Seite 2 von 3

Re: 3D-Spaceshooter

Verfasst: 31.01.2010 20:25
von DarkDragon
Hast du was vergessen mit ins Paket reinzupacken? Die letzten Zeilen sehen danach aus. Oder hast du das Material Skript bearbeitet, die Referenzen im Mesh aber nicht aktualisiert?

Code: Alles auswählen

19:21:43: Creating resource group General
19:21:43: Creating resource group Internal
19:21:43: Creating resource group Autodetect
19:21:43: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:21:43: Registering ResourceManager for type Material
19:21:43: Registering ResourceManager for type Mesh
19:21:43: Registering ResourceManager for type Skeleton
19:21:43: MovableObjectFactory for type 'ParticleSystem' registered.
19:21:43: OverlayElementFactory for type Panel registered.
19:21:43: OverlayElementFactory for type BorderPanel registered.
19:21:43: OverlayElementFactory for type TextArea registered.
19:21:43: Registering ResourceManager for type Font
19:21:43: ArchiveFactory for archive type FileSystem registered.
19:21:43: ArchiveFactory for archive type Zip registered.
19:21:43: FreeImage version: 3.10.0
19:21:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:21:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
19:21:43: DDS codec registering
19:21:43: Registering ResourceManager for type HighLevelGpuProgram
19:21:43: Registering ResourceManager for type Compositor
19:21:43: MovableObjectFactory for type 'Entity' registered.
19:21:43: MovableObjectFactory for type 'Light' registered.
19:21:43: MovableObjectFactory for type 'BillboardSet' registered.
19:21:43: MovableObjectFactory for type 'ManualObject' registered.
19:21:43: MovableObjectFactory for type 'BillboardChain' registered.
19:21:43: MovableObjectFactory for type 'RibbonTrail' registered.
19:21:43: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
19:21:43: plugins.cfg not found, automatic plugin loading disabled.
19:21:43: *-*-* OGRE Initialising
19:21:43: *-*-* Version 1.6.2 (Shoggoth)
19:21:43: D3D9 : Direct3D9 Rendering Subsystem created.
19:21:43: D3D9: Driver Detection Starts
19:21:43: D3D9: Driver Detection Ends
19:21:43: Particle Emitter Type 'Point' registered
19:21:43: Particle Emitter Type 'Box' registered
19:21:43: Particle Emitter Type 'Ellipsoid' registered
19:21:43: Particle Emitter Type 'Cylinder' registered
19:21:43: Particle Emitter Type 'Ring' registered
19:21:43: Particle Emitter Type 'HollowEllipsoid' registered
19:21:43: Particle Affector Type 'LinearForce' registered
19:21:43: Particle Affector Type 'ColourFader' registered
19:21:43: Particle Affector Type 'ColourFader2' registered
19:21:43: Particle Affector Type 'ColourImage' registered
19:21:43: Particle Affector Type 'ColourInterpolator' registered
19:21:43: Particle Affector Type 'Scaler' registered
19:21:43: Particle Affector Type 'Rotator' registered
19:21:43: Particle Affector Type 'DirectionRandomiser' registered
19:21:43: Particle Affector Type 'DeflectorPlane' registered
19:21:43: CPU Identifier & Features
19:21:43: -------------------------
19:21:43:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz
19:21:43:  *      SSE: yes
19:21:43:  *     SSE2: yes
19:21:43:  *     SSE3: yes
19:21:43:  *      MMX: yes
19:21:43:  *   MMXEXT: yes
19:21:43:  *    3DNOW: no
19:21:43:  * 3DNOWEXT: no
19:21:43:  *     CMOV: yes
19:21:43:  *      TSC: yes
19:21:43:  *      FPU: yes
19:21:43:  *      PRO: yes
19:21:43:  *       HT: no
19:21:43: -------------------------
19:21:43: D3D9 : Subsystem Initialising
19:21:43: ***************************************
19:21:43: *** D3D9 : Subsystem Initialised OK ***
19:21:43: ***************************************
19:21:43: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:21:43: SceneManagerFactory for type 'TerrainSceneManager' registered.
19:21:43: SceneManagerFactory for type 'BspSceneManager' registered.
19:21:43: Registering ResourceManager for type BspLevel
19:21:43: Added resource location './/' of type 'FileSystem' to resource group 'General'
19:21:43: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 0x0 fullscreen  miscParams: FSAA=2 colourDepth=32 displayFrequency=0 externalWindowHandle=2229512 vsync=true 
19:21:43: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1680x1050, 32bpp
19:21:43: Registering ResourceManager for type Texture
19:21:43: Registering ResourceManager for type GpuProgram
19:21:43: D3D9: Vertex texture format supported - PF_L8
19:21:43: D3D9: Vertex texture format supported - PF_L16
19:21:43: D3D9: Vertex texture format supported - PF_A8
19:21:43: D3D9: Vertex texture format supported - PF_A4L4
19:21:43: D3D9: Vertex texture format supported - PF_BYTE_LA
19:21:43: D3D9: Vertex texture format supported - PF_R5G6B5
19:21:43: D3D9: Vertex texture format supported - PF_B5G6R5
19:21:43: D3D9: Vertex texture format supported - PF_A4R4G4B4
19:21:43: D3D9: Vertex texture format supported - PF_A1R5G5B5
19:21:43: D3D9: Vertex texture format supported - PF_A8R8G8B8
19:21:43: D3D9: Vertex texture format supported - PF_B8G8R8A8
19:21:43: D3D9: Vertex texture format supported - PF_A2R10G10B10
19:21:43: D3D9: Vertex texture format supported - PF_A2B10G10R10
19:21:43: D3D9: Vertex texture format supported - PF_DXT1
19:21:43: D3D9: Vertex texture format supported - PF_DXT2
19:21:43: D3D9: Vertex texture format supported - PF_DXT3
19:21:43: D3D9: Vertex texture format supported - PF_DXT4
19:21:43: D3D9: Vertex texture format supported - PF_DXT5
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:21:43: D3D9: Vertex texture format supported - PF_X8R8G8B8
19:21:43: D3D9: Vertex texture format supported - PF_X8B8G8R8
19:21:43: D3D9: Vertex texture format supported - PF_R8G8B8A8
19:21:43: D3D9: Vertex texture format supported - PF_DEPTH
19:21:43: D3D9: Vertex texture format supported - PF_SHORT_RGBA
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:21:43: D3D9: Vertex texture format supported - PF_SHORT_GR
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:21:43: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:21:43: D3D9: Vertex texture format supported - PF_SHORT_RGB
19:21:43: RenderSystem capabilities
19:21:43: -------------------------
19:21:43: RenderSystem Name: Direct3D9 Rendering Subsystem
19:21:43: GPU Vendor: ati
19:21:43: Device Name: ATI Mobility Radeon HD 3650
19:21:43: Driver Version: 7.14.1.6063
19:21:43:  * Fixed function pipeline: yes
19:21:43:  * Hardware generation of mipmaps: yes
19:21:43:  * Texture blending: yes
19:21:43:  * Anisotropic texture filtering: yes
19:21:43:  * Dot product texture operation: yes
19:21:43:  * Cube mapping: yes
19:21:43:  * Hardware stencil buffer: yes
19:21:43:    - Stencil depth: 8
19:21:43:    - Two sided stencil support: yes
19:21:43:    - Wrap stencil values: yes
19:21:43:  * Hardware vertex / index buffers: yes
19:21:43:  * Vertex programs: yes
19:21:43:  * Fragment programs: yes
19:21:43:  * Geometry programs: no
19:21:43:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:21:43:  * Texture Compression: yes
19:21:43:    - DXT: yes
19:21:43:    - VTC: no
19:21:43:  * Scissor Rectangle: yes
19:21:43:  * Hardware Occlusion Query: yes
19:21:43:  * User clip planes: yes
19:21:43:  * VET_UBYTE4 vertex element type: yes
19:21:43:  * Infinite far plane projection: yes
19:21:43:  * Hardware render-to-texture: yes
19:21:43:  * Floating point textures: yes
19:21:43:  * Non-power-of-two textures: yes
19:21:43:  * Volume textures: yes
19:21:43:  * Multiple Render Targets: 4
19:21:43:    - With different bit depths: yes
19:21:43:  * Point Sprites: yes
19:21:43:  * Extended point parameters: yes
19:21:43:  * Max Point Size: 256
19:21:43:  * Vertex texture fetch: yes
19:21:43:    - Max vertex textures: 4
19:21:43:    - Vertex textures shared: no
19:21:43:  * Render to Vertex Buffer : no
19:21:43:  * DirectX per stage constants: yes
19:21:43: ResourceBackgroundQueue - threading disabled
19:21:43: Particle Renderer Type 'billboard' registered
19:21:45: Mesh: Loading kanal.mesh.
19:21:45: WARNING: kanal.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:21:45: Mesh: Loading ship.mesh.
19:21:45: WARNING: ship.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:21:45: Mesh: Loading bullet.mesh.
19:21:45: WARNING: bullet.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:21:45: Texture: kanal2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:21:45: Texture: ship2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:21:45: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
19:21:45: Texture: bullet.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
19:21:45: Can't assign material kanal/default to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Can't assign material kanal/flanke to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Can't assign material kanal/kanal to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Can't assign material kanal/middle to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Can't assign material kanal/side to SubEntity of E0 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Can't assign material ship_ready/ship_auv to SubEntity of E1 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:45: Texture: hd.jpg: Loading 1 faces(PF_R8G8B8,750x600x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,750x600x1.
19:21:56: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:56: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:21:57: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:23: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:23: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:23: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:23: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:24: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:25: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673960 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34674040 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34674120 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34674200 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:26: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673960 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:27: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34674040 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:28: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673960 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:29: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:30: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:31: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:32: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:33: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673960 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:34: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:35: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:36: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673560 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673720 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:37: Can't assign material bullet/default to SubEntity of E34673640 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673160 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673320 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673400 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673240 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:38: Can't assign material bullet/default to SubEntity of E34673480 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:39: Can't assign material bullet/default to SubEntity of E34673800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:39: Can't assign material bullet/default to SubEntity of E34673880 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:39: Can't assign material bullet/default to SubEntity of E34673000 because this Material does not exist. Have you forgotten to define it in a .material script?
19:22:39: Can't assign material bullet/default to SubEntity of E34673080 because this Material does not exist. Have you forgotten to define it in a .material script?
Also das ruckeln war dieses mal nichtmehr da, aber vorher wars immer wenn ich an den Rand gefahren bin.

Außerdem würde ich die Skybox Grafik noch grundlegend verändern ^^ das sieht nicht so toll aus und ist glaub auch rechtlich problematisch.

Re: 3D-Spaceshooter

Verfasst: 31.01.2010 21:36
von HeX0R
[ot]
Ausserdem solltest du dir abgewöhnen jedes Satzzeichen dreifach hinzutippen.
Das wird allgemein in Foren nicht gerne gesehen (ähnlich verpönt wie CapsLock).
[/ot]

Re: 3D-Spaceshooter

Verfasst: 31.01.2010 21:52
von Darie
Die Materialien hab ich beim Modellieren in Wings gebraucht und sind noch über geblieben, sollte ich mal löschen. Das mit dem "Zittern" am Rand ist noch programmbedingt, fand ich aber erstmal nicht störend. Ich dachte schon die FPS wären so grottig gewesen (Schreck lass nach). Bezüglich des Skydomes: Natürlich kommt da noch ne andere Textur rein, die kachelbar ist, damit man keine Übergänge sieht. Leider sind die Möglichkeiten in PB bei den beiden Befehlen Skydome/Skybox nicht besonders vielfältig. Ist aber alles noch nebensächlich. In erster Linie wollte ich euren Rat bezüglich des Exhaust-Strahls des Raumschiffes hören und vielleicht ein paar Tipps für Treffer und Explosionen von Objekten haben. Wie würdet ihr das Programmieren ???
Was die Sache mit der Grafikkarte betrifft, hatte ich schon einmal die Erfahrung gemacht, dass ein Screen-Plasma-Effekt (2D) bei mir zuhause funktioniert hat und auf einer anderen Grafikkarte irgendwie nicht mitgerendert wurde (Leider).

@Hexor
Versuche mir das mit den doppelten Satzzeichen usw. abzugewöhnen, danke für den Hinweis :mrgreen:

@DarkDragon
Schade, dass du deinen Shooter nicht mehr hast. Wie ich die kenne, ist er bestimmt prima gewesen.... :D

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 08:11
von DarkDragon
Du meinst sicher den Strahl vom Raumschiff nach hinten, oder? Da macht man üblicherweise einen fixen Partikeleffekt, sodass sich die Partikel nicht bewegen und bewegt nur das Raumschiff nach vorne. Dann sind die Partikel immer richtig positioniert.

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 10:41
von super_castle
Nimm mal Verbindugn auf auf mit "mpz".
Er hat einen wunderbaren 3D-Wrapper für Purebasic in arbeit.
Hat schon sehr viele Dinge drin, womit das Ogre in Purebasic schon nicht mehr mit kommt.
Läuft aber nur mit Windows.

Ich programmiere nur damit.

http://www.morty-productions.de/gamedev/

Gruss

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 13:07
von c4s
[ot]
Darie hat geschrieben:Wie würdet ihr das Programmieren ???
[...]
@Hexor
Versuche mir das mit den doppelten Satzzeichen usw. abzugewöhnen, danke für den Hinweis :mrgreen:
Damit machst du ja schonmal einen guten Anfang. ;)
[/ot]

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 15:35
von Darie
Du meinst sicher den Strahl vom Raumschiff nach hinten, oder? Da macht man üblicherweise einen fixen Partikeleffekt, sodass sich die Partikel nicht bewegen und bewegt nur das Raumschiff nach vorne. Dann sind die Partikel immer richtig positioniert.
Lies bitte nochmal den Anfang des Threads. Da steht ja drin, dass ich versucht habe mit dem Befehl "ParticleEmitterDirection" den Strahl zu fixieren. Leider klappt das aber nicht.

Nimm mal Verbindugn auf auf mit "mpz".
Er hat einen wunderbaren 3D-Wrapper für Purebasic in arbeit.
Hat schon sehr viele Dinge drin, womit das Ogre in Purebasic schon nicht mehr mit kommt.
Läuft aber nur mit Windows.

Ich programmiere nur damit.
Ich habe den Wrapper selber auch schon ausprobiert. Leider sitzt die Textur vom Schiff nach dem Laden nicht richtig. Eigentlich wollte ich das Spiel wirklich mal mit der Ogre Engine machen, aber wenn sich der Partikelstrahl nicht fixieren lässt oder ich keine Alternative dafür habe, werde ich es nochmal mit nem Wrapper probieren.

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 16:10
von super_castle
Eigentlich wollte ich das Spiel wirklich mal mit der Ogre Engine machen
Mit Ogre stehst du hier alleine in Welt.
Es programmiert keiner damit.

Gruss

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 16:12
von super_castle
Leider sitzt die Textur vom Schiff nach dem Laden nicht richtig.
Dann schreib doch "mpz" bitte mal, er gibt dir dann Auskunft.

Gruss

Re: 3D-Spaceshooter

Verfasst: 01.02.2010 17:22
von Darie
Ja, mach ich noch. Wirklich schade, dass Fred nichtmehr an der Ogre Implementierung weiterarbeiten will..... :cry: