autre Space invalideur
Publié : dim. 03/juil./2005 16:01
voila voila un autre jeu
le probleme est que l'arme 4 ne marche pas : j'arrive pas a faire que les vaisseau englobe dedans meurt
on change d'arme avec "1", "2", "3", "4"
et on tire avec espace pour la 4 il faut rester appuie puis relacher
tout et acepté
Code : Tout sélectionner
;- bullet
Structure bullet
x.l
y.l
a.l
b.l
arm.l
type.l
EndStructure
;- pointfloat
Structure pointfloat
x.f
y.f
EndStructure
;- star
Structure star
x.l
y.l
lum.l
sens.l
EndStructure
Case_depart :
;- police
Global FontID1
FontID1 = LoadFont(1, "Arial", 36, #PB_Font_Underline)
Global FontID2
FontID2 = LoadFont(2, "Bookman Old Style", 18)
Global FontID3
FontID3 = LoadFont(3, "Arial", 12, #PB_Font_Underline)
Global FontID4
FontID4 = LoadFont(4, "Bookman Old Style", 16)
Procedure SaveHightScore(filename.s, score, niveau, podium) ; sauvegarde le score et le niveau des x meilleurs dans un fichier
Protected place, a, score, podium, filename, name.s, niveau
If OpenFile(0, filename)
Dim nom.s(podium)
Dim score.s(podium)
Dim niveau.s(podium)
place = 0
For a = 1 To podium
nom(a) = ReadString()
score(a) = ReadString()
niveau(a) = ReadString()
If score > Val(score(a)) And place = 0
place = a
EndIf
If score(a) = "" : score(a) = "0" : EndIf
If niveau(a) = "" : niveau(a) = "0" : EndIf
Next
CloseFile(0)
If place <> 0
name.s = InputRequester("Vous êtes " + Str(place) + " ème", "Entrez votre nom", "")
For a = podium To 1 Step -1
If a = place
nom(a) = name
score(a) = Str(score)
niveau(a) = Str(niveau)
EndIf
If a > place
nom(a) = nom(a - 1)
score(a) = score(a - 1)
niveau(a) = niveau(a - 1)
EndIf
Next
If CreateFile(0, filename)
For a = 1 To podium
WriteStringN(nom(a))
WriteStringN(score(a))
WriteStringN(niveau(a))
Next
CloseFile(0)
EndIf
EndIf
EndIf
ProcedureReturn place
EndProcedure
Procedure window0()
If OpenWindow(0, 0, 0, 600, 300, #PB_Window_MinimizeGadget | #PB_Window_ScreenCentered, "Space")
If CreateGadgetList(WindowID())
TextGadget(0, 140, 5, 320, 65, "Space Impact", #PB_Text_Center | #PB_Text_Border)
SetGadgetFont(0, FontID1)
TrackBarGadget(1, 5, 155, 590, 35, 0, 19, #PB_TrackBar_Ticks)
TextGadget(2, 100, 105, 400, 35, "Selectionnez la difficulté:", #PB_Text_Center | #PB_Text_Border)
SetGadgetFont(2, FontID2)
TextGadget(3, 5, 190, 50, 20, "+ facile")
SetGadgetFont(3, FontID3)
TextGadget(4, 545, 190, 50, 20, "- facile")
SetGadgetFont(4, FontID3)
ButtonGadget(5, 165, 215, 270, 40, "Go")
SetGadgetFont(5, FontID4)
EndIf
EndIf
SetGadgetState(1, 9)
EndProcedure
window0()
Repeat
event = WaitWindowEvent()
Until event = #pb_event_closewindow Or EventGadgetID() = 5
If event = #pb_event_closewindow : End : EndIf
difficult = GetGadgetState(1)
CloseWindow(0)
If InitMouse() = 0 Or InitSprite() = 0 Or InitKeyboard() = 0
MessageRequester("Error", "Can't open DirectX 7", 0)
End
EndIf
If OpenWindow(0, 0, 0, 640, 500, #PB_Window_ScreenCentered, "Space") And OpenWindowedScreen(WindowID(), 0, 20, 640, 480, 0, 0, 0) = 0
MessageRequester("Attention", "l'ecran n'a pas pus être ouvert")
End
EndIf
If CreateGadgetList(WindowID())
TextGadget(0, 0, 0, 640, 20, "", #PB_Text_Center | #PB_Text_Border)
EndIf
For a = 0 To 1
If a = 0 : Restore vaisseau : EndIf
If a = 1 : Restore vaisseau1 : EndIf
Read width
Read height
CreateSprite(a, width, height)
If StartDrawing(SpriteOutput(a))
For y2 = 0 To height - 1
For x2 = 0 To width - 1
Read color
Plot(x2, y2, color)
Next
Next
StopDrawing()
EndIf
Next
TransparentSpriteColor(0, 0, 0, 0)
TransparentSpriteColor(1, 0, 0, 0)
;- init
autorise = 300 - 10 * difficult
az = 0
vie = 480
q = 40
s = 420
bullet = 0
bulletmoi = 0
vitbullet = 2 + difficult / 3
degat = 10
arme = 0
limitvitesse = difficult / 2 + 1
enfonc = 0
vitesse.pointfloat\x = 0
vitesse.pointfloat\Y = 0
Dim bullet.bullet(1010)
Dim bulletmoi.bullet(310)
Dim stars.star(1010)
star = 0
For a = 0 To 480 Step 2
For b = 0 To 2
stars(star)\x = Random(640)
stars(star)\y = a
stars(star)\lum = Random(255)
stars(star)\sens = Random(11) - 6
star = star + 1
Next
Next
debut :
az = az + 1
az1.f = az * 2 / 10
If az1 = 0 : vitbullet = vitbullet + 1 : EndIf
DataSection
niv1 :
Data.l 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
Data.l 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
Data.l 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
deplacement :
Data.l - 1, 270, 270, -1, 270, -1
Data.l 80, 80, -1, -1, 80, -1
EndDataSection
Dim vais(15, 3)
Dim deplacementx(6)
Dim deplacementy(6)
Restore niv1
For ligne = 1 To 3
For colonne = 1 To 15
Read z
vais(colonne, ligne) = z * az
Next
Next
Restore deplacement
For a = 1 To 6
Read deplacementx(a)
Next
For a = 1 To 6
Read deplacementy(a)
Next
a = -1
b = -150
c = 1
win = 0
Repeat
event = WindowEvent()
Delay(2)
ExamineKeyboard()
ClearScreen(0, 0, 0)
restant = 0
For g = 1 To 3
For h = 1 To 15
If vais(h, g) >= 1
restant = restant + 1
DisplayTransparentSprite(1, 24 * h + a - 20, 36 * g + b - 34)
If Random(autorise) = 0 And bullet(bullet)\x = 0
If Random(1) = 0
bullet(bullet)\x = 24 * h + a - 10
bullet(bullet)\y = 36 * g + b - 4
bullet(bullet)\arm = 0
bullet = bullet + 1
If bullet >= 1001 : bullet = 1 : EndIf
Else
bullet(bullet)\x = 24 * h + a - 20
bullet(bullet)\y = 36 * g + b - 4
bullet(bullet)\arm = 1
bullet = bullet + 1
If bullet >= 1001 : bullet = 1 : EndIf
If bullet(bullet)\x = 0
bullet(bullet)\x = 24 * h + a
bullet(bullet)\y = 36 * g + b - 4
bullet(bullet)\arm = 1
bullet = bullet + 1
If bullet >= 1001 : bullet = 1 : EndIf
EndIf
EndIf
EndIf
EndIf
; explosion
If vais(h, g) <= 0 And vais(h, g) > - 15
If StartDrawing(ScreenOutput())
For ae = 1 To 40
Repeat
xplot = 24 * h + a - 22 + Random(34)
yplot = 36 * g + b - 36 + Random(34)
xplota = (xplot - (24 * h + a - 11)) * (xplot - (24 * h + a - 11))
yplota = (yplot - (36 * g + b - 20)) * (yplot - (36 * g + b - 20))
Until Sqr(xplota + yplota) < 15
Circle(xplot, yplot, 1, RGB(255, Random(255), 0))
Next
StopDrawing()
EndIf
vais(h, g) = vais(h, g) - 1
EndIf
Next
Next
viereste.f = (vie / 480) * 100
SetGadgetText(0, "Niveau = " + Str(az) + " Ennemis vaincus = " + Str(45 * az - restant) + " Vie restante = " + Str(viereste) + "%")
If StartDrawing(ScreenOutput())
;- fond etoile
For z = 0 To 1000
Circle(stars(z)\x, stars(z)\y, 1, RGB(stars(z)\lum, stars(z)\lum, stars(z)\lum))
stars(z)\lum = stars(z)\lum + stars(z)\sens
stars(z)\y = stars(z)\y + 2
If stars(z)\y > 480
stars(z)\x = Random(640)
stars(z)\y = 0
EndIf
If stars(z)\lum > 248 Or stars(z)\lum < 7 : stars(z)\sens = -stars(z)\sens : EndIf
Next
;- vie
vert.f = ((vie / 480) * 255)
Box(633, 480, 7, -vie, RGB(99, vert, 156))
;- tir moi
For z = 1 To 300
If bulletmoi(z)\x <> 0
If bulletmoi(z)\type = 0
Box(bulletmoi(z)\x - 1, bulletmoi(z)\y, 2, 2, RGB($FF, $28, $00))
Box(bulletmoi(z)\x - 1, bulletmoi(z)\y + 2, 2, 2, RGB($FF, $6D, $00))
Box(bulletmoi(z)\x - 1, bulletmoi(z)\y + 4, 2, 2, RGB($FF, $9E, $00))
ElseIf bulletmoi(z)\type = 1
DrawingMode(4)
For ar = 1 To bulletmoi(z)\arm
Ellipse(bulletmoi(z)\x - 1, bulletmoi(z)\y, ar / 2, ar, RGB(255, ar * 5, 0))
Next
DrawingMode(0)
EndIf
t.f = (-a + 20 + bulletmoi(z)\x) / 24
y.f = (-b + 34 + bulletmoi(z)\y) / 36
t1.l = t
y1.l = y
If t1 > 0 And y1 > 0 And t1 < 16 And y1 < 4 And bulletmoi(z)\type = 0
If vais(t1, y1) > 0
bulletmoi(z)\x = 0
vais(t1, y1) = vais(t1, y1) - bulletmoi(z)\arm - 1
EndIf
ElseIf bulletmoi(z)\type = 1
EndIf
bulletmoi(z)\y = bulletmoi(z)\y + bulletmoi(z)\b
bulletmoi(z)\x = bulletmoi(z)\x + bulletmoi(z)\a
EndIf
If bulletmoi(z)\y < - 2 Or bulletmoi(z)\x < 5 Or bulletmoi(z)\x > 650
bulletmoi(z)\x = 0
EndIf
Next
For z = 1 To 1000
If bullet(z)\x <> 0
Box(bullet(z)\x - 1, bullet(z)\y, 2, 2, RGB($00, $18, $FF))
Box(bullet(z)\x - 1, bullet(z)\y - 2, 2, 2, RGB($00, $82, $FF))
Box(bullet(z)\x - 1, bullet(z)\y - 4, 2, 2, RGB($00, $DF, $FF))
EndIf
If bullet(z)\x + 2 > q And bullet(z)\x - 2 < q + 19 And bullet(z)\y + 2 > s And bullet(z)\y - 2 < s + 29
vie = vie - degat * (bullet(z)\arm + 1)
bullet(z)\x = 0
If vie <= 0
mort = 45 * az - restant
MessageRequester("Dommage", "Vous avez perdu")
StopDrawing()
win = 2
Gosub perdu
EndIf
Else
bullet(z)\y = bullet(z)\y + vitbullet
EndIf
If bullet(z)\y > 480
bullet(z)\x = 0
EndIf
If win = 2 : Break : EndIf
Next
If restant = 0
win = 1
EndIf
StopDrawing()
EndIf
DisplayTransparentSprite(0, q, s)
FlipBuffers()
;- deplacement ennemis
If b <= -2
b = b + 2
Else
e = deplacementx(c)
f = deplacementy(c)
If (a = e Or a = e + 1) And (b = f Or b = f + 1) : c = c + 1 : EndIf
If c = 7 : c = 1 : EndIf
If a <> e And a <> e + 1 : a = a + 2 * (Abs(e) / e) : EndIf
If b <> f And b <> f + 1 : b = b + 2 * (Abs(f) / f) : EndIf
EndIf
;- deplacement
delai = delai - 1
If KeyboardPushed(#pb_key_left)
If vitesse\x > - limitvitesse : vitesse\x = vitesse\x - 0.4 : EndIf
EndIf
If KeyboardPushed(#pb_key_right)
If vitesse\x < limitvitesse : vitesse\x = vitesse\x + 0.4 : EndIf
EndIf
If KeyboardPushed(#pb_key_up)
If vitesse\y > - limitvitesse : vitesse\y = vitesse\y - 0.4 : EndIf
EndIf
If KeyboardPushed(#pb_key_down)
If vitesse\y < limitvitesse : vitesse\y = vitesse\y + 0.4 : EndIf
EndIf
q = q + vitesse\x
s = s + vitesse\y
If vitesse\x < 0 : vitesse\x = vitesse\x + 0.2 : EndIf
If vitesse\x > 0 : vitesse\x = vitesse\x - 0.2 : EndIf
If vitesse\y < 0 : vitesse\y = vitesse\y + 0.2 : EndIf
If vitesse\y > 0 : vitesse\y = vitesse\y - 0.2 : EndIf
If q < 5 : q = 5 : EndIf
If q > 600 : q = 600 : EndIf
If s < 250 : s = 250 : EndIf
If s > 445 : s = 445 : EndIf
If KeyboardPushed(#PB_Key_1) : arme = 0 : enfonc = 0 : EndIf
If KeyboardPushed(#PB_Key_2) : arme = 1 : enfonc = 0 : EndIf
If KeyboardPushed(#PB_Key_3) : arme = 2 : enfonc = 0 : EndIf
If KeyboardPushed(#PB_Key_4) : arme = 3 : enfonc = 0 : EndIf
If KeyboardPushed(#pb_key_space) = 0 And arme = 3 And enfonc <> 0
If enfonc > 51 : enfonc = 51 : EndIf
bulletmoi(bulletmoi)\x = q + 10
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 0
bulletmoi(bulletmoi)\b = -1.2 * vitbullet
bulletmoi(bulletmoi)\arm = enfonc
bulletmoi(bulletmoi)\type = 1
enfonc = 0
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
EndIf
If KeyboardPushed(#pb_key_space) And bulletmoi(bulletmoi)\x = 0 And delai <= 0
If arme = 0
bulletmoi(bulletmoi)\x = q + 10
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 0
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 0
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
delai = 5
EndIf
If arme = 1
bulletmoi(bulletmoi)\x = q
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 0
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 1
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
If bulletmoi(bulletmoi)\x = 0
bulletmoi(bulletmoi)\x = q + 20
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 0
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 1
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
EndIf
delai = 5
EndIf
If arme = 2
bulletmoi(bulletmoi)\x = q + 10
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 0
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 2
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
If bulletmoi(bulletmoi)\x = 0
bulletmoi(bulletmoi)\x = q + 10
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = -2
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 2
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
bulletmoi = bulletmoi + 1
EndIf
If bulletmoi(bulletmoi)\x = 0
bulletmoi(bulletmoi)\x = q + 10
bulletmoi(bulletmoi)\y = s
bulletmoi(bulletmoi)\a = 2
bulletmoi(bulletmoi)\b = -vitbullet
bulletmoi(bulletmoi)\arm = 2
bulletmoi = bulletmoi + 1
If bulletmoi >= 301 : bulletmoi = 1 : EndIf
EndIf
delai = 5
EndIf
If arme = 3
enfonc = enfonc + 1
EndIf
EndIf
Until KeyboardPushed(#pb_key_escape) Or win <> 0
perdu :
If win = 2 Or KeyboardPushed(#pb_key_escape)
CloseScreen()
CloseWindow(0)
SaveHightScore("Space.pref", mort, az, 10)
If OpenWindow(1, 0, 0, 380, 390, #PB_Window_MinimizeGadget | #PB_Window_ScreenCentered, "Space Meilleurs Scores") And CreateGadgetList(WindowID())
If OpenFile(0, "Space.pref")
TextGadget(1, 20, 20, 200, 17, "PLACE : NOM")
TextGadget(1, 240, 20, 50, 17, "SCORE")
TextGadget(1, 310, 20, 50, 17, "NIVEAU")
For aze = 1 To 10
TextGadget(0, 20, aze * 30 + 20, 200, 17, Str(aze) + " : " + ReadString(), #PB_Text_Border)
TextGadget(0, 240, aze * 30 + 20, 50, 17, ReadString(), #PB_Text_Border | #PB_Text_Right)
TextGadget(0, 310, aze * 30 + 20, 50, 17, ReadString(), #PB_Text_Border | #PB_Text_Right)
Next
CloseFile(0)
ButtonGadget(4, 20, 350, 160, 20, "REJOUER")
ButtonGadget(5, 200, 350, 160, 20, "QUITTER")
EndIf
EndIf
Repeat
event = WaitWindowEvent()
If event = #pb_event_gadget
Select EventGadgetID()
Case 4
CloseWindow(1)
Gosub Case_depart
Case 5
End
EndSelect
EndIf
Until event = #pb_event_closewindow
End
EndIf
Gosub debut
Return
DataSection
vaisseau :
Data.l 20, 30
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2697257, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3224625, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7563627, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8680827, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8680827, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 8681860, 0, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 2169880, 9734796, 2697257, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 5392714, 16750228, 7563635, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1052688, 8089971, 16764886, 8680827, 1052688, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 4868426, 8680827, 16756397, 9207172, 8089979, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 5920090, 7564659, 11377317, 11904685, 11377317, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 526344, 2697257, 13023933, 4866370, 1052688, 0, 526344, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 1580056, 11379373, 3748913, 0, 0, 3749945, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 526344, 4340802, 8681860, 11378341, 1052688, 0, 4343106, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 1581097, 3748921, 3223601, 15692147, 10261140, 10262172, 2171937, 4868426, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 3225657, 3757411, 4339769, 2170913, 15179420, 9734804, 10854053, 9734796, 7037283, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 3748921, 6514027, 5927291, 4339769, 1053712, 7037283, 10261148, 11904685, 10851996, 10261148, 11904693, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 4867402, 6513003, 5399923, 3222577, 1024, 7561595, 9208460, 10261140, 9207172, 8681851, 11907765, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 1024, 1579032, 1581089, 1052688, 527368, 4866411, 4867402, 3222577, 2697257, 2170913, 526344, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1024, 4342082, 8089971, 5919058, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 1024, 4867402, 9197923, 14059140, 10846852, 5921114, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 527368, 4867394, 7036259, 14049635, 16748180, 14068397, 9208460, 3748921, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 1024, 4339769, 5920090, 6511971, 6510938, 6510938, 8681851, 8681860, 10260116, 8680836, 10851988, 4340802, 0, 0, 0, 0
Data.l 0, 0, 0, 527384, 5392714, 6511971, 7563627, 7038315, 4340802, 3748913, 7563635, 8681860, 8088955, 8680827, 10262172, 9735836, 8089971, 8, 0, 0
Data.l 0, 0, 0, 1024, 1580056, 3749945, 5393746, 5394770, 4340802, 1051664, 5393746, 7037283, 7563635, 7563635, 5394778, 5919058, 3223601, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 526344, 527368, 2170913, 6511971, 4866378, 1052688, 526344, 1024, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1024, 5920090, 9734804, 9733780, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1024, 7037283, 10853020, 10853029, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 1052688, 1024, 0, 0, 0, 0, 0, 0, 0, 0
vaisseau1 :
Data.l 20, 30
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 1052688, 1024, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1024, 7037283, 10853020, 10853029, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 0, 1024, 5920090, 9734804, 9733780, 0, 0, 0, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 0, 0, 0, 0, 526344, 527368, 2170913, 6511971, 4866378, 1052688, 526344, 1024, 0, 0, 0, 0, 0
Data.l 0, 0, 0, 1024, 1580056, 3749945, 5393746, 5394770, 4340802, 1051664, 5393746, 7037283, 7563635, 7563635, 5394778, 5919058, 3223601, 0, 0, 0
Data.l 0, 0, 0, 527384, 5392714, 6511971, 7563627, 7038315, 4340802, 3748913, 7563635, 8681860, 8088955, 8680827, 10262172, 9735836, 8089971, 8, 0, 0
Data.l 0, 0, 0, 0, 1024, 4339769, 5920090, 6511971, 6510938, 6510938, 8681851, 8681860, 10260116, 8680836, 10851988, 4340802, 0, 0, 0, 0
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on change d'arme avec "1", "2", "3", "4"
et on tire avec espace pour la 4 il faut rester appuie puis relacher
tout et acepté
