sprite)
*SrcDDS.IDirectDrawSurface7=*Sprite\Sprite
*SrcDDS\GetDDInterface(@*DD.IDirectDraw7)
Width=*Sprite\RealWidth
Height=*Sprite\RealHeight
ddsd.DDSURFACEDESC2
ddsd\dwSize=SizeOf(DDSURFACEDESC2)
ddsd\ddsCaps\dwCaps=#DDSCAPS_OVERLAY|#DDSCAPS_VIDEOMEMORY
ddsd\dwFlags=#DDSD_CAPS|#DDSD_HEIGHT|#DDSD_WIDTH|#DDSD_PIXELFORMAT
ddsd\dwWidth=Width
ddsd\dwHeight=Height
ddsd\ddpfPixelFormat\dwSize=SizeOf(DDPIXELFORMAT)
ddsd\ddpfPixelFormat\dwFlags=#DDPF_RGB
ddsd\ddpfPixelFormat\dwRGBBitCount=16
ddsd\ddpfPixelFormat\dwRBitMask=$F800
ddsd\ddpfPixelFormat\dwGBitMask=$07E0
ddsd\ddpfPixelFormat\dwBBitMask=$001F
Result=*DD\CreateSurface(ddsd,@*DDS.IDirectDrawSurface7,0)
Format=1
If Result
ddsd\ddpfPixelFormat\dwRBitMask=$7C00
ddsd\ddpfPixelFormat\dwGBitMask=$03E0
ddsd\ddpfPixelFormat\dwBBitMask=$001F
Result=*DD\CreateSurface(ddsd,@*DDS.IDirectDrawSurface7,0)
Format=1
EndIf
If Result
ddsd\ddpfPixelFormat\dwRGBBitCount=0
ddsd\ddpfPixelFormat\dwRBitMask=0
ddsd\ddpfPixelFormat\dwGBitMask=0
ddsd\ddpfPixelFormat\dwBBitMask=0
ddsd\ddpfPixelFormat\dwFlags=#DDPF_FOURCC
ddsd\ddpfPixelFormat\dwFourCC=PeekL(@"UYVY")
Result=*DD\CreateSurface(ddsd,@*DDS.IDirectDrawSurface7,0)
Format=2
EndIf
If Result
ddsd\ddpfPixelFormat\dwFourCC=PeekL(@"YUY2")
Result=*DD\CreateSurface(ddsd,@*DDS.IDirectDrawSurface7,0)
Format=3
EndIf
If Result:MessageRequester("Error","Can't create Surface !"):End:EndIf
SrcDC=StartDrawing(SpriteOutput(Sprite))
If Format=1
*DDS\GetDC(@DC)
OpenLibrary(1,"GDI32.dll")
CallFunction(1,"BitBlt",DC,0,0,Width,Height,SrcDC,0,0,13369376)
CloseLibrary(1)
*DDS\ReleaseDC(DC)
Else
*DDS\Lock(0,ddsd,#DDLOCK_WAIT,0)
Addr=ddsd\lpSurface
Pitch=ddsd\lPitch
For y=0 To Height-1
For x=0 To Width-1 Step 2
C1=Point(x,y)
C2=Point(x+1,y)
Y0= ( Red(C1)*29 +Green(C1)*57 +Blue(C1)*14)/100
U0=128 +(-Red(C1)*14 -Green(C1)*29 +Blue(C1)*43)/100
V0=128 +( Red(C1)*36 -Green(C1)*29 -Blue(C1)*07)/100
Y1= ( Red(C2)*29 +Green(C2)*57 +Blue(C2)*14)/100
U1=128 +(-Red(C2)*14 -Green(C2)*29 +Blue(C2)*43)/100
V1=128 +( Red(C2)*36 -Green(C2)*29 -Blue(C2)*07)/100
Select Format
Case 2
PokeL(Addr,Y1<<24+((V0+V1)/2)<<16+Y0<<8+(U0+U1)/2):Addr+4
Case 3
PokeL(Addr,((V0+V1)/2)<<24+Y1<<16+((U0+U1)/2)<<8+Y0):Addr+4
EndSelect
Next
Addr+(Pitch-Width*2)
Next
*DDS\UnLock(0)
EndIf
StopDrawing()
ProcedureReturn *DDS
EndProcedure
Procedure ShowOverlay(*DDS.IDirectDrawSurface7,x,y,Width,Height)
re.RECT
re\left=x
re\right=x+Width
re\top=y
re\bottom=y+Height
*DDS\GetDDInterface(@*DD.IDirectDraw7)
*DD\GetGDISurface(@*GDI.IDirectDrawSurface7)
*DDS\UpdateOverlay(0,*GDI,re,#DDOVER_SHOW,0)
EndProcedure
Procedure FreeOverlay(*DDS.IDirectDrawSurface7)
*DDS\Release()
EndProcedure
InitSprite()
OpenWindow(1,0,0,200,100,#PB_Window_SystemMenu|#PB_Window_ScreenCentered,"Overlay-Test")
OpenWindowedScreen(WindowID(),0,0,320,200,0,0,0)
CreateSprite(1,256,64);Breite muss durch 2 teilbar sein.
StartDrawing(SpriteOutput(1))
For x=0 To 255
For y=0 To 63
Plot(x,y,RGB(255-x,y*4,x))
Next
Next
DrawingFont(LoadFont(1,"Arial",32))
DrawingMode(1)
Locate(3,3)
FrontColor(0,0,0)
DrawText("Hallo Welt !!!")
FrontColor(255,255,255)
Locate(0,0)
DrawText("Hallo Welt !!!")
CloseFont(1)
StopDrawing()
Overlay=CreateOverlayFromSprite(1);Bei mir wird nur ein Overlay unterstützt.
OpenLibrary(1,"user32.dll")
DesktopWidth=CallFunction(1,"GetSystemMetrics",16)
DesktopHeight=CallFunction(1,"GetSystemMetrics",17)
CloseLibrary(1)
Repeat
FlipBuffers()
Angle.f+0.02
x=Sin(Angle)*(DesktopWidth-256)/2+(DesktopWidth-256)/2
y=Cos(Angle)*(DesktopHeight-64)/2+(DesktopHeight-64)/2
ShowOverlay(Overlay,x,y,256,64)
Until WindowEvent()=#PB_Event_CloseWindow
FreeOverlay(Overlay)
Hat schon mal jemand versucht den Code zu übersetzen..?real hat geschrieben:Leider...Hast Du schon Ansätze (vielleicht in anderen Programmiersprachen)? Bei http://www.angelcode.com/dev/overlay/ gibt es ein Bsp. !