wie muss ich die Daten der DirectX Animation interpretieren?
Hier mal ein Auszug:
Code: Alles auswählen
AnimationSet AnimationSet0 {
Animation {
{ Hand_L }
AnimationKey {
4;
5;
1;16;0.956000,-0.293500,0.000000,0.000000,0.293500,0.956000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.466000,0.000000,1.000000;;,
11;16;0.956000,-0.293500,0.000000,0.000000,0.293500,0.956000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.466000,0.000000,1.000000;;,
21;16;0.956000,-0.293500,0.000000,0.000000,0.293500,0.956000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.466000,0.000000,1.000000;;,
31;16;0.956000,-0.293500,0.000000,0.000000,0.293500,0.956000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.466000,0.000000,1.000000;;,
41;16;0.956000,-0.293500,0.000000,0.000000,0.293500,0.956000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.466000,0.000000,1.000000;;;
}
}
Animation {
{ Unterarm_R }
a) Die erste Zahl in jeder Reihe ist der jeweilige Animationsschritt.
b) Es handelt sich um die Animation der linken Hand

Gruß
Scarabol