Re: Warten bis Enter taste gedrückt wurde
Verfasst: 25.08.2011 11:38
Nö nicht faul, nur'n vorgesetztn der bisschen viel verlangt für das,dass man vor nem Jahr mal des "HelloWorld" Programm in C++ probiert hat, und jz Berechnungsprogramme sehn will.
Klar ist noch nicht ganz fertig nur wo muss ich
hinpacken damit er nicht sofort rechnet sondern eben erst wenn man auf Enter drückt ?

Klar ist noch nicht ganz fertig nur wo muss ich
Code: Alles auswählen
Case #PB_Event_Menu
Select EventMenu()
Case #ShortcutReturn
BerechnenPound()
EndSelect
Code: Alles auswählen
EnableExplicit
Enumeration ; Windows
#MainWindow
EndEnumeration
Enumeration ; Gadgets
#myInput
#myButton
#myOutput
#myButton1
#myButton2
#myButton3
#myButton4
#myButton5
#myButton6
#myButton7
#myButton8
#myButton9
#myButton10
#myButton11
#myButton12
#myButton13
#myButton14
#myButton15
#myButton16
#myButton17
#myButton18
#myButton19
#myButton20
#myButton21
#myButton22
#myButton23
#myButton24
#myButton25
#myButton26
#myButton27
#myButton28
#myButton29
#myButton30
#myButton31
#myButton32
EndEnumeration
Enumeration ; Menu-/ToolbarItems
#ShortcutReturn
EndEnumeration
Define WWE, Quit
Procedure BerechnenInch()
Protected E.f
E = ValF(GetGadgetText(#myInput))
AddGadgetItem(#myOutput, -1, "------------------")
AddGadgetItem(#myOutput, -1, "Inch=" + StrF(E))
AddGadgetItem(#myOutput, -1, "MM=" + StrF(E*25.4))
AddGadgetItem(#myOutput, -1, "------------------")
SetGadgetState(#myOutput, CountGadgetItems(#myOutput) - 1)
EndProcedure
Procedure BerechnenPound()
Protected E.f
E = ValF(GetGadgetText(#myInput))
AddGadgetItem(#myOutput, -1, "-------------------")
AddGadgetItem(#myOutput, -1, "Pound=" + StrF(E))
AddGadgetItem(#myOutput, -1, "KG=" + StrF(E*0.4536))
AddGadgetItem(#myOutput, -1, "-------------------")
SetGadgetState(#myOutput, CountGadgetItems(#myOutput) -1)
EndProcedure
If OpenWindow(#MainWindow, #PB_Ignore, #PB_Ignore, 500, 830, "Umrechnung CTHB")
StringGadget(#myInput, 20,450, 330,20, "")
ButtonGadget(#myButton, 370,450, 80, 20, "Übernehmen")
ListViewGadget(#myOutput, 20,500, 430,300)
ButtonGadget(#myButton1,20,20,150,20,"Inch in MM")
ButtonGadget(#myButton2,20,45,150,20,"Pound in KG")
ButtonGadget(#myButton3,20,70,150,20,"Us Gall. in Liter")
ButtonGadget(#myButton4,20,95,150,20,"Fahrenheit in Celsius")
ButtonGadget(#myButton5,20,120,150,20,"Sqaure feet in m²")
ButtonGadget(#myButton6,20,145,150,20,"Nautische Meile in Kilometer")
ButtonGadget(#myButton7,20,170,150,20,"Meilen in Kilometer")
ButtonGadget(#myButton8,20,195,150,20,"PSI in BAR")
ButtonGadget(#myButton9,20,220,150,20,"Pound-force (LBF) in Newton")
ButtonGadget(#myButton10,20,245,150,20,"Imperial Pund (ILB in NM")
ButtonGadget(#myButton11,20,270,150,20,"Imperial Gallons in Liter")
ButtonGadget(#myButton12,20,295,150,20,"Unze in Gramm")
ButtonGadget(#myButton13,20,320,150,20,"TORR in Millibar")
ButtonGadget(#myButton14,20,345,150,20,"KCAL in KJ")
ButtonGadget(#myButton15,20,370,150,20,"British thermal unit (BTU in KJ")
ButtonGadget(#myButton16,20,395,150,20,"Force Pound (FLB) in NM")
ButtonGadget(#myButton17,300,20,150,20,"MM in Inch")
ButtonGadget(#myButton18,300,45,150,20,"KG in Pound")
ButtonGadget(#myButton19,300,70,150,20,"Liter in US Gallion")
ButtonGadget(#myButton20,300,95,150,20,"Celsius in Fahrenheit")
ButtonGadget(#myButton21,300,120,150,20,"M² in Square Feet")
ButtonGadget(#myButton22,300,145,150,20,"Kilometer in Nautische Meile")
ButtonGadget(#myButton23,300,170,150,20,"Kilometer in Meilen")
ButtonGadget(#myButton24,300,195,150,20,"BAR in PSI")
ButtonGadget(#myButton25,300,220,150,20,"Newton in Pound-force (LBF)")
ButtonGadget(#myButton26,300,245,150,20,"NM in Imperial Pund (ILB)")
ButtonGadget(#myButton27,300,270,150,20,"Liter in Imperial Gallons")
ButtonGadget(#myButton28,300,295,150,20,"Gramm in Unze")
ButtonGadget(#myButton29,300,320,150,20,"Millibar in TORR")
ButtonGadget(#myButton30,300,345,150,20,"KJ in KCAL")
ButtonGadget(#myButton31,300,370,150,20,"KJ in British thermal unit (BTU)")
ButtonGadget(#myButton32,300,395,150,20,"NM in Force Pound (FLB)")
AddKeyboardShortcut(#MainWindow, #PB_Shortcut_Return, #ShortcutReturn)
Repeat
WWE = WaitWindowEvent()
Select WWE
Case #PB_Event_Gadget
Select EventGadget()
Case #myButton1
BerechnenInch()
Case #myButton2
BerechnenPound()
EndSelect
Case #PB_Event_Menu
Select EventMenu()
Case #ShortcutReturn
BerechnenPound()
EndSelect
Case #PB_Event_CloseWindow
Select EventWindow()
Case #MainWindow
Quit = #True
EndSelect
EndSelect
Until Quit = #True
EndIf