16:30:23: Creating resource group General
16:30:23: Creating resource group Internal
16:30:23: Creating resource group Autodetect
16:30:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:30:23: Registering ResourceManager for type Material
16:30:23: Registering ResourceManager for type Mesh
16:30:23: Registering ResourceManager for type Skeleton
16:30:23: MovableObjectFactory for type 'ParticleSystem' registered.
16:30:23: OverlayElementFactory for type Panel registered.
16:30:23: OverlayElementFactory for type BorderPanel registered.
16:30:23: OverlayElementFactory for type TextArea registered.
16:30:23: Registering ResourceManager for type Font
16:30:23: ArchiveFactory for archive type FileSystem registered.
16:30:23: ArchiveFactory for archive type Zip registered.
16:30:23: ArchiveFactory for archive type EmbeddedZip registered.
16:30:23: DDS codec registering
16:30:23: FreeImage version: 3.10.0
16:30:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
16:30:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
16:30:23: PVRTC codec registering
16:30:23: Registering ResourceManager for type HighLevelGpuProgram
16:30:23: Registering ResourceManager for type Compositor
16:30:23: MovableObjectFactory for type 'Entity' registered.
16:30:23: MovableObjectFactory for type 'Light' registered.
16:30:23: MovableObjectFactory for type 'BillboardSet' registered.
16:30:23: MovableObjectFactory for type 'ManualObject' registered.
16:30:23: MovableObjectFactory for type 'BillboardChain' registered.
16:30:23: MovableObjectFactory for type 'RibbonTrail' registered.
16:30:23: *-*-* OGRE Initialising
16:30:23: *-*-* Version 1.8.2 (Byatis)
16:30:23: D3D9 : Direct3D9 Rendering Subsystem created.
16:30:23: D3D9: Driver Detection Starts
16:30:23: D3D9: Driver Detection Ends
16:30:23: Particle Emitter Type 'Point' registered
16:30:23: Particle Emitter Type 'Box' registered
16:30:23: Particle Emitter Type 'Ellipsoid' registered
16:30:23: Particle Emitter Type 'Cylinder' registered
16:30:23: Particle Emitter Type 'Ring' registered
16:30:23: Particle Emitter Type 'HollowEllipsoid' registered
16:30:23: Particle Affector Type 'LinearForce' registered
16:30:23: Particle Affector Type 'ColourFader' registered
16:30:23: Particle Affector Type 'ColourFader2' registered
16:30:23: Particle Affector Type 'ColourImage' registered
16:30:23: Particle Affector Type 'ColourInterpolator' registered
16:30:23: Particle Affector Type 'Scaler' registered
16:30:23: Particle Affector Type 'Rotator' registered
16:30:23: Particle Affector Type 'DirectionRandomiser' registered
16:30:23: Particle Affector Type 'DeflectorPlane' registered
16:30:23: PCZone Factory Type 'ZoneType_Default' registered
16:30:23: CPU Identifier & Features
16:30:23: -------------------------
16:30:23: * CPU ID: AuthenticAMD: AMD Athlon(tm) II X2 240 Processor
16:30:23: * SSE: yes
16:30:23: * SSE2: yes
16:30:23: * SSE3: yes
16:30:23: * MMX: yes
16:30:23: * MMXEXT: yes
16:30:23: * 3DNOW: yes
16:30:23: * 3DNOWEXT: yes
16:30:23: * CMOV: yes
16:30:23: * TSC: yes
16:30:23: * FPU: yes
16:30:23: * PRO: yes
16:30:23: * HT: no
16:30:23: -------------------------
16:30:23: D3D9 : Subsystem Initialising
16:30:23: Registering ResourceManager for type Texture
16:30:23: Registering ResourceManager for type GpuProgram
16:30:23: ***************************************
16:30:23: *** D3D9 : Subsystem Initialised OK ***
16:30:23: ***************************************
16:30:23: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:30:23: SceneManagerFactory for type 'BspSceneManager' registered.
16:30:23: Registering ResourceManager for type BspLevel
16:30:23: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 1360x746 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=1246332 vsync=true
16:30:23: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1360x746, 32bpp
16:30:23: D3D9: Vertex texture format supported - PF_A8R8G8B8
16:30:23: D3D9: Vertex texture format supported - PF_B8G8R8A8
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:30:23: D3D9: Vertex texture format supported - PF_R8G8B8A8
16:30:23: D3D9: Vertex texture format supported - PF_DEPTH
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:30:23: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:30:23: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
16:30:23: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
16:30:23: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
16:30:23: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
16:30:23: D3D9: Vertex texture format supported - PF_R8
16:30:23: D3D9: Vertex texture format supported - PF_RG8
16:30:23: RenderSystem capabilities
16:30:23: -------------------------
16:30:23: RenderSystem Name: Direct3D9 Rendering Subsystem
16:30:23: GPU Vendor: nvidia
16:30:23: Device Name: Monitor-1-NVIDIA GeForce GT 610
16:30:23: Driver Version: 9.18.13.3182
16:30:23: * Fixed function pipeline: yes
16:30:23: * Hardware generation of mipmaps: yes
16:30:23: * Texture blending: yes
16:30:23: * Anisotropic texture filtering: yes
16:30:23: * Dot product texture operation: yes
16:30:23: * Cube mapping: yes
16:30:23: * Hardware stencil buffer: yes
16:30:23: - Stencil depth: 8
16:30:23: - Two sided stencil support: yes
16:30:23: - Wrap stencil values: yes
16:30:23: * Hardware vertex / index buffers: yes
16:30:23: * Vertex programs: yes
16:30:23: * Number of floating-point constants for vertex programs: 256
16:30:23: * Number of integer constants for vertex programs: 16
16:30:23: * Number of boolean constants for vertex programs: 16
16:30:23: * Fragment programs: yes
16:30:23: * Number of floating-point constants for fragment programs: 224
16:30:23: * Number of integer constants for fragment programs: 16
16:30:23: * Number of boolean constants for fragment programs: 16
16:30:23: * Geometry programs: no
16:30:23: * Number of floating-point constants for geometry programs: 0
16:30:23: * Number of integer constants for geometry programs: 0
16:30:23: * Number of boolean constants for geometry programs: 0
16:30:23: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:30:23: * Texture Compression: yes
16:30:23: - DXT: yes
16:30:23: - VTC: no
16:30:23: - PVRTC: no
16:30:23: * Scissor Rectangle: yes
16:30:23: * Hardware Occlusion Query: yes
16:30:23: * User clip planes: yes
16:30:23: * VET_UBYTE4 vertex element type: yes
16:30:23: * Infinite far plane projection: yes
16:30:23: * Hardware render-to-texture: yes
16:30:23: * Floating point textures: yes
16:30:23: * Non-power-of-two textures: yes
16:30:23: * Volume textures: yes
16:30:23: * Multiple Render Targets: 4
16:30:23: - With different bit depths: yes
16:30:23: * Point Sprites: yes
16:30:23: * Extended point parameters: yes
16:30:23: * Max Point Size: 8192
16:30:23: * Vertex texture fetch: yes
16:30:23: * Number of world matrices: 0
16:30:23: * Number of texture units: 8
16:30:23: * Stencil buffer depth: 8
16:30:23: * Number of vertex blend matrices: 0
16:30:23: - Max vertex textures: 4
16:30:23: - Vertex textures shared: no
16:30:23: * Render to Vertex Buffer : no
16:30:23: * DirectX per stage constants: yes
16:30:23: DefaultWorkQueue('Root') initialising on thread main.
16:30:23: Particle Renderer Type 'billboard' registered