Um den Master Server von GameSpy nach laufenden Spieleservern abzufragen, muss ich mich als Client beim Master Server validieren.
Dazu wird mir ein kurzer ASCII String geschickt, den ich mit einem mir unbekannten Algorithmus verschlüsseln und zurücksenden soll.
Diesen mir unbekannten Algorithmus habe vermutlich ich als VB-Code im Internet gefunden. Kann mir den wer nach PB konvertieren? Ich verstehe leider nicht alles davon, sonst würde ich's selbst machen. Es scheint sich nur um ein paar mathematische Operationen zu handeln.
Ich habe hier verschiedene Codes, alle zu diesem Thema. Ich weiß nicht, welchen genau ich nehmen soll, aber ich geb euch mal den hier:
Code: Alles auswählen
/*
GSMSALG 0.3.2
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
INTRODUCTION
============
With the name Gsmsalg I define the challenge-response algorithm needed
to query the master servers that use the Gamespy "secure" protocol (like
master.gamespy.com for example).
This algorithm is not only used for this type of query but also in other
situations like the so called "Gamespy Firewall Probe Packet" that is
the challenge string sent by the master servers of the games that use
the Gamespy SDK when game servers want to be included in the online
servers list.
HOW TO USE
==========
The function needs 4 parameters:
- dst: the destination buffer that will contain the calculated
response. Its length is 4/3 of the challenge size so if the
challenge is 6 bytes long, the response will be 8 bytes long
plus the final NULL byte which is required.
- src: the source buffer containing the challenge string received
from the server.
- key: the gamekey or any other text string used as algorithm's
key, usually it is the gamekey but "might" be another thing
in some cases. Each game has its unique Gamespy gamekey which
are available here:
http://aluigi.org/papers/gslist.cfg
- enctype: are supported 0 (plain-text used in old games), 1 (Gamespy3D)
and 2 (actually the only one which can be used for any game).
The return value is a pointer to the destination buffer.
Note that the source buffer canNOT be a fixed read-only string (like
"ABCDEF") because are made some write operations on it.
EXAMPLE
=======
#include "gsmsalg.h";
char source[7], // 6 + NULL byte
dest[9]; // 6 * 4 / 3 + NULL byte
strcpy(source, "ABCDEF"); // the challenge received from the server
// now we launch gsmsalg with the key
// kbeafe of Doom 3 and enctype set to 0
gsseckey(dest, source, "kbeafe", 0);
LICENSE
=======
Copyright 2004,2005,2006 Luigi Auriemma
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
http://www.gnu.org/licenses/gpl.txt
*/
#include <string.h>
unsigned char gsvalfunc(int reg) {
if(reg < 26) return(reg + 'A');
if(reg < 52) return(reg + 'G');
if(reg < 62) return(reg - 4);
if(reg == 62) return('+');
if(reg == 63) return('/');
return(0);
}
unsigned char *gsseckey(
unsigned char *dst,
unsigned char *src,
unsigned char *key,
int enctype) {
int i,
x,
y,
num,
num2,
size,
keysz;
unsigned char enctmp[256],
*p;
const static unsigned char enctype1_data[256] = /* pre-built */
"\x01\xba\xfa\xb2\x51\x00\x54\x80\x75\x16\x8e\x8e\x02\x08\x36\xa5"
"\x2d\x05\x0d\x16\x52\x07\xb4\x22\x8c\xe9\x09\xd6\xb9\x26\x00\x04"
"\x06\x05\x00\x13\x18\xc4\x1e\x5b\x1d\x76\x74\xfc\x50\x51\x06\x16"
"\x00\x51\x28\x00\x04\x0a\x29\x78\x51\x00\x01\x11\x52\x16\x06\x4a"
"\x20\x84\x01\xa2\x1e\x16\x47\x16\x32\x51\x9a\xc4\x03\x2a\x73\xe1"
"\x2d\x4f\x18\x4b\x93\x4c\x0f\x39\x0a\x00\x04\xc0\x12\x0c\x9a\x5e"
"\x02\xb3\x18\xb8\x07\x0c\xcd\x21\x05\xc0\xa9\x41\x43\x04\x3c\x52"
"\x75\xec\x98\x80\x1d\x08\x02\x1d\x58\x84\x01\x4e\x3b\x6a\x53\x7a"
"\x55\x56\x57\x1e\x7f\xec\xb8\xad\x00\x70\x1f\x82\xd8\xfc\x97\x8b"
"\xf0\x83\xfe\x0e\x76\x03\xbe\x39\x29\x77\x30\xe0\x2b\xff\xb7\x9e"
"\x01\x04\xf8\x01\x0e\xe8\x53\xff\x94\x0c\xb2\x45\x9e\x0a\xc7\x06"
"\x18\x01\x64\xb0\x03\x98\x01\xeb\x02\xb0\x01\xb4\x12\x49\x07\x1f"
"\x5f\x5e\x5d\xa0\x4f\x5b\xa0\x5a\x59\x58\xcf\x52\x54\xd0\xb8\x34"
"\x02\xfc\x0e\x42\x29\xb8\xda\x00\xba\xb1\xf0\x12\xfd\x23\xae\xb6"
"\x45\xa9\xbb\x06\xb8\x88\x14\x24\xa9\x00\x14\xcb\x24\x12\xae\xcc"
"\x57\x56\xee\xfd\x08\x30\xd9\xfd\x8b\x3e\x0a\x84\x46\xfa\x77\xb8";
/* 1) buffer creation with incremental data */
p = enctmp;
for(i = 0; i < 256; i++) {
*p++ = i;
}
/* 2) buffer scrambled with key */
keysz = strlen(key);
p = enctmp;
for(i = num = 0; i < 256; i++) {
num = (num + *p + key[i % keysz]) & 0xff;
x = enctmp[num];
enctmp[num] = *p;
*p++ = x;
}
/* 3) source string scrambled with the buffer */
p = src;
num = num2 = 0;
while(*p) {
num = (num + *p + 1) & 0xff;
x = enctmp[num];
num2 = (num2 + x) & 0xff;
y = enctmp[num2];
enctmp[num2] = x;
enctmp[num] = y;
*p++ ^= enctmp[(x + y) & 0xff];
}
size = p - src;
/* 4) enctype management */
if(enctype == 1) {
for(i = 0; i < size; i++) {
src[i] = enctype1_data[src[i]];
}
} else if(enctype == 2) {
for(i = 0; i < size; i++) {
src[i] ^= key[i % keysz];
}
}
/* 5) splitting of the source string from 3 to 4 bytes */
p = dst;
size /= 3;
while(size--) {
x = *src++;
y = *src++;
*p++ = gsvalfunc(x >> 2);
*p++ = gsvalfunc(((x & 3) << 4) | (y >> 4));
x = *src++;
*p++ = gsvalfunc(((y & 15) << 2) | (x >> 6));
*p++ = gsvalfunc(x & 63);
}
*p = 0;
return(dst);
}
Vielen Dank!