Verfasst: 02.11.2008 20:29
Jetzt ist mein Compiler komplett im 455!
'Until' without 'Repeat'
Dabei seh ich ja 1 Untl und 1 Repeat!!!!11einself
'Until' without 'Repeat'
Dabei seh ich ja 1 Untl und 1 Repeat!!!!11einself

Das deutsche PureBasic-Forum
https://www.purebasic.fr/german/
Und auf Deutsch heißt das was?Jetzt ist mein Compiler komplett im 455!
'Until' without 'Repeat'
Dabei seh ich ja 1 Untl und 1 Repeat!!!!11einself MeckerMotz
Code: Alles auswählen
; surfaceprops library
;
AddGadgetItem(#Listview_0,-1, "<Kein surfaceprop>")
AddGadgetItem(#Listview_0,-1, " Beton, Fels, Stein")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.baserock")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.boulder")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.brick")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.concrete")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.concreteblock")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.gravel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.rock")
AddGadgetItem(#Listview_0,-1, " Flüssigkeiten")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slime")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.water")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wade")
AddGadgetItem(#Listview_0,-1, " Metall")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.canister")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.chain")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.chainlink")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.combine_metal")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.crowbar")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.floating_metal_barrel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.grenade")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.gunship")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal_barrel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal_bouncy")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal_box")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal_barrel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metal_seafloorcar")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metalgrate")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metalpanel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metalvent")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.metalvehicle")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.paintcan")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.popcan")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slipperymetal")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.solidmetal")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.strider")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.weapon")
AddGadgetItem(#Listview_0,-1, " Verschiedenes")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.brakingrubbertire ")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.cardboard")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.carpet")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.ceiling_tile")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.combine_glass")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.computer")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.default")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.default_silent")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.floatingstandable")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.glass")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.glassbottle")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.item")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.jeeptire")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.ladder")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.no_decal")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.paper")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.papercup")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.plaster")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.plastic_barrel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.plastic_barrel_buoyant")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.plastic_box")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.plastic")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.player")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.player_control_clip")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.pottery")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.rubber")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.rubbertire")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slidingrubbertire")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slidingrubbertire_front")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slidengrubbertire_rear")
AddGadgetItem(#Listview_0,-1, " Organisches")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.alienflesh")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.antlion")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.armorflesh")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.bloodyflesh")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.flesh")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.foliage")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.watermelon")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.zombieflesh")
AddGadgetItem(#Listview_0,-1, " Schnee/Eis")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.ice")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.snow")
AddGadgetItem(#Listview_0,-1, " Terrain")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.antilonsand")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.dirt")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.grass")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.mud")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.quicksand")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.sand")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.slippyslime")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.tile")
AddGadgetItem(#Listview_0,-1, " Holz")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_box")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_crate")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_furniture")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_lowdensity")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_plank")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_panel")
AddGadgetItem(#Listview_0,-1, "SurfaceProp.wood_solid")
Alles Roger in Kambotscha